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A tip for y'all who might be struggling with the 8-race phantom tournament in the middle cell of the Meltdown grid (8th campaign event) on Elite difficulty: I was having a lot of trouble getting enough points to win this for quite a while, but in the end what worked for me was to get some more practice in speed lap mode on tracks I was already good at, just not consistently finishing at the top (or second) spot. So even though I finished 6th-8th on some tracks I'm bad at, winning Vineta K, Metropia and Ubermall and finishing second on Moa Therma was enough to get me the last gold medal I needed for Elite Campaign Legend (I even got first spot on Sol 2 by a stroke of luck in the form of 2 Auto-pilots, but in the end it wasn't needed :D).
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This game's trophy list is actually quite strategical now that I think about it. As a lot of other users here will agree, SL tries to get you to clock time on all the tracks, and all the crafts, to get completion. I just went back and did the meltdown tournament and I remember pulling my eyes out on that one, but this go-around, I sailed through it. Just a matter of following lines, and for everything else, I'm assuming you "know" the tracks, thus knowing your lines in the first place. ;)
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I'm sure most of you know, but side-stepping mid-corner works very well for getting round corners quickly. I only recently found this out, but now I use it more often than I don't.
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I've seen one or two people saying "take a break", "clear your head and come back at it later", and always thought that it was a bit true, but not entirely true... I stand corrected!
After playing WipEout HD for a while in the last week or so, I decided last night was the time to "Beat Zico" once and for all. I must have done 500 laps, and had atleast 200 "hot laps" (probably alot more :frown: ) and just couldn't beat the time. I got very close (30.95), but that was the exception rather than the rule. I only managed 3 other laps under 31.4 all night, including two very late on at 31.3, at which point I knew I was beaten.
Anyway, I had to try it quickly before I left for work this morning, and I did it :P After a few attempts (about 20 laps or so), I restarted and did what would turn out to be a 12 lap session (including just 5 actual "hot laps") and scored my 3rd fastest lap ever, closely followed by my 1st :lol
Granted, I doubt that would have happened without the 5 hour session last night, but it lends alot of weight to the theory that "taking a break" really helps!
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You probably dreamt your way around the track during your sleep,then subconsciously knew what you were doing wrong previously,so as soon as you hit it in the morning it all clicked.
I use that as a way of solving previously unsolvable problems.
Works a treat,just ask yourself the problem as you go to sleep,remarkable how often you get a result in the morning,especially if it is something that might of previously been causing stress.
Wake up stress free and nail it.
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I have heard that you can get arcade perfect in two-player racebox races too, and that the elite AI is MUCH easier on you there :frown:
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The AI is never made easier by changing modes, I can't say for sure but I assume 2 player mode will still earn you the trophy. I guess if you have 2 players it means there's one less opponent you have to worry about.
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Actually, there is some catch-up system in place that's used by the AI when the player starts lagging behind badly. This is most noticable when you know you have no chance to catch up to even the last AI ship and start fooling around for the remainder of the race... the AI ships actually finish with times that are considerably worse than their usual.
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I saw something like what you describe on the internet. Don't know, if it's true. Haven't tried it out yet.
I personally think this is cheating. And it spoils the fun for me, knowing that some people might have gotten this trophy in such a cheap way. :frown:
I worked myself through track by track and actually once I completed the Campaign Elite trophy, the Arcade trophy wasn't that hard (Except that :turd Sebenco Climb fwd)
@sny: If you want to check it out, I will let you know the details of what I saw. I just don't want to write any public statement, so that this doesn't get promoted any further. I don't think the WOZ members would use that exploit, but if I write it here anyone in the world could read it.
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Thanks for the heads-up. I removed the description of the exploitable idea from my previous post, to prevent some passer-by on the forums getting the bright idea to publish it all over the intarwebs.
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Zico in a nutshell ---- This is a pretty standard method and has no doubt has been mentioned many times before...
- Boost before start finish line
- Use your next boost after the first corner, just before the 3 boost pads --- on the left side of the track is a small bump, if you pitch down, then up, then boost, you gain enough air to hit a BR, but IMPORTANTLY, carry enough speed to hit a BR off the hill as well
- To BR onto the bridge - line your ship up so its going to fly off to the right side of the bridge, just before the bridge airbrake left to re-align yourself. DO NOT TURN LEFT, as it doesnt give you enough air time land the BR.
- BR off the bridge onto the speed pads below and coast to the finish.
We got Zico on mine, my bro's, and his friends account in about 5 mins :)
Hope this helps someone out there.
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You don't have to side shift on the second last BR for Zico, on that little bridge with multiple boost pads there's two black strips that run on the outside edges. If you line up with the right hand one and BR off the jump you should have plenty of time without having to make any steering adjustments.
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Nice job Charly :clap:beer
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After reading all the way through this thread, I can see loads of discussion on beat zico, and a fair bit on the Zone trophies.
There doesn't seem to be a huge amount on the elite phantom race trophies though - I got to 0.1 second short of beating Zico in an evening, but after a week of trying I'm still unable to get so much as a bronze medal at the elite phantom Chenghou Project race. Would love to hear more tips on beating the AI - I'd really like to know more about how that works .. seems to behave really strangely - if you go off the track at Chenghou or Sol 2 then the other craft seem to almost wait for you to catch up with them again - but at Sebenco Climb you never see them again for dust.
Anyway - more discussion on those final elite races would be very welcome - was also wondering if somebody could direct me to a discussion on the finer points of side shifting - I'm reading that during Beat Zico forinstance, that people use side shift going through corners - but when I do it, I just find it jumps me right off whatever line I was taking - I have to take corrective action, and my whole lap is ruined from that point. I feel like I'm really missing something on how to incorporate side shifts into cornering, and would love to hear a detailed description on how it's done by the uber-expert pilots.
Edit: also relating to the AI - I have a sneaking suspicion that damaging an AI craft doesn't so much just slow down that particular craft, but somehow slows them all slightly - almost feels that the AI craft are there to give the illusion of being in a race, as opposed to playing multiplayer online where the positions of the other players is actually relative to what they are doing. (I know the whole thing is an illusion, but I mean it feels as if the AI is handled as a group instead of each individual craft acting independantly) - Any thoughts on that?
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Jimsim what ship are you using? Using ships with best handling characteristics is your only option. Speed and thrust don't really matter.
Other than that it comes down to a fair bit of luck on what items you and the enemies get. For example if you get an autopilot, save it for the beginning of the track and use it just as you cross the start line, that will get you around the first bend and hairpin super fast. Barrel rolls are not really the best choice on this level either, personally I wouldn't do one unless my health was above 65, it's just too risky.
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Thanks Didymal - I've been using the Icaras. Changed to AG-Systems tonight and it seems to have helped a bit, because I finally got a bronze ... think you're right about the barrel rolls - I only seem to finish about one in six races - will try to ignore the temptation to roll and see how it goes.
Thanks again.
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Ship choice is/can be a major factor when you have yet to beat the elite AI.
They are always traveling at autopilot speed,which is roughly 10-15% faster than you are [can't remember who first posted this,either Dardkdrium or Colin]
Fiesar would be the ship of choice for Chenghou ,both forward and reverse.
Even then you will get races where the elite AI will post seemingly impossible times,it's just as much luck with pick up's as piloting skills.
Sometimes it is just better to absorb anything that doesn't make you go faster,just try to weave your way through them and keep you shields as close to max as you can.
Your other option is to adjust air brake sensitivity down to 70%-good starting point [or less,but craft can get progressively more twitchy the lower you go] on the current craft you are using.
A low % means the controls are more responsive,something not everybody understands.
It's sure made my lap times drop since I began changing from the default 100% settings
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Ah man, no wonder you were getting owned, Icarus is a terrible ship choice for that level. I did the exact same thing, having used Icarus the whole campaign with no problems until Meltdown. I couldn't pass it until I changed to Assegai and then just managed to scrape .03 infront for a win, so lucky.
Speaking of Chenghou, you know that curving left hander where the track slopes down to the right? What's the best way to take it? I usually hug the left hand side but I still get tossed around and the AI always muscles me out of the way easily.