Yeah and you can see what's happing infront of you in the pause, there is no menu in the way. I think it's actually even better than centering the menu, when you click "continue" and the box appears and then ahhhh surprise, a mine xD
Yeah and you can see what's happing infront of you in the pause, there is no menu in the way. I think it's actually even better than centering the menu, when you click "continue" and the box appears and then ahhhh surprise, a mine xD
May as well make it reverse you're steering and lock your airbrakes as well, the latter making it more useful against the AI, and the former making it even worse to get hit by in Multiplayer.
However, it needs to have a major drawback. The weapon will be two-way, adversely effecting both the target and the user.
Maybe it should start in the center, but move to the side as soon as you select something to make from for the other window that pops up.
Oh no, PLEASE don't remind me of why I left the team I never joined.
I never said anything against you, I was talking about a real page for SSGX...
Also Blocky voice recording is delayed until next weekend since Blocky got a cold :(
That might be hard. There is already a racing game on ModDB with the name of Slipstream, and it has nothing to do with Anti-Gravity :(
---
Also, when I entered the search terms 'Slipstream GX' on ModDB to see if you guys established a page, I saw the old thumbnails for all of the images I replaced. I guess I just sent us a one-way ticket to the subterranian inferno that is a hybrid of Temtesh Bay and Silverstream.
Xpand is going to be pissed at me...:|
I really don't care anymore... Just don't upload unauthorized tecnical/art work...
Zero: you may find this post interesting:
http://devlog-martinsh.blogspot.co.uk/
Also, check out his concept artwork!
Attachment 6709
LOL, vine ceilings... Thank heavens for the leaf brush on photoshop...
Wow, I'm stunned by this! Keep up the amazing work guys! I'm especially impressed by the physics and overall presentation so far.
Just thought I'd show you this screenshot:
Attachment 6710
Runs very smoothly on Mac OS X using WineSkin. You could have a Mac version up and running in no time at all!
@Xpand Well, thanks for telling me. But I still need to actually get them off.
@Aspect: Wow, this guy seems to be a pro in programming and modelling :O I wonder if i could get some help from him :d
He certainly knows his stuff!
I need information to piece the track backstories together
Those with tracks in the game,please either post here or send to my inbox your tracks' details:
- Location(City/Location,Country)
- Date of completion(dd/mm/yyyy)In-game date,please
- General motive of the track being created(Ride the amateur AG scene bandwagon,introduce an AG Racing culture,growing AG talents,etc)
- Building process(Perhaps for Draco Cavernae the designers wanted a bit of wilderness,so they added the woods section(just a guess))
- Whether the local government intervened or not(Was it government funded? Or was it funded by independents/NGOs?)
Also,those with teams,it would be greatly appreciated if you give me details about your teams:
- Base location
- Date of formation
- (Not) Inspired by the Big Four(AG-Systems,FEISAR,Auricom,Qirex)
- Motive of team forming
- Is the team government-linked or is it independent of the government?
Ok, here is a short description of my track.
Name: Nazca Remains
Location: Peru desert [close to the famous sand-lines next to the city Nazca]
Completion: September 30th, 2187 [might be a placeholder date]
I also wrote a track introducion [which can be spoken by Hellfire] by myself already:
While the more than 200 meters large line-shaped symbols in the desert of Nazca have always been a subject for archaeologists and scientists, the abandoned constructions and buildings mainly remained undiscovered. An AG-Research establishment finally bought up the whole piece of land for a very large amount. Their goal was to create a racetrack while leaving the remains untouched. This explains the strange course of the road and why there is no crowd yet only video transmissions of the races.
When you feel loneliness combined with the spirit of mystical history, you know you're racing on "Nazca Remains"!
Lap time on phantom speed: ~30 seconds
Can be raced in both directions: Yes
And here is a pic of work in progress material:
Attachment 6711
OK, here are some small description for my racetracks: Manakaluia, Nemoka Way, Sondian, Grand Climb, Port Isis, Fortisk Grande and Excessium X.
Manakaluia
Location: Mauna Kea volcano, Hawaii
Length: 4,5 km/2,7 miles
Completion: 5th July, 2191
Motivation: Making the Mauna Kea volcano a world-famous tourist spot. The track's construction was encouraged by the Hawaiian inhabitants and various researchers living in the island.
Building process: It has a breakneck mag-strip drop on the Mauna Kea's crater, in order to make the race more exciting. Since the Mauna Kea is an active volcano, there is a super powerful cooldown device installed inside the AG racers' engine just for this race, so the engine won't melt! Plus, there is a pathway at about 3/4 of the track in the Hawaiian jungle. The starting line is on the slopes of the Mauna Kea.
Government funded: No, but the government of Hawaii encouraged the production of the racetrack.
Phantom class lap time: 22 seconds
Nemoka Way
Location: Sapporo, Hokkaido Island, Japan
Length: 6 km/4,2 miles
Completion: 31st January, 2188
Motivation: The Japanese government, the Diet, heavily encourages AG racing and wanted a racetrack to be held in Japan for the amateur AG racing championships, after the great success of the F3600's racetrack Karbonis V. This track was created as a memorial to Arial Tetsuo, racer of the F3600 for Auricom, who died shortly after the F9000's fall.
Building process: the track is very straightforward, and uses various open roads of Sapporo's city limits.
Government funded: Yes
Phantom class lap time: 25 seconds circa
Sondian
Location: Montreal, Quebec, Canada
Length: 5,1 km/3,6 miles
Completion: 1st August, 2189
Motivation: A Québécois engineer, Léo Rentre, desired a racetrack in Montreal, and asked the AG racing committee for the financing of the racetrack's construction. As the Canadian AG circuits Altima VII and Talon's Reach were very popular, the committee financed Rentre with 35 million dollars, and thus, the production of Sondian started.
Building process: As Rentre liked the mag-strip technology, he used it extensively around the racetrack, making various spirals, loop-de-loops and corkscrews.
Government funded: No, but it was funded by the AG racing committee.
Phantom class lap time: 36 seconds
Grand Climb
Location: Mont Blanc, Italy and France
Length: 8 km/5 miles
Completion: 25th December, 2187
Motivation: The AG racing committee wanted to make a twist on the AG racing, thus, asked Dutch architect Roy Nimmrock to make a point A-point B racetrack on the Mont Blanc, Europe's highest point.
Building process: Since it is an hillclimb race, it has many twists and turns similar to those found on Sebenco Climb and Silverstream. It has many snowy roads, which are merged perfectly with the asphalt and the artificial crystal that make the racetrack.
Government funded: Yes, funded by the French and Italian governments, along with the AG racing committee.
Phantom class lap time: 3 minutes and 21 seconds circa
Port Isis
Location: Cairo, Egypt
Length: 4,9 km/3,5 miles
Completion: 31st July, 2190
Motivation: A young Egyptian sheikh, Mohammad Izmi Akhar, supported and financed by the MAGEC, built the racetrack Port Isis, in order to make AG racing more popular on the Arab world.
Building process: The racetrack is better notable for its quarter-pipe part on the Nile riverside and its triple branch right after the start.
Government funded: No, but was funded by MAGEC.
Phantom class lap time: 29 seconds
Fortisk Grande
Location: Vladivostok, Russia
Length: 10 km/6 miles
Completion: 6th October, 2195
Motivation: Liroy Solaar, grandson of Kel Solaar, the AG racing's greatest racer, in order to commemorate his grandpa's success in AG racing, created the racetrack Fortisk Grande, aided with the team Qirex and Feliks Levovich, who will later own the Russian AG racing team.
Building process: The full name of this racetrack is "Kel Solaar Circuit of Fortisk Grande, Vladivostok". It has many chicanes, 90 degree corners and mag-strip parts, making this racetrack one of the most emblematic of the AG racing story.
Government funded: No, but funded by Qirex and Feliks Levovich.
Phantom class lap time: 1 minute and a half
Excessium X
Location: Black Forest, Germany
Length: 70 km/56 miles
Completion: 22nd June, 2196
Motivation: Harold Ackwitsch, a German magnate, wanted to make an AG circuit which is a step further than the other ones. Thus, financed from FEISAR, Van-Uber and Icaras, the European AG racing teams, created the ultimate AG circuit, Excessium X.
Building process: As Mr. Ackwitsch wanted to create the "ultimate AG circuit", he spent a lot of his money to make the track as more challenging and stomach ache-inducing as possible, with many corkscrews, spirals, jumps, loops and 90 degree-banked corners and upside-down parts suspended in the air.
Government funded: No, but funded by FEISAR, Van-Uber and Icaras.
Phantom class lap time: 7 minutes
That's great and all, but where are the actual tracks?
Sorry to burst your bubble...
Yep, like Xpand said... Doesn't meant to be rude but just a short text won't make a track. If you really are interested in making these tracks alive, then get Blender, 3DStudio or something like that and try to design it. Focus on one of those tracks and put all your passion into it instead of loading up ideas which will get lost. Just an advice so one of your tracks can really make it into the game :) Also...
How do you know it? You test-raced it? ;) [I hope you get what I am trying to say]
I also only had an idea for my track at first, never really did any modeling stuff. And I found I have no talent in sketching, so eventually I downloaded Blender, watched some tuts, received some help from the team and now I am designing my track as good as I can. Trying to do as much work as possible on my own before I have to give it away to our modellers like Xpand or dreads.
Anyway...
dreads, zero, Oryx, Xpand, Type... You guys should also create a backstory/description for your tracks, so F.E.I. can work on the overall story ;)
As well as mine. I've already got a backstory for Amphithere and a description of the chassis itself (both found on deviantART). So I need to come up with something for Draco Cavernae both in writing and an icon for track identification.
Kealakekua Bay
Location: Kealakekua, Hawaii, Big Island
Length: ??? How do I measure this? XD
Completed: 2185
Press Release
Located on the coast directly between the Hawaiian towns of Kealakekua and Hōnaunau, this city circuit may look simple from above, but thanks to its mountainous location, it hides the largest elevation changes of almost any AG circuit you’d care to name. Pilots will climb almost a kilometre as they race to the top, before dropping 600 metres as they make the final approach to the finish line. With two large descents and a large amount of open, fast corners mixed with winding technical passages, this course encourages ship-to-ship combat and will keep any pilot on their toes.
History
When AG racing returned in 2185, Hawaii responded. After seeing the immense popularity and global business that AG racing was, the Hawaiian governments decided to finance the construction of a circuit in their own home ground. This decision was made easier by the formation of Takul, a home-grown AG racing team - The authorities felt that they owed it to the team and the world to utilise the open space in Hawaii.
The track commission contracted a number of well-known and successful planning and design firms to submit briefs; Out of a number of locations, a spot directly between Kealakekua and Hōnaunau was picked due to a design's interesting use of the terrain there. The eventual track that was created became well known for fierce combat and it's characteristic sweeping drop section (a section now featured on the logo.) Kealakekua and Hōnaunau were able to ride the fame and popularity the track brought to their towns, and over time a large metropolis grew around the track, giving it a unique skyline.
[If this ever is put to print it will probably need to be edited to be slightly more realistic.. :p ]
- Name: Draco Cavernae
- Location: Lake Schluchsee, Black Forest, Germany
- Date of completion: August 11th, 2179
- Motivation: Create a testing track for a future AG team.
- Building process: As a testing track, it needed to be varied in its terrain, so part of the track was left unpaved to put ships under more stress than necessary, despite said track section being almost perfectly straight.
- Source of funding: Entrepreneur Leopold von Strauss, donations from fans and local businesses.
- Approximate Phantom Lap Time: 0:31.50
- TRACK NOT REVERSIBLE
Official Backstory
Draco Cavernae was more of a dream than an investment. When AG racing died off, and its return uncertain, Leopold von Strauss set out to revive the sport as a whole after several years of test driving commercial AG ships for the European Union. Because Germany did not have such a prevalent presence in the AG League as France and Great Britain, his start was rocky. But once his proposed test track was released to the public eye, he had no trouble gathering resources to make it a reality.
After its completion in 2179, Draco Cavernae became the base of operations for the team known as Amphithere Engineering, hence its Latin namesake: Dragon's Cave. The track is buried into Germany's Black Forest bordering on Lake Schluchsee, and the main HQ tower can be seen from the town bearing the same name. It features many sharp turns, an unpaved straightaway, and a fairly large incline that could launch unsuspecting pilots into the lake.
- Name: Amphithere Engineering
- Base location: Draco Cavernae, Black Forest, Germany
- Date of formation: January 18th, 2182
- Inspired by the Big Four: Yes
- Motive of team forming: To form a team that would later ignite amateur competition among hardcore AG racing fans.
- INDEPENDENT RACING TEAM
Official Backstory
After the fall of the recent AG Racing League, New German Empire entrepreneur and former European Union AG pilot Leopold von Strauss formed Amphithere Engineering in 2182 with the sole purpose of keeping remnants of the AG sport alive. However, he did not want to completely abandon the team he held so dear, so with the help of the European Union's commercial development branch, he created one beast of a machine that proved he loved the sport.
Appropriately named The Dragon, this ship soars with unmatched grace and ferocity. Despite meager shields and the lack of an outright top speed, the incredible handling allows the ship to navigate tight, twisting sections with ease, and the increase in thrust capacity makes it quick out the corners as well. Needless to say, this is one ship to keep an eye on.
- Speed: [7] *******
- Handling: [10] **********
- Shield: [7] *******
- Thrust: [8] ********
Name: Hubian
[pic 1][pic 2][pic 3][pic 4]
Logo : Coming SOON. :P
Location: China
Date of completion: September 20th, 2185
Motivation: First major AG racinig track in China, due to popular demand.
Building process: Built from ground up. Based on ancient Chinese nobles' houses.
Source of funding: China's local government and local businesses' funding.
Approximate Phantom Lap Time: Ask SSGX track modellers about it, They already got a playable mockup running.
Track type : Medium difficulty semi-technical
Track reversible.
After many, many pleas and requests from AG racing fans in China, the governments finally decide to build AG racing circuit. Even if it is for a small circle of post-The Fall AG racing, it is indeed a brilliant one.
Hubian is based on many Chinese garden you'd find in noble's houses in ancient times. Black marbles laid ways through gorgeous woodwork and housing design. Moving on to outside, decorated by bamboos and trees under a breezy atmosphere. China spare no resources to make this lakeside track as beautiful as possible.
But don't let the view distract you. Indoor section will require attention as it is littered with tight 90 degree corners and narrow straights. While it's outdoor section are not as unforgiving as many certain track which is a stage of battle before The Fall, it's bumpy road can throw any rookie racers off if they come unprepared.