Sharks teeth :) have you started with any ship design/sketches yet?
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Sharks teeth :) have you started with any ship design/sketches yet?
No :(. I'm stuck with excrutiating homeworks from college.
gah! well theres always xmas holidays...
Yeah.. but I will start drawing my own team logos tommorow (hopefully) :).
Excellent, i can animate them for you if u like. lets see what you come up with, and we'll take it from there :)
@D79 - I have been checking every couple of days to see if you have posted a new Tez model :beer :+
...Any progress? :)
He's busy with work atm. Thanks for asking :)
Hello. just popped in after a re-direct in my "intro thread".
i went old school and whilst bored at work, with no inet access etc. a few years back i did some "posters" in paint. W/O style. There are more, but these were the best 3:
Sidi.Digi Corporation
Futurtek-2
Verz Technology Industries
I guess I'm just posting here as I love the series and want to get involved with creating something out of respect for it. However useless that creation might be! lol. - I guess if anyone can get inspiration from them or do anything with them, go for it.
My main thing is working on an "accompanying soundtrack" to HD/Fury called 'Wipeout X'. Think I may use some of these 'posters' for that actually.
Good work from the logos I've seen on previous pages and the effor behind the teams, looks class guys.
Ding! Fusion players will love this! :rock
@mdhay-- Awesome work on the Feisar. Not a huge Fusion fan, but I do love it :)
Ding! Dong! :D All in 15 minutes too... You constantly amaze me with your skill in sketch-up :)
Unfortunately, the Wings and engines were off - measurement, so I have to redo them. :/
After redoing the engines and wings, I've began working on the actual designs on the chassis. I've tried to stick closely to the original, going only off of small pictures from google images that had the part I was working on visible (which still wasn't good enough). Here's the main motif. The cockpit is next, unfortunately, this will not be fully detailed, i.e with a seat, etc, as:
1: I really can't be arsed;
2: There isn't enough depth to the chassis;
3: Who cares? :P
Still, there's also doing the front burn - out colouring, so I need to learn how to do that. :/
I've actually added a seat. :g
I got my own seat :g and an eye on your 3D imaging ... some of the stuff you come out with just makes me wish I could do that... I'm bit of a fan actually of you Sir - and I do wish I had the time to learn some sketchup and stuff but ehm - better left in more capable hands like those the Co-Directors of A.L.T.E.R.N, Mdhay and Designer_79... awesome.
Mdhay, Going to see your album pics now man :rock checking up on that FEISAR... :g
@mdhay : Great work on that Feisar mate :beer Your modelling skills are getting better and better. Im looking forward to seeing the cockpit :+
those are looking really good :)
(I'm on a Fury kick and dammit, I'm gonna make the most of it! This is my personal case for a Zone team...)
Velos Escudo
Base of Operations: Airborne facilities near Sol 2
Team Manager: Dr. Helmut Van Derwesten
Team Bio: Dr. Van Derwesten was the mastermind behind the worldwide energy drink phenomenon known as Escudo in 2287, and after more than a decade of success, the good Doctor decided the best way to celebrate was with an AG racing team. However, his corporate advisors told him creating a team from the ground-up was going to be a drain of resources from his recent diversifying into other properties such as Escudo-branded candies, apparel, and other merchandise, so he needed a way to make a good team quickly and uniquely.
Enter Alicia Norn, a friend of his from the AG Racing administration very closely tied to the workings of competition in Zone and its sister competitions in the current league, who found him connections leading to a concept twin-hull Zone ship design that greatly resembled the more-practical current Zone design, narrower and with rear fins and, radically, tiny canards at the front of each hull. The Zone commission needed a way to get rid of a craft that was essentially a bunch of dead weight and a rather faded memory for them, and miss Norn decided the best way was to put the design to work as a racing vehicle. With fine-tuning, some design changes here and there and a spiffy new paintjob, Dr. Van Derwesten had a team to be proud of without having to break the bank.
Ship Bio: The VR-500Z v.2.3 is Velos Escudo's competition craft. Designed with speed in mind because of its tight connections to Zone's development, this craft is fast and nimble, but its shielding is still quite deficient. Dr. Van Derwesten specified in his pilot search that he wanted thrillseeking types who already had experience in dangerous situations to avoid having pilots who fell back on shielding and tried to use their ships as battering rams like he had seen in previous leagues, and if at all possible, to help advertising for the Escudo corporation, anyone who could live "The Escudo Lifestyle," which is an active life associated with extreme sports and modern culture. While the craft and the team were mocked during their debut at an offseason exhibition race in Metropia as being "the next Icaras," a bunch of paper dragsters that would crash more than they would finish, their strong 1-and-3 finish quickly silenced any naysayers.
It would seem that winning, too, is part of The Escudo Lifestyle.
Lead Pilot: Maria Cristabella
Secondary Pilot: Tetsuo "Momo" Domo
Ship Stats:
Thrust: 9
Top Speed: 10
Shield: 5.5
Handling: 7.5
I came back to this because I couldn't stand those forward swept wings in the middle, so I've chopped them off. I changed the colours a bit too, and I have taken away the gap in the middle of the body. I've uploaded a couple on my gallery, but this is the only one that hasn't fuzzed up. :d
http://wipeoutzone.com/forum/picture...pictureid=1840
Unfuzzy large files
http://img64.imageshack.us/g/126h.png/
:)
That looks amazing.:+
Andy - I checked out your new incarnation for GEIST!!! I loved the concept from the initlial stages and following the progress of your ships throughout this thread is entertaining to say the least. For me, I've drawn inspiratrion from teams such as yours, especially yours... well done man! :+
the new GEIST can be posted up in the A.L.T.E.R.N group images, it will make a welcome addition! :rock
Awesome ship, the GEIST team!
Nice colours and shape, it looks very fast mate.
thanks guys :)
Sexy-Ass :+
Nice andy. :rock
Only those were the colors I was going to use for my Wolfbane team :lol
A.L.T.E.R.N. Evaluation Centre
ISIS Advancements returns again.
By the words of: Thaamtar Sehmunathi, founder of the Egyptian racing team Isis Advancements.
“Our first words must reserved for the serious contribute of A.L.T.E.R.N. Laboratories.
Without their interests in our researches probably Isis Advancements has never see any light!
At the first passes of our researches, the Isis team was only a very weak light, a dream that probably…oh, please don’t make me thinkin’about….unrealizable dream, ugh!
Some money problems, great passion but without any contribute from our government or from every evaluation centre that can be interested in our project…absolutely no one!
At the first times, we have send our e-mail project to the A.L.T.E.R.N. laboratories without any hope or similar…but…what?!
Oh my…oh love…A.L.T.E.R.N. is...what?…interested? At the first times we have thinked about a joke or similar, but the day after…another e-mail…a confirmation of a conspicuous, serious donation from A.L.T.E.R.N….oh, on that moment all the members of the Isis team was at the seventh heaven…probably the best moment of our existence as Isis Advancements!
Thanks a lot! Thanks again! We have promised all our best works to you, A.L.T.E.R.N.!”
Talking about the A.G.-Ship model:
“Oh, the new model…?!
Yeeeessss!!
We have a lot of hope in this new model of ship…the project is absolutely new!
Do you remember our first take, the “scarab” ship?
Yes? Well…delete it, uahahah!
That ship was excessively expensive to be realized…and, honestly, the final result wasn’t very good for ourselves!
The reason in simple, very simple: our team was born to offer the greatest relationship between top speed and handling, and honestly the previous model was a true delusion under that points of view, from this we have took the decision to start a new project, with a new, awesome model!
The ship will be called “Goddess.01” and can represents, without any doubt, one of the best incarnations of our racing philosophy: the greatest relationship between an awesome top speed and a very great handling, those are our greatest interests!
And we know, as firsts, that to offer this relationship we must sacrifice a lot of thrust, but we believe that with our handling we won’t have any problems to find the right way to reprise the right speed in the hardest curves of the tracks, eheheh.
Our shield level is good, and probably we can’t offer a better shield, if we consider that a greater shield protection will represents a serious sacrifice in terms of handling, and this for us is not a great parameter, because is the opposite of our racing philosophy, and, honestly, we don’t have a great lot of money hihihihi…
The name of the ship, “Goddess.01” is a serious tribute to the figure of Isis mythological figure and the Ankh symbol at the same time, as a tribute to our ancient traditions and a good hope for ourselves, and, believe us, we need this a lot, because at the first times the difficulties was very excessive.
But under this pint of view our ship represents a piece of art, because its unique and particular shape style is designed to offer the best aerodynamic possible (take a look at the lateral wings, they’re not casual), and in our tests we have see that its awesome handling is the best cure against its poor thrust.
Eeehh, thrust…without any doubt, under the thrust point we are the weakest team, but the adversaries must be able to understand our racing trajectories, because a great handling like this is very difficult to offer with those valour of top speed and shield.
At the first times, our studies was to design a top speed ship (marked as 10), but the money was not sufficient for this and this represents a very poor shield, and we believe that this definitive model is the most balanced ever possible!
What a long discussion, we love to talk about our work, uahahah!
Our definitive refinements for the ship model are not complete and our logo can be changed, but we are very excited to offer to you a panoramic vision of our model: ok, it’s not a masterpiece, but there’s a lot of honestly and passion beyond this work, believe us!
Our first pilot is…mmmhh…Tyna Kymathawav, a very sexy Egyptian lady, and the second pilot is a component of our team, Muhammad Sergazatanov, from Morocco.”
Your final words:
“What? Our slogan?
Mmmh…
(He waits a time)
.Mmmhhh…ok…Legendary Wings!
Our wings are legend, the wings of destiny: our destiny is the victory!
It’s a imminent idea…it’s not that bad!”
Ship model/racing skills: http://www.wipeoutzone.com/forum/alb...pictureid=1849
Isis logo - not definitive: http://www.wipeoutzone.com/forum/alb...pictureid=1850
Yikes. Lance's crazy brain suddenly has a vision of racing sarcophagi piloted by their very own reanimated mummies ["I can smEllll a royal mummy." Zahi Hawass]
You wouldn't belIEVE the difficulties of carving a low-mass outer sarcophagus. Sure, the AG can lift anything, but all that mass makes them harder to handle than the original Qirex. And another thing, the carved figures induce tons of aerodynamic drag, but we must do them because it's traditional.
Currently the young and energetic Tutankhamun is leading the race, but the wily old Seti II is setting him up for a pass in the next corner following the loop. I hope the mag-strips can handle the load on that loop, or the pharaohs are in biG trouble.
You do know that FEISAR's operational headquarters are in Bologna, Italy?
http://wipeout-game.com/html/content...fo?team=Feisar
Feisar's HQ are located in Italia, yes, but the ship is made under the banner of the European Union, hence the signification of the consortium name F.E.I.S.A.R.: Federal European Industrial Science And Research.
Its not really an all-italian ship, but a collective of European governments, investors and developers. :)
Other than Feisar's hq location. the new all-italian team is a good idea.
I suspect that there's sufficient room in Italy for more than one team. Even enough room in one city.
I swear that I was not under the influence of any drugs whatever. Maybe it's just because I was [and am] cold. [down around the freezing point of water at night here for several days in a row. Florida should not be like this.]
I made a new one called TIGER
stats:
top speed 9/10
acceleration 6/10
shield 10/10
handling 7/10
picture(s):
http://www.wipeoutzone.com/user_files.php?user_id=2169
Nice ship, wipeout rocks. I, personally, would give it high Speed, Thrust and Handeling and nerf the Shields. Its more of a real life tiger. But the design looks pretty slick :)
ive been deciding where its base is and i think it will be lancashire
Are you in Lancashire? :hyper :hyper
yep i am
Good to know somebody else here likes wipEout. :g