Again I'm not getting that. Will have the team look into it tomorrow.
Are you finishing the event? Which track? What class? The more details the easier it will be to chase down.
Anyone else seeing this?
Paul.
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Has collision impact been changed since the 2.00 patch? In my first race I started at the back and got a boost-start. Flew right into the guy in front of me and my AG-Systems came to a complete halt. Throughout the race I found the same thing to happen several places, every time I hit someone in the back I slowed down tremendously. It could just be that I was unlucky or imagining things :)
Btw, I love the new Game Lobby. I believe some of the stuff I suggested was implemented, thanks alot! ;)
I'm completing a few laps before ending the session, although the last one I did the game registered the first lap time as over 10 minutes. This is on Phantom Class, and it's happened on a variety of tracks. Crashes every time though. So far all other modes are okay, haven't tried Time Trial yet.
The campaign thumbnails have lost their "vividness", don't know how to explain. They all appear greyed out, same with the Platinum skins of the ships. Doesn't look so good imo.
With the new boost reset method you're effectively preventing me from flying out of Vineta-K, so that's good :)
For the times moderation job you will want to do later on, may I suggest adding a way for users to delete their own times from the leaderboards, and resynch with the server after? I have a few times I wish to delete myself, the latest being my Icaras glitched time on Sebenco Reverse (Again I'm sorry I didn't want to save it :()
Also please look into the SuperZen track skin, there is some mip map error I believe, it's already been pointed out by ProblemSolver. It appears the equalizer in front of the ship is of a different colour than the black surface of the track. You can see it on Anulpha Pass forward when you reach Zone 42.
Checking out the HUDs, someone said they were changed...
Loving the stats! Amazing they were being counted all this time! I wonder why it was missed off in the first place...
Anyway, after that I went online to the lobby list, love the new progress bar on the races in progress - little touches like this are much appreciated!
However, I was just scrolling down the lobby list, and it froze. Full lock-up, couldn't bring up the Quit Game or anything. Hope it was a one-off!
somewhere in France leungbok and pirhapac have just shed tears for BSB :beer
Yeah you're right, it happens when you invalidate a lap. Forgot I'd done that
Never mind Paul, all seems to be well now :)
Awesome! With that news, I'll update :D
FrostE - Check out the videos thread, Pirahpac managed to sneak one in early today, cheeky fella. I bet that will stay too dammit.
speedlap single player flash(ubermall-vertigo), no ghosts on track....hangs after finish and trying to return to menu, music keeps playing though..
Feedback: the game lags tremendously when a ship is eliminated. This wont be fun for Eliminator :(
But I saw that other ships catch fire now too. I think the flame effect has detail reduced though, but I'm not certain.
speedlap single player venom(metropia-vertigo), no ghosts on track....hangs after finish and trying to return to menu, music keeps playing though..
im done playing speedlaps this evening hehe
That's exactly the issue I was having. Seems to have stopped for me now so hopefully it's a temporary problem
Please check that your Ghost Ships Visible option is set to ON. Mine was set to OFF which may be an issue with the update because I'm sure they were ON...
I'll keep an eye on the Speed Lap return to menus hang but I'm really not getting it. We'll look into it tomorrow.
Thanks,
Paul.
The update definitely turned my ghosts option off as I know it was on before the update. No hangs for me though.
My only negative comment about the update is that the turquoise text on the grey background of the meltdown campaign grid screen (may apply to the others too but I haven't looked) is really difficult to read because of the lack of contrast with the new dark grey background.
Otherwise an excellent update baed on the few quick goes I've had - roll on the Fury release.
What do you all think of the new ship and track select screens?
Paul.
yup they were off, weird though cous I was getting them at timetrails. Ill report back later if it helped yes or no.
Report : To everybody having the speedlap problem. Turn on yer ghostships in gamemenu, it should solve the problem. It did with me anyway.
To paul : love everything, online has really gotten the graphic boost it needed. Good stuff m8.
They are definitively better, except for the ship part where like I said the platinum skins look bad and not "platinumy" (I just made that up)
I laughed when I saw that the reverse track selection had the 3D model rotating the other way.
The only thing is I wish the switching between tracks on the track selection was as fast as when you are switching ships.
The fact that the menu loops on itself is good too, don't know if it could do that before (I think not)
So fix the dull platinum ship skins (as well as the dull campaign thumbnails which seem to suffer from the same problem) and the load times and it would be perfect.
Of course that's if you can fix it, the dull ships I think so but not sure about the tracks as it always has been this slow afaik.