Do you have some kind of problem?
Do you have some kind of problem?
Sorry, I'm not in a good mood right now. I amnot upset with you, and I even tried to put a little bit of humor into my post.
I'm sorry.
Content filtering is very important when posting. Please take that in consideration next time...
@Amaroq Alright, no problem :)
If you find typos or errors or whatnot on the website, you can always tell me ;) And when I post here in the forum I sometimes don't care about the grammar that much.
Back to topic: A few [well, actually a lot of] pages back I saw "Raptor 1" wanted to create a logo for DC and he said it's his track. So does the original idea come from him instead of dusk113? Is Raptor 1 still around?
Dusk118 is Raptor 1. Dusk118 is his Skype name... I still talk to him, but his interest in the project is minimal due to events of personal nature.
Ah, alright. Thx for clearing that up. For the credits I'll use Raptor 1 then since I used the forum nicknames for the rest of us aswell.
when it comes to the ships I think Type's myron craft is probably one of the ones we'll use, other than that we've a ton of different teams to choose from you who've scourred through the thread doc should know better than anyone how many.
WipEout HD had 12 teams, and so did WipEout Pulse (if you count the DLC). As for WipEout Pure and WipEout Fusion, I can't even begin to count it.
yeah but considering we only have 3 modellers and only really one with top notch skill 12 teams might be a bit much... of course I think we should give all propositions for teams a fair chancebut then there is also the possibility for dlc in the future so 8 or 9 teams to start with I think.
@Amaroq
Are you correcting other peoples grammar again? This may be an open and shut case now and I don't have all the info since you deleted two of your messages (just going by the other comments), but I seem to remember you correcting someone from Singapore not so long back for saying "anticlockwise" instead of "counterclockwise", even though both are correct in the English speaking world.
I see you're from the US and as a Brit I will say this to you; America is the UK's brother country, but while you may look and sound a lot like us, there are big differences between American English and British English (British English being the first incarnation of the language and therefore, in my opinion, the most correct ;)). It's only natural that someone who does not speak English as a first language may use a hybrid of the two, which sometimes conflicts, but that's hardly their fault.
As for general spelling mistakes and typos..... Who cares? We all do it from time to tome.
The request section is when someone who is working on something needs stuff he can't do on his own or we have some people who can do it better.
I for example need the track logos, but since TypeProton made some great logos some time ago and I want that style of his to remain, I requested logos for the other track.
Other example: If you want to create the backstory and say you need infos about Cassandra, you can surely your request here but also in the G-Docs. Maybe here there are so many posts coming afterwards that your request remains unseen but everybody can easily check the G-Docs and will find your request on the first page :)
Are we set on the Physics Programming yet?
--- Off Topic ---
Hey guys, I made a new thread earlier. Now, it isn't related to the project, but I figured you guys should be the first to know. You guys are going to have a lot of fun, trust me.
...?Quote:
Are we set on the Physics Programming yet?
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Newest version of project files for SlipStream GX Alpha: https://rapidshare.com/files/1863476...-%20020812.rar
Full speed link available to 2012-08-04 09:35: http://files.rapideo.pl/pliki/pv/6sn...t_-_020812.rar
Requires newest version of Unity 3D.
How is the progress on the game's physics? That is what I was asking.
'Sup? Back on DC! Started texturing the existing buildings and adding short grass/plants along the track...
Attachment 6547
@Amaroq: Ah, well... it lacks some forces like "air momentum?" and every ship mass is 1 so some things are f***** if it comes to Unity's physics engine :/ Ima going to sport camp tommorow for 1,5 week so I'll do all things I have to do cos it will be boring there (I'm going there just to be close to sea xD)
@Xpand: lol, so many small details in racing game? I'm not saying that it is not good or something cos they enjoys eyes when they exist but just make sure to not overwork yourself xd
Why don't you add a custom mass in the script itself? Just add a downward force as weight (W=m*g; m-mass, g-gravitic acceleration=9.81 m/s2) and work from there? Or will that imply that you change everything?
About the details, oh, you'll notice them. You can be sure about that... I'm doing that in case someone as observant as me might want to stop during the race to apreciate the track details, like I do in so many games.
Yep, I do that too. As long as SSGX does not require any super-computer to run proberly, details are fine with me. But also, Zero got it right: Don't overwork yourself :)
Also I have to announce that I can't really work that much on the pickup simulations for now for two reasons. Reason one is we should first set the list of pickups [can't start with something and then it appears it won't be used in game] and secondly holidays are over after this weekend and there's a nice girl which I wanna meet up next week and also later on so I hope you guys understand ;)
But I will keep on working on the website for sure, so if backstories, track logos, team sheets are ready post them here & I'll work with it.