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Well, the Blender version is a completely different game from what we're doing inside the AG racing game category. Aspect is developing that one and we share ideas on the programing since they work in a similar way. 3ds max is for the Unity engine.
Oh and that ship is looking pretty nice. You have taken a look at the ones we have haven't you?
If not:
http://th03.deviantart.net/fs70/PRE/...ak-d4hkqp9.jpg
and the current testing ship. This one will recieve a lot of modifications...
Attachment 2848
We'll then have to discuss if the ships should have an inside cockpit view...
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Aah ok got it :D
Thanks! well i only saw the green insect looking one and the testing ship so far which look great ^^, how many others are allready made?
A cockpit view would be awesome, is that actually ever done before in the series i think not? Would make my ship pretty hard to pilot though haha :P
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We only have these and one from zero, that he's still making. The cockpit view was around in WO3, but it never took of, though I sometimes like flying the ship inside the cockpit. You can go back about 5 or 6 pages back in the thread to see more or less where we're at...
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It had more detail than that:
http://www.the-nextlevel.com/reviews.../wipeout33.jpg
Also, if you guys want you can leave the skype contacts if you have them. It would be easier to talk through there. Mine's "ricardo.xpand".
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Does anyone know where jese7095(or similar) went?
As for time the game is set in...there are a few possibilities:
-Pre FX300
-Post FX400/Post 2212
Does anyone have the league designation? Would FX-600 be an option to consider?
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Ah didn't know WO3 had it, only played that one for a few minutes though haha!
Anyway yea i looked back a few pages and looking good, impressive stuff on that build as well very cool to play already :D
I could definatly help on improving the track textures too if you guys want.
How many polys and texture space for the ships btw? right now i'm on 245 polys
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I think 3000 polys for ships is enough. Unity can handle much more than that, but I think 3000 is the optimum amount. The texture size for ships, I'm using a 1024x1024 texture sheet for the whole ship.
The track textures in that build are basic. I added a lot more detail now... When I'm done with the track I'll send it to you and zero to see if you guys want to improve anything..
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My insect's policount says: IT'S OVER 1000!
btw. I'm already testing it on Xpand's track and it doesn't look so bad when moving so I think it's not the end of the world for him xD
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ok sounds good ^^ i'll continue on the ship now and i'll post updates when i have them ;)