Man this is looking so sweet!!! Nice touch to be able to see the pilot.
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Man this is looking so sweet!!! Nice touch to be able to see the pilot.
These shots are great. The lighting effects are superb and the tracks look very cool. It does all seem very like an extension of the Delta pack - they're all very sci-fi. The textures on the craft seem a little busy but I'd say that probably doesn't matter in motion. The colours are superb - I love that it's all so bright this time around!
I was just thinking looking at the shots that it seems very much like Pure 2. To me, that's a great thing but it would be the first WO sequel that matches the previous game. The first four WO games are all world's apart in feel. Oh, actually except WO64 - does that count? I love Pure so I'm all for an evolution this time out.
Does anyone know what the announcer sounds like this time around?
Look at all those Assegai piccies IGN have good taste :+
Edit: How come some pics of the Assegai show it with 3 trails? That some sort of loyalty bonus upgrade thingie? Or when you get a turbo boost extra thrust appears
D-o-double-g: Of course Wipeout 64 counts, even if it was published by an unfamiliar company (so was Wipeout Fusion in the US) and is on a rival console.
Assegai is looking sharp this year! Let's hope the maneuverability can compensate for the tissue shields. :D
More Pulse pictures PLUS a video of in-game racing.
http://www.pspgen.com/modules.php?na...ticle&sid=4268
Looking good!
The video looks sweet, but that pilot does it absolutely no justice.
Reminds me of myself when I started. -___-
Yeah, the player really sucks. To be fair, it's likely he's trying to control the vehicle while holding a digital camera ;)
the airbrake loading screen looks like one of xdirex's illustrations
"Finished" the game. Anything you all want to know about it besides the fact homing missles have been slowed WAY down, at least in this preview version?
Preliminary impressions. Track design is far better in this version -- way more conducive to flat out racing. There aren't as many harsh hairpins as in Pure. Wall clipping exists, as I did boost clear through a few supposedly solid overpasses. I'm sure it'll be worked out in the final version. Found at least one interesting shortcut (that wasn't particuarly easy to get to, I must say). Control on the magstrips is very twitchy; best is to simply line oneself up straight down the strip and hang on for the ride.
Musically the few tracks in the game were, on average, very alien and moody with a slow 4-4 ambient sort of vibe. Overall the game reminds me a lot of the movie Minority Report (my favourite movie).
The few ships that I did try did not exhibit any glaring control differences as they did in Pure; the A.G. does not seem to accelarate as meanly as it did before, mostly because I suppose all the ships have generally higher acceleration stats themselves. The vehicles generally feel more responsive overall. As for recovery from things like bombs and missles, the ship still does "float" to the outside of the track, but the travel is cut roughly in half before the craft begins going again.
I didn't get a chance to preview the Phantom class (didn't seem to be in the demo, unless I missed it), but I can say the Flash class is plenty fast and I ran into virtually zero slowdown despite all the glow and transparent surfaces.
That's all for now.
http://img.photobucket.com/albums/v3...ak/snap017.jpg
http://img.photobucket.com/albums/v3...ak/snap016.jpg
Uncreated