Nothing wrong with adding some difficulty, eh? ;) But the following two corners look very very tight. I wonder if they can still be taken at higher speed classes...
Nothing wrong with adding some difficulty, eh? ;) But the following two corners look very very tight. I wonder if they can still be taken at higher speed classes...
The perspective kinda makes the illusion that it's a short distance to the corner. But one can also add a bit of braking/drifting action at fast speeds!
Added windmills to the background:
Attachment 6485
I also noticed that this thread isn't being used at all. Weren't there people who had story ideas for this game, descriptions, etc. ?
Edit: Went back to the iFreet ship that was on hiatus for months:
Attachment 6486Attachment 6487Attachment 6488
Whew, so hot... anyway, enemies began to shoot me this evening! I don't know whyyyy :( It must be some kind of revenge for bullying them xD But they seem to dislike each other too...
@Xpand: Ship is awesome (as always) but those wings are a bit... hmmm, I just don't like them xd
@Oryx: I think it is a bit too big for zone speed xd But overall it is nice too ^^
@rdmx: No worries, I'll make this b.... move as I'll tell it :g
@zero: well hehe it's only just a concept as of yet I just thought we could use a zone ship and I liked the idea of using the basic frame from the old feisar to work from.
@xpand: I like it a lot :P but then it's kinda my baby too XD
I have the worlds oddest request...
Can you make a Pure-Pluse AG-Systems styled ship? I'll paint it myself. Also, would it be ok to introduce a team that is headquartered at a city I'm building? That's who the ship is for.
ok ag here are 2 shots of that work in progress: Attachment 6489Attachment 6490
EDIT: and some more with more stuff done: Attachment 6491Attachment 6492
Is the city in Israel? If so, then yuo may want to read back a few pages, I suggested a team caled Ti-Khana.
However, I am not sure that my idea for their ship will be very AG-Systems style.
--- Slightly Off Topic ---
I recently found a cool guy who composes electronic music. I haven't told him about [our] project, but maybe if one of you guys asks him he would be interested in helping out. If I ask him myself (I already sent him an idea for a song), then he might get suspicious (I have only known him for a few days, and he doesn't really know me yet).
There is also another guy I know who might be interested in Beta Testing.
Hey guys,
I had a chat with Oryx on Skype yesterday and we were discussing some general things for SSGX so there are some news.
First of all, I am going to design and host a new website. The website is fresh and is awaiting certification but as soon as it's ready, we can find our game online under:
www.slipstreamgx.com
Well it costs me a few cents to host it but I got that service for a long time already but had no need for a homepage so I like to dedicate it to SSGX. Big THANKS to Oryx for giving me access to the old one so I have an easy go with logos & construction. Will redesign it, though.
Further on I created a Google Docs document for the whole progress of SSGX. This makes it easier for everyone to check the general progress of the game & for seeing who is doing/responsible for certain parts of the game without having to scroll back lots of pages in the forum. Everybody is free to edit but if you do so, please try to keep the general shape of the document and only update it with correct info! I clicked myself through the latest pages & hope I got every information as accurate as possible. Still, there are info's missing about track & team summary. Maybe you guys can have a look and correct whatever is missing or whatever I did wrong. So please everyone save the link & use this document when there is progress of the game! It also helps to keep track of the credits later...
The link for that document is here:
https://docs.google.com/document/d/1...k12JuRah8/edit
And finally I got a new idea for the game regarding the menu & weapon system:
Remember Wipeout had a page in their options explaining how each pickup works? I think that it's important for SSGX to also have this, so people who are new to the game can check out what each weapon is doing without having to learn it while racing. However, maybe we can make something more than just a text to scroll through. I thought about a little animation for each weapon, always on the same section of the track with two ships marked as victim & attacker. And in that little animation you can see the certain pickup get used and it's effect & advantage. And maybe we could make that animation look like being in some kind of unrendered test-simulation, kinda like this to get the idea:
http://www.youtube.com/watch?v=8DX_J...eature=related
One more thing: We found out that the teams are mostly coming from the EU. Maybe future teams should be in US or Australia if you like to have a balance here.
Don't know if this is because of the pending certification or something but currently this website shows a generic (and ugly) website that has nothing to do with AG racing.
Having the domain name registered and announcing the website is definitely good news, though. Can't wait seeing it online !
nevermind delete post.
@vincoof yeah it is not working yet, has to be registered first. First things to see on the website should be during weekend I assume. But sure thing is that slipstreamgx.com is ours now ;)
EDIT: Ok, the link is working now, created a blanko site for now and will create an WIP later today. Real website going online on weekend then!
Why not a touch of both games? Pure/Pulse style with a 2097 accent on the ship's model and texture.
Bummer. Looks like another good idea of mine has just went down the drain (like all of my other ideas involving anything)
---
Hey Amaroq, heads up, every idea here helps, even if it won't get converted directly :)
AG-System have their origins in Japan so placing it somewhere else in the world would be a little confusing.
But on the other side, I still think we should get away from the direct use of "AG-Systems" [and also AG-5Y5 or whatever placeholder for AG-Systems] so it should also be ok to quarter that certain team somewhere else than Japan.
I hope you two can figure it out :)
Yeah, but he didn't specifically say AG-Systems, he just said an AG-Systems-style ship.
And I still want one of my ideas to make it in : ( , so it would be nice if someone could gve Ti-Khana some attention.
I would if I had some modelling skills.
But the main focus of our programmer and modeller head unit are tracks and game coding now as far as I see since creating a team is not thaaat much of a problem for now. We'll eventually come to a point where we have to discuss every team suggested and which ones to make the cut so keep your ideas alive and work on them :)
As for coding I'll make some corrections and debugging today and hopefully I'll post next demo (without main menu cos it still needs some work) where available will be shooting, speed/weapon pads, sounds, music, some new graphic effects... weapon randomness is just in amount of ammo you get for now xd (Enemies get only one bullet every time cos they are too loud... stupid bunch of kids xD).
Default ship: my ugly carpet xd
Has anyone seen my two tracks? Would it be better if I redid the Singapore based track on what the Marina Bay area would look like in 2180,along with a scenery update for the Mach One Malaysia-Singapore track?
One thing at a time... I already told I can only work on one track at a time... When I finish DC, I'll search for some good layouts to try...
And we have our own domain!? Cool! You guys aren't paying anything for it, right? I don't want people wasting money with this project...
I have some incomplete team-sheets here if you want to add them to the site, afterwards...