Netbook version: Runs highest graphics with no lag
Normal version: Lags on lowest graphics, and having the trees on... that's suicide
Netbook version: Runs highest graphics with no lag
Normal version: Lags on lowest graphics, and having the trees on... that's suicide
It sure is...
btw. I've spent some time to rotate those nodes so ship doesn't respawn facing wall or worse :brickwall
Oh, zero about the trees, don't mind about that. There's a much better way of making game trees that don't have a plane for each leave:
http://www.tconx.net/portfolio/tree/trees_003.jpg
This is an example...
There's also this type:
http://forum.unity3d.com/attachment....2&d=1287565590
Ahahaha, and how you think I've made those leafs... My time is precious enough to not make every leaf one by one. I've made them in Maya in 7min :hyper (this not rhinoceros, THIS IS SPARTA!!!.... i mean Maya xD)
But second one is not a bad idea :nod
Very nice! Everyone else has mentioned the problems but the basic game is there....well done!
They look like this becouse of this texture:
https://picasaweb.google.com/lh/phot...eat=directlink (it's small but it's enough)
(which I've made in photoshop too... how can i live without it)
Sorry if I offended you :redface:
LOL, why should I be offended dude! :)
Yeah, you're right. Then why do they weight so much? How many did you place?
Maaaaaaany :g Tree (700 polis) + Leafs (700 polis). I didn't thought about placing them in game but when I was making it when bored I thought how it would have looked like in game as I've found fun thing in spot light options in unity. So I've imported this tree to Unity, placed it around track, used light to make this... light... coming through leafs, set-up animations for this light and some leafs and... you saw what I got xD Just playing around with proffesional tools :g
Has anyone used the tree generator in Unity?