Originally Posted by
Aeralys
That's true to some degree, but not everyone, including me has this bug. The accounts (if multiple) created or used in internal testing of this patch could have been the lucky few. This is what I mean by staff's priority in thier work list and the fact that there are few actually contributing to patching this game now. 3-5 new or existing accounts used in testing with retail consoles, dev kits and such makes this bug less discoverable.
It's one of those bugs that's seems more obvious from an external point of view, as there are hundreds of us with accounts for it to be more apparent. The problem with bugs like these is that they could be caused in instances that are hard to replicate in internal testing, such as users being forced logging out for/during server maintenance (making their "already logged in" states active).