look at anulpha zone mode global records... no1 with just a few zones and a score below 10000, if that's not ****ed up i don't know what to call it then
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Okay, now I see what you were looking at. The way you were talking I thought all of them were completely screwed. The ones I checked were perfect and fully updated.
From what I can tell the Zone and Detonator boards look like they're putting scores in where they shouldn't be, probably a database problem. After scanning over the majority of SL and TT tables, they are perfectly fine aside from the odd glitched times here and there that can be easily spotted. There are obviously more odd times in the race tables, but SL have said they will be removing dodgy times from the 2048 leaderboards during scheduled maintenance, mention these times to them with screenshots and I'd expect they will do the same with the HD boards. Especially now they're updating again.
Same here. I'm able to get online, but can't join any online races. :(
Edit: Nevermind, that was an old post. However, I have the 2.5 patch now, and as I said, can get online but still can't join any games. It just loads for a while and says 'blah blah or the host has left the game'.
Wipeout hd was specifically written for the cell processor. There is no way you can cross platform play wipeout hd on the vita or any other game platform or pc. Game developers have known this for years. Write the code to take full advantage of the cell and it won't run on anything else. Game developers make compromises in their code so that it will run on other platforms with out to much coding change. Unfortunately the games never preform to their fullest potential on the Sony ps3. SL knows this. They wrote Wipeout HD. The software is written to take advantage of 7 cores on the cell. That is why, it was so fantastic when it first came out.
rank reset to 1 - thx
collisions slow you down more than b4 - thx
b4 patch 2.50 times wont update on the leaderboard - thx
maybe S**Y should hire some former psygn*sis programmers
or update theirs brains to 0.10
thx S**Y once again. I'll think bout that when buying something electronic sometime...
I did let Stu Lovegrove on Twitter know about this thread. He said they'll look into the issues mentioned on here since the patch 2.5 update today and that the rank resets on PS3 will be fixed soon. He also said there were no issues in testing on their end. I'll reply back later tonight when I get home and am able to try to patch myself.
Just to clarify, Jaminjack - WipEout HD started life as a tech demo based on the WipEout Pure/Pulse (the latter was still in pre-production at the time) game engine to see what it would look like running at 1080P. Andrew Jones worked on it by himself, sat in the corner of the Studio Liverpool "pod" studio. He worked on that and neural network code for improving the AI.
At that point in time, the only PS3's in the building resembled rack servers, were very loud, and were in a locked room with a key code entry. We certainly didn't have access to them in the WipEpout Studio back then (Spring 2006).
Later in its life, when WipEout HD went into full production (Pulse was on the home stretch in Summer 2007) a lot of the underlying game engine was improved to take advantage of the Cell, for sure, such as palming off particle effects and whatnot to the SPU's, but it wasn't like that game engine was built from the ground up on the Cell architecture. To say that WipEout HD was fully taking advantage of the Cell would be inaccurate, because it wasn't and isn't.
No launch title or title released in the first couple of years takes full advantage of a new architecture. This is why we didn't see the likes of God of War until late in the life of the PS2 and why something as breathtaking as Uncharted 3 didn't come out until a few months ago. It takes time to leverage these things and early game engines are merely flattering to deceive.
That's not to say that WipEout HD isn't a fantastic achievement - Matt Brooks team came up with a technique for getting it to render at a faux 1080P that was nothing short of genius considering the deadlines they were facing. But there were many on the team who hated the fact it had to be released as a 1080P poster-child for the PS3, because it would have looked so much better at 720P.
I'm inclined to agree. :)
They should go back to no cross play at all. The physics should not feel heavier, it will make times slower, and records will never be achieved, unless they just reset the records, start from a clean slate from how the game should run ( im talking HD and 2048 here). Im wondering if they snuck the 2048 physics into HD. Enough patches that make the game run differently, and generally worse. Did this start at 1.30? I think this was when the lag started killing the game. SOME PATCHES are nessesary, but it seems this x play stuff has caused way too many problems
For those of you having issues, please bear in mind there is a bug reporting thread in this forum. Post all issues in there in the correct format and I'll forward it on to Stuart, that way everything is in one place and we can see at a glance what the issues are.
Well reset ranks and ****ed-up leaderboards are one thing, but breaking the gameplay is infinitely worse imho. So at first, I was like "whatever", physics modifications aren't a big deal if there are any (I honestly can't tell) but broken leech beams are another. I managed to connect ONE in the entire evening, and it cut off abruptly for no reason. The others would inexplicably fail. And having the opponents leeches invisible isn't very cool either.
At this point, I thought it wasn't too big of a deal. Until we tried a ZB.
We had a room up for 4 games. One and only one person would get invisible barriers. Barriers which don't even warrant a warning from the HUD or anything. In fact, I would rather believe their position doesn't match with any "real" barriers which show up just fine. Their placement seemed completely off (in middair, incompatible with a 20+ speed, etc). So yeah it looks like zone battle is completely unplayable.
The update has completely removed everything to do with online, EVERYTHING... its just a demo now but with campaign lol.
Im not going to blame anyone lol, the top geezas at sony don't care about this game anymore but i believe the publishers do and they are bending over backwards to get this fixed but with bosses like their's there's no chance... sony have also announced that they are going to lose 10,000 staff soon after having made a loss of $6.4 Billion so i don't think they are going to waste resources on an old game because there is no money in it, it will just create more losses.
But personally i think this patch is unfixable and its the end of HD... but pleaseeee prove me wrong!
please? :(
The update kills my favourite game, nasty physics, is UNPLAYABLE!, and online is dead... i can't go to lobbys, the ps3 CRASHES 3 TIMES!, why .... WHY!!!!!!!!!!!! good bye platinum... i hope the game, back to life, thanks sony and studios liverpool to destroy my favourite game in ps3.
The game is still very much broken. Some players messaged me on PSN saying they couldn't play online some messaged me saying they could. My attempt was unsuccessful. See below. I also posted this in the bug report thread Hellfire suggested.
1st attempt: Downloaded the 2.5 patch and installed. Still can't access online play. Trying to get online resulted in going back to the game's main menu.
2nd Attempt: Deleted WOHD install and re-downloaded. Installed 2.5 patch. Still can't access online play. Get the following errors "An error has occured while logging in to the Wipeout servers. This account is already logged in. Please wait a moment and try again." or "An error occurred while updating the game. Please try again".
Haven't downloaded the patch yet, and I won't do it if it's confirmed that they have changed the physics. If that's true and if it's a decision caused by cross-play, well, I won't be buying any other Studio Liverpool hipotecally released game. That's not how you treat the fans, it's just disgusting.
So i continued 2 play for another 2 hours yesterday. Since the boards update now i really wanted 2 put my name there. I played tracks which i know really well such as chen fwd, tech fwd and sebenco fwd.
During this 2 hours i couldnt even get close 2 my standard times, first i got so frustrated cause i wasn't sure if it was me or the patch, but im defo sure now that something is different within the game
since 2.5. I have been waiting so long for this patch, as we all have. But it just feels like i got a kick in the groin instead.
Can people expand on the altered physics they've experienced?
I only did a couple of phantom races last night before doing rapier Elims and ZB, so I haven't noticed much (collisions seemed to feel quite heavy but I couldn't swear to it).
Jan mentioned BRs being messed up, how exactly?
Looks like their hard work in the last month has paid off, they've finally managed to kill the game. I won't complain anyway, I didn't know wipeout existed until the welcome back thing, and I've gotten some 100 hours of multiplayer goodness out of a game I never paid for. It's been a good run.
*Physics change confirmed*
Don't panic it's not that bad. Ships carry less speed through corners as a result of patching out the a/b-related glitch. Makes a bigger difference depending on speed class obviously. At Phantom it works out to around 0.25s/lap, track depending obviously.
I managed to get a WR, so they are still beatable, but it will be a lot harder without proper adjustment.
BRs are fine
Leaderboards are most certainly NOT fixed, in fact, in many cases they're worse. Many have been updated alongside, but that doesn't mean they're fixed.
I haven't played online so the story there might be different.
Congratulations SL. Needs another patch. Third time lucky perhaps?
I just put Wipeout on again and it asked me to accept the new terms and it gave me the new patch details and the fixes, which should of happened yesterday after the update.
So now i CAN play online!! but the leaderboards haven't updated, i can cope with that... so its just the same as before but with Rank 1
Im so pleased!!!
So if you had the same problem as me (no online) leave it for a few hours and try again.
Iv also edited my post on the Bug Reports thread :D