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BlackReign
15th April 2012, 11:30 PM
i raced online this evening and some really weird things happened .
serpent got 'come back king' without winning on sebenco lol ! my players met list don't update either . and all my personal best times (multiplayer) re gone . on the record tables when watching friends records all except my times re gone either . i had several occasions when i was hit by a quake some1 in front of me fired lol...

they must cancel this cross play ****. what's the point in racing vs mobile devices ? bring back the old physics please. i had a race on metropia, really really good run with minimum 6 turbos and everything went well, but my time was just 1.38...(rapier). absolutely ridiculous

I was in that lobby/race with you and thought that was weird too. No way he should have gotten that. I think he came in 3rd or 4th that race. I noticed more weird stuff like that with the badges in another lobby. My friends list records don't seem to load and my good times no longer seem to show up. I raced a bit more last night and noticed more bugs & weirdness. More often then before the patch I found same races being held-up because of some other player's bad connection. In once instance this went on for about 5 minutes so I left the game. I saw several null lobbies. Race progress info is always in correct. The race leader and laps to go never seem correct nor do they update if you are looking at the available rooms or in a lobby. Anyone else notice this? The crossplay always feels weird and there usually seem to be errors in the game on fury tracks. Several times I noticed that other racers managed to get ahead somehow without passing me visually. They showed up on the HUD in higher placements but when the races were over they were ranked behind me/ I think the crossplay should be removed or as someone suggested give hosts the option to disable it. Capcom did this with Super Street Fighter 4 arcade edition. I'm also not sure whats up with the rank resets and thought they would have been set back to normal by now.

I think I'm going to hold off on really getting back into this game until all of this gets corrected. I only buy a few games a year and only seriously play 2-4 games with WOHD being one of the main ones. While the game does work it's far from the near ideal experience that we all enjoyed when the game launched back in 2008. Still the only way I can access online play is to log out of PSN while in game then selecting online which along with the other bugs and weirdness is a bit annoying.

JABBERJAW
16th April 2012, 01:25 AM
Played for real today

Multiplayer race played perfectly fine for me
Time trial also played fine

The game did not feel ". Heavy" to me. I was getting all the normal BRS just fine
The game felt the same to me as when I used to play it
It did not feel remotely like 2048

NOTICE: The game is slower for laps, I am almost certain it is because they fixed the bug, and I applaud SL for doing this.
HOWEVER: The game needs to be sped up again by 2% for each ship, otherwise there not be any more records
..................OR ALL records need to be erased from the tables, and no records allowed per-patch.

I choose speeding the game up, it will get people into the game again to shoot for new records. I do hot want the cheat bug back in there

SycoMosh
16th April 2012, 01:41 AM
after reading a few posts, i had found some dude who had the same problem as me with the 2.50 patch.. i cant be bothered to go research for the post and who said it but:

when i try installing the patch, my ps3 just restarts - cant install patch, cant play the game (didnt test offline, but meh dont feel like unpluggin cables etc)

Constrictor
16th April 2012, 07:13 AM
After playing 100s of hours on patch 2.20 there are lot's of things not feeling right with 2.50. Yesterday I had just a few unmotivated races to get an impression on the new patch. At least there were no crashes or other fatal things and online racing is still possible. Maybe I'll post more on the 'not right' stuff later ... :frown:

yeldar2097
16th April 2012, 10:20 AM
tried zone mode 10minutes ago, the game froze offline! this NEVER happened prepatch. prepatch freezes happened only online , never offline . so im out, no interest in playing a bugged S H I T game .
Don't be too mad about the freeze JF, just feel lucky that you never had an offfline freeze before. I have had many many freezes offline across 4 PS3s. I think you may just have a really good one :D



The game felt the same to me as when I used to play it
Hmmm it feels similar, but when it comes down to squeezing the game's performance, it really is very different.
Phantom-wise I manage to get down to around 0.1s slower per lap, but the sheer amount of concentration required to sustain that over a time trial is unreal compared to before. It really is a different game.

The only change is to the airbrakes. I've tested the ships thoroughly using some secret 'yeldar' handling tests :P, everything else is the same. Any changes you experience are as a result of the airbrake/steering adjustment. To be honest, one could argue that the game feels better than it used to. Yes, it's different, but it actually feels more 'WipEout' that WOHD did originally. Aside from Zone mode which feels terrible... :/
I'd really like to see JABBERJAW's speed increase come into play. That way you can embrace it as a new WipEout game for PS3. Rather that than porting twenty-forty-hate over.
In any case, WOHD as it is now should not be treated the same, else you'll end up rather frustrated.

As for the rest, the combat/online aspects of the game, I have no trouble at my end, however the game clearly needs a patch in this regard. The netcode has never been good so I'm not surprised people are having issues. What's worrying is that SL clearly don't know where the problem really lies, or they can't do anything about it. It's been an issue since day one and has never been resolved.
Leaderboard-wise, it is a shame that they aren't working, but let's be honest, when have they? It's not any news to anyone that they don't work, certainly nothing to do with the patch, and given how many ties we've been told they're working when they're not, I wouldn't come to expect anything.

I wish SL would consider our advise, but from what I gather, to them this forum and it's members are just another bunch of fussy, introverted, gamer-geeks getting pent-up and throwing tantrums over nothing, hence we are treated as such.

The airbrakes did not need patching, but in any case the leaderboards/online/combat functionality needs fixing (also to allow for the a/b change). That's all you need to know SL. It's only programming, you're supposed to be quite good at that aren't you? :rolleyes

amplificated
16th April 2012, 11:33 AM
I'd really like to see JABBERJAW's speed increase come into play. That way you can embrace it as a new WipEout game for PS3. Rather that than porting twenty-forty-hate over.
In any case, WOHD as it is now should not be treated the same, else you'll end up rather frustrated.

So what happens to the game people bought in the first place? Gone with the wind? Hooray.

And yeah, somewhere high enough in the food chain, pretty much any decision that would be complementary to the development of the series is being thrown out of the window in favour of nonsense, e.g.: everything described as going wrong with the game in this thread.

JABBERJAW
16th April 2012, 01:31 PM
The speed increase is so players can still get records, also, it would be fun to go faster. It still feels good with the bugs.

Of course they NEED to fix all the awful bugs that were caused by probably the cross play, not to mention the old bugs that were never fixed.

They really should add a LAN feature. This game will be taken off eventually, then there will be no way to play it. It would also play perfectly. This is the time to ask for it, since they are fixing stuff in it right now.

amplificated
16th April 2012, 01:50 PM
speculation that completely disregards my point.

And why is it that completely and permanently altering a game that has had the one physics design for three and a half years the best solution?

JABBERJAW
16th April 2012, 03:06 PM
Everyone complained about the brake bug, that's why they changed the braking a bit so people couldn't use the cheat. Granted, they are 3.5 years late on fixing it.


I hate the bugs caused by the cross play stuff. Cross play should not be in the game at all if it causes this.
I am not speculating they will add the speed, only suggesting they do, otherwise, old records will stay. I would also be very happy for a speed increase.The physics of the game still feel good. I had meant to say earlier that the game still felt really good, when the bugs are not happening.

Of note, I do find it bizarre that they changed that so late in the game. It doesn't make sense for records, and it probably wasn't tested thoroughly to see the game is slower now.

TearsToShreds
16th April 2012, 03:06 PM
Have managed to get into a few online races the last few days... Sometimes it still freezes when I try to join a game, sometimes there's no problem at all. I gave up yesterday after 30 minutes and being able to get into only one game at the end. Frustrated!

Frailavi
16th April 2012, 03:45 PM
speculation that completely disregards my point.

And why is it that completely and permanently altering a game that has had the one physics design for three and a half years the best solution?

The game was borderline dead before the patches started, the game is more active now after these broken patches than I've seen in awhile. If they were to make no changes then the game will die. You can't deny that, it's the same story with every game. The only reason popular games stay popular is because the game continues to change which gives people new things to learn or get accustomed to. Or in CoD and Halo's case, they just rehash the game every 25 minutes and call it "new".

I'd imagine most people don't like changes being made to a game they already like, but they're bound to happen you have to accept that or find something new to play.

Edit: Just thought I should point out I'm not defending their judgement on this one. I would continue to play for much longer if they just added more teams, ship skins, and tracks.

docfo4r
16th April 2012, 03:47 PM
Everyone complained about the brake bug...

I got into WipEout this year, so I don't know much about the days of the release and afterwards...what exactly was that brake bug? And did the leaderboards ever actually work fine at one time?

GiraffeRider
16th April 2012, 03:52 PM
I can't fathom how some of you can be satisfied with a patch that breaks zone battle, causes frequent random freezes and crashes, introduces new bugs and modifies for the worse the game physics, all in exchange for fixing one small, mostly unknown bug that I've never seen anyone exploit in 100+ hours of online play. By the way, I think I read here that the 2.40 patch also supposedly fixed the airbrake bug, and though it introduced a myriad problems it didn't bork the physics like 2.50. So maybe it's crossplay related after all?

JFthebestJan
16th April 2012, 04:03 PM
the so-called 'brake bug' aka 'speed glitch' aka 'fill in what u call it' wasn't much of a problem in online races, but offline it was very 'helpful' for some not so skilled players to achieve top 10 times in SPEED LAP & TIME TRIAL. now it's gone, what's a good thing (the only good thing 2.5 has to offer)!

edit: once upon a time... the leaderboards worked fine [more or less ;) ]...

JABBERJAW
16th April 2012, 04:20 PM
Im not satisfied with the patch. I like the fix on the brake thing. I dont feel the physics have really changed at all.

I don't like it being slower either, BUT if they speed it up, that's good.

I'd be ticked if I played One battle at all. That being said, it needs to be fixed, lots of people love that mode.

All the bugs need to be fixed, even if it requires cross play to be gone. I would guess this is the full culprit. The old bugs need to be fixed as well


Someone needs to compile a list of ALL the bugs for HD, then send it through Facebook, then we all can agree

MrSmadSmartAlex
16th April 2012, 06:35 PM
TL;DR : Who the Hell is in charge at SL? George Lucas (AKA "Let's get new friends by pissing all over our old ones!") ?

:lol:lol:lol
If WoZ had sigs, I'd use this. :D

Cyberio
16th April 2012, 09:31 PM
That's why he introduced that Podrace in SW:EP1, now i see things more clearly.

amplificated
16th April 2012, 09:33 PM
The game was borderline dead before the patches started, the game is more active now after these broken patches than I've seen in awhile. If they were to make no changes then the game will die. You can't deny that, it's the same story with every game.
Consoles die, and the competitive games made for it, so too die. If this was a PC game where changes actually came periodically in an attempt to improve the gameplay and didn't affect fundamental game features such as time records, it wouldn't be such a big deal.


The only reason popular games stay popular is because the game continues to change which gives people new things to learn or get accustomed to. Or in CoD and Halo's case, they just rehash the game every 25 minutes and call it "new".
Oh, and this recent resurgence in attention doesn't have a single thing to do with WipEout 2048's recent release, or promises of "crossplay with HD" or anything like that. No, the new changes that nobody other than those on this forum knew about just drew the people right back in.



I'd imagine most people don't like changes being made to a game they already like, but they're bound to happen you have to accept that or find something new to play.


I've gone through this on shooting games where the weapon balance changed sometimes radically between patches, and though sometimes I didn't like it, it's easy enough to get by.

But a console racer that had deep and good enough gameplay that was never mastered gets changed, probably to give 2048 owners some slack as the controls on the Vita really aren't up to a DS3/6A, I don't think that's a good enough reason.
Balance changes are usually performed because something is broken. Nothing was broken with the handling, other than the airbrake glitch, and I don't buy that this change would have anything to do with that. I may be wrong, but I'm not going to just take that excuse for granted.

Frailavi
17th April 2012, 01:54 AM
Consoles die, and the competitive games made for it, so too die. If this was a PC game where changes actually came periodically in an attempt to improve the gameplay and didn't affect fundamental game features such as time records, it wouldn't be such a big deal.

A console may die, but certain games may not. I still go back and play Mario Party 3, Super Smash Bros., Mario Tennis, Phantom Crash, Crash Bandicoot 3: Warped, and Zone of the Enders quite often. Actually I own more PSX games for my PS3 than PS3 games. I find WipEout to be a rather casual game and that's why I continue to play it. So far I haven't seen many people complain that their times are oh-so-much slower, and if they are then I'm sure they'll reset the leaderboards soon enough (At least one would hope). If SL decided they didn't want this "bug" in the game, that's at their discretion, not yours or anybody else's.


Oh, and this recent resurgence in attention doesn't have a single thing to do with WipEout 2048's recent release, or promises of "crossplay with HD" or anything like that. No, the new changes that nobody other than those on this forum knew about just drew the people right back in.

I never said it had anything to do with WipEout 2048, I thought it looked pretty awful to begin with and never followed it. The only reason I even came back to this forum was because I saw a patch, not the other way around.


I've gone through this on shooting games where the weapon balance changed sometimes radically between patches, and though sometimes I didn't like it, it's easy enough to get by.

But a console racer that had deep and good enough gameplay that was never mastered gets changed, probably to give 2048 owners some slack as the controls on the Vita really aren't up to a DS3/6A, I don't think that's a good enough reason.
Balance changes are usually performed because something is broken. Nothing was broken with the handling, other than the airbrake glitch, and I don't buy that this change would have anything to do with that. I may be wrong, but I'm not going to just take that excuse for granted.

There's no such thing as "balance" if there's more than one type of anything. The fact that the ships have variable stats is automatically unbalanced because stats can't compare directly to one another. The fact that there's lag, whether it's 5ms or 800ms, is an unbalance in the game. And to be honest, I haven't noticed any difference with my handling in-game.

SycoMosh
17th April 2012, 02:04 AM
i doubt the crossplay features would be taken out.. i never did get to play with them since i went into a semi-retirement, but with the vita out now and not too many games for it, many will probably look at wipeout that wouldnt before. since i dont have it, ill make the ASSUMPTION that the packaging advertises crossplay with ps3 users and i doubt they wanna put up with the people who will whine non-stop about not getting what they paid for etc...

again, since i havent been around in a while, maybe i just missed it, but maybe there should be a cross-play enable feature in lobbys or whatever that toggles these "fixes" for crossplay, and leaves the defaults for standard ps3 players. i do like the speed increase idea though, or hell maybe add in a zen speed class. that would be pretty sweet

and in my opinion, this game needs a lobby chatbox... going from pc gaming to console gaming, one of the things that really struck me was the obvious lack of community these console games have and i really do think the reason for that is it's such a pain to be able to communicate.

if more randoms had friends that also played, or got to know the others they were playing with, they'd be more likely to come play - if anything, just to hang out.. i remember comin home from work and playin on our clans public server wit a few beers n jus havin some fun with my friends was good times.. after our server and scrim teams disbanded, i lost interest in the game.

i also know i had a lot more fun when we'd have chatrooms goin with all the regular wipeout players and we'd laugh at each other gettin missiled off sol2 or whatever randomness.. the friendship, the rivalry.. this keeps players more than a good game in my opinion.. you put the two together, and i think you almost triple the value of the game

BlackReign
17th April 2012, 03:34 AM
Just saw this on the WipEout 2048 FB page.

"WipEout Server scheduled server maintenance 17/04/2012 8.30-9.30am UK time. Affects 2048 and HD/Fury. Online play will be interrupted during this window. This is to improve leaderboard stability :)"

docfo4r
17th April 2012, 04:01 AM
Hope?

Let's see how it turns out!

MegaGeeza22
17th April 2012, 05:20 AM
Im just happy that sony have kept the servers running after all these years... some companies have completely removed online play from there games to free up their servers and some of these games are newer than Wipeout HD and they probably had more people playing those games online compared to Wipeout...
I guess thats why sony put adverts into Wipeout about a year ago, so they could pay for the servers and electricity bill for another year or 2!
So i will always be grateful to sony for doing this even when there was less than 20 people online at 1 time, if this was ea's game it would have closed a long time ago and a crappy remake would of been made every year lol.
This patch is annoying to a lot of people but just be patient... hardcore fans or not, sony are taking a big hit to the wallet for us which is rare for huge money swallowing corporations so give them a chance lol.

scarfrogers
17th April 2012, 09:16 AM
I got the 2.50 update yesterday (I live in UK) and online play works fine so far. My only issue is that the Records have not been updated but I am now using the WipeOut Rankings website so not a major problem. It wont stop me playing anyway :)

I am hoping that I can cross play with some friends now as before the update I have been unable to connect with those who have already updated to 2.50. (like my friend NIJI_tr who is a hero!) But I haven't been able to test this yet.

Constrictor
17th April 2012, 09:43 AM
Hi pilots

here's what I mean with "doesn't feel right compared to 2.20". I just did some 20 races - phantom and rapier.

- micofreeze when finishing the race
- Lobby: no progress indicator of hosted races. Some races without hosts name
- Entering from offline to online race (to lobby view) is taking more time as before. Did they change the server locations? Lot's of US hosted races and just few EU or others.
- weapons (full rocket hit) out of thin air? Not sure about that, but I think it happened in two races (AP fwd and Metropia fwd phantom) twice at the same spot.
- online level reset (temp problem?)
- racing with ref. to 2.20 patch: feels ok - and sometimes not ok. Not sure how to describe.
- racing with ref. to 2.20 patch: gap indicator to follow-up pilot (when in 1st position) is not right. sometimes jumps from 2 to 6 to 2 seconds. Is not possible as far as I remember the race history

Some probs might be related to server locations (US) and therefore latency increase.

Colonel
17th April 2012, 12:33 PM
The latency theory is an interesting one. I will say that online feels generally more laggy than before, a lot of things like hitting weapon pads and somebody 1/4 second behind you getting it instead.

I was talking to Jan last night about Zone. I'd thrashed my PB with some ease on Sebenco Reverse and he'd done the same to his WR at Sebenco Forward. We were wondering if Zone is somehow easier now, maybe something to do with the airbrake bug fix.

Having said that I did a few runs on Chenghou fwd and Talon's fwd, as they both have a killer corner that becomes impossible at high speeds. Sadly neither of them seemed any easier, but that might just be my own incompetence. I'd like to know if anybody else has found Zone to be easier since 2.50 though, maybe there are some new WRs in the making :)

Aeralys
17th April 2012, 12:50 PM
Yesterday I had a missile travel at least a second ahead of me before it actually hit me, in fact I've had a lot of missiles travel straight through me (but not hit) more often. It's forcing me to absorb/use weapons and shields when I normally wouldn't. I'm on a faster connection than before as well.

Also I saw two identical PSN ID's in a lobby, but one had a flag next to them and the other had no flag (Vita?), how's that work? Would seem abusable if you could cross play against yourself in private... :/

docfo4r
17th April 2012, 01:34 PM
Well, all I can say is...


- micofreeze when finishing the race

...happened to me before sometimes even before I had Wipeout running on 2.50. So maybe not everything is a patch-related problem, but occures or gets noticed more frequently now that we always fear some kind of weirdness while racing.

yeldar2097
17th April 2012, 02:09 PM
Yes, the Zone ship is much easier to control at high speeds as a result of the patch. Again to do with acceleration due to airbraking through corners or during adjustments. It's now more of a tradional airbrake system, as opposed to a powerslide effect from the old brakes. Everything becomes easier to predict, easier to control. It's quite nice, makes you feel like a boss, one with the Zone. :mr-t :sonar

JFthebestJan
17th April 2012, 02:32 PM
...It's quite nice, makes you feel like a boss, one with the Zone. :mr-t :sonar

indeed, it's a good feeling to get close to supersonic at sebenco. i think i'll make it soon.
at least we have a good thing to report about 2.5 ;)

yeldar2097
17th April 2012, 03:45 PM
First to Supersonic all tracks can be the new game :3

Constrictor
17th April 2012, 05:03 PM
Some new 'findings'

- just finished a ~6 single race and 12er tourney on phantom that had lag as hell. Vista-like pads, pilots off-track and jumping back and forth, missiles running circles around the target - btw, meesiash was hosting but don't remember the server location. Never had that for a long time. @Colonel: lag ... 2nd that !
- though, the finishline-microfreeze was not that extreme as yesterday ... @docfo4r: maybe that's also latency related. Never had that w/ 2.20
- after the tourney, just before shutting down my PS3 I recognized a somewhat distorted sound during the WOHD menu theme. My AVR/soundequipment was tested fine after exiting WOHD.

Sausehuhn
17th April 2012, 05:44 PM
If we are talking about the same microfreeze, than this also happend to in Racebox to me. Shouldn’t be related to online multiplayer then, should it (although I was connected to the PSN)? But it doesn’t bother me much anyway, as it does not do any harm to the game.

Colonel
17th April 2012, 06:52 PM
It happens at the end of a Zone run too, so it's not just a multiplayer issue.

Another glitch: When you filter the online lobbies to show "friends only" it goes blank (despite numerous friends online). Then when you "unfilter" it to show all lobbies, that's blank too. I tried overcoming this by pressing triangle to join a specific friend's game but it just brought up the location menu. No way around it but to restart the game, it's happened a couple of times now.

Aeralys
17th April 2012, 10:11 PM
That server maintenance definately improved the leaderboards loading/responsiveness in the records and post-race menus, so +1 on that. Whether it'll update any new records of mine I made today will have to wait til tomorrow. The time it takes for post-race menus to appear is back to normal too from what I can tell. Before I was waiting about 15 seconds for it to appear after wining a race.

I Noticed the weapon pads throwing a rave party on Moa Therma today. I had a clear lead but the pads were flashing off and on when apporaching them. They did always give me a wepon regardless.

Also anybody getting issues on races where the starting invincibility wears off almost instantly? When I get a boost start from the back half of the starting grid sometimes I start crashing into people, literally just at the lap line.

BlackReign
18th April 2012, 12:42 AM
I Noticed the weapon pads throwing a rave party on Moa Therma today. I had a clear lead but the pads were flashing off and on when apporaching them. They did always give me a wepon regardless.

Also anybody getting issues on races where the starting invincibility wears off almost instantly? When I get a boost start from the back half of the starting grid sometimes I start crashing into people, literally just at the lap line.

I've noticed the same issues as well last night. Weapon pads are sometimes having "rave parties". lol. I've crashed into a few others at the start line too.

Also have you noticed that some ships seem to get too much boost off the line compared to their ship stats? I played a few races the other day and there was another good pilot in the room using Icarus. The field was small with only about 3 racers including me and he would routinely beat me off the line with Icarus (Fury) if he was in 1st position and I was in 2nd using AG Sys (Fury). If I was in 1st and the other guy in 2nd I would only manage a very tiny lead at the start of the race. It was as if his Icarus ship had the nearly the same about of thrust as AG sys. I'm very good at getting off the line and still can't understand how and why this was happening so often. In over 3 yrs playing this game I don't think I ever recalled that happening before. Weird.

goddessloviatar
18th April 2012, 05:16 PM
Online in the lobbies, the track name in the lower right is sometimes in lower case, not capitals as before- something to do with cross play?

Aeralys
18th April 2012, 06:20 PM
Also have you noticed that some ships seem to get too much boost off the line compared to their ship stats? I played a few races the other day and there was another good pilot in the room using Icarus. The field was small with only about 3 racers including me and he would routinely beat me off the line with Icarus (Fury) if he was in 1st position and I was in 2nd using AG Sys (Fury). If I was in 1st and the other guy in 2nd I would only manage a very tiny lead at the start of the race. It was as if his Icarus ship had the nearly the same about of thrust as AG sys. I'm very good at getting off the line and still can't understand how and why this was happening so often. In over 3 yrs playing this game I don't think I ever recalled that happening before. Weird.


I can't say for sure as I'm on the other side of thrust power piloting Harimau+ or Qirex HD, could be an inaccurate tracking of your opponent, as if it's not showing different thrust boost starts properly online anymore, only to catch up slightly later (at the crucial first weapon pad...).

The record I made yesterday playing Rapier at Sol 2 managed to be updated into the leaderboards in just a few hours. However another record I made before this (but still on this patch) at Vineta K isn't updated. It still has my old 1.30.XX instead of 1.29.XX, go figure >_<

terra-wrists
19th April 2012, 05:12 PM
new patch not good for me :( metropia reverse flash online i have number 1 time (1:47:??) and not show. Also other very good times not shows. Why not shows old times? only showing new times?

Game feel slow now. not same like before. game broken? I not understand to good. Please some body explain me :(

Colonel
19th April 2012, 07:00 PM
It's getting worse. 3 game freezes tonight, 2 of which have needed a complete restart of the PS3. For f**k's sake, I'm trying not to be a moaning bastard here but it's getting ridiculous.

For the love of God Studio Liverpool, please sort this out.

Danterich
19th April 2012, 07:02 PM
One additional bug for the list: "players-met-list"(HOME-menu) is not updating since 2.50 !
I´m not the only one who thinks this is really annoying. But otherwise this means less spam.

Light Buster
19th April 2012, 07:44 PM
I can barrel roll just fine in the 2.5 patch. Maybe the game itself after numerous patches is making it unstable. (This is a theory, not a solution.)

DrMannevond
19th April 2012, 08:04 PM
That's why he introduced that Podrace in SW:EP1, now i see things more clearly.

Actually the podrace was ripped from PinchCliffe Grand Prix.:)

Colonel
19th April 2012, 09:41 PM
One additional bug for the list: "players-met-list"(HOME-menu) is not updating since 2.50 !
I´m not the only one who thinks this is really annoying.

Yeah it's annoying. There are many players who aren't on my friends list who I still speak to when I race them, it's not as easy when they're not in your "players met" list. It's just a bit of a pain having to enter their ID manually, there's a lot of weird names out there :lol

Olivario
19th April 2012, 11:23 PM
Online errors:

- Can't enter online with the session opened. I need to disconnect and connect after selecting Online.
- All the lobbies appear like hosted by US players.
- Most of the lobbies appear intermittent all the time, but there's actually a race taking place and it isn't neccesarily finished.
- While I'm in a lobby where others are racing, I can't see the current race progress, the screen always shows 0/4 laps.
- More time is spent than before when entering a lobby.
- When finishing a race sometimes the results screen (the one wiht the times, points..., not the badges screen) isn't displayed until maybe 15-20 seconds after finishing it.
- Lag is MUCH more frequent than before. Also it seems that some ships start with an acceleration they shouldn't be able to have.
- Too many screen freezings. To be honest I've always had annoying problems with freezings in Wipeout HD, but there are even more now.

I think that's all.

GiraffeRider
20th April 2012, 02:33 AM
new patch not good for me :( metropia reverse flash online i have number 1 time (1:47:??) and not show. Also other very good times not shows. Why not shows old times? only showing new times?

Game feel slow now. not same like before. game broken? I not understand to good. Please some body explain me :(Yeah, all times done before the patch don't show in the leaderboard.

About the slowness, they did change the physics, so we are all slower now than we were before the patch. It's apparently an intentional change, though I'll be damned if I know why they did it; so it's not likely that it'll ever get fixed.

tug_14
20th April 2012, 10:33 AM
the speed of ship did not change, it is just the effect of the speed glitch that was taken away...
the speed glitch allowed to go more quickly by using air brakes and an action on the pad of direction that the right online normal speed but it also intervened each time you used air brakes in turn (airbrake+direction pad) or by making a preparation of br by orientating to the right or has left ship associate in a ss...
That's why, you can find ships a little heavier today, there is no more surcroit of speed coming from speed glitch effect in exit of turn or on certain preparation of br but THE SPEED OF SHIP DID NOT CHANGE ...
Whatever, if your time is not a top 10 ... u should be able to beat your time even without the "speed glitch effect"

Dark_Phantom_89
20th April 2012, 10:37 AM
The Zone leaderboards are borked. They're only updating new scores, and they're overwriting the previous ones by other players that were much better.

The Syncopia WR was 16,000 points according to the board. I had a go at it and was put in #1. I only reached Zone 87 with 250,000 points... yeh, nowhere near the WR. The previous WR's position is now determined by the number of people who have played the track post patch.

XBARNSTERX
20th April 2012, 01:12 PM
ive set a few good times there over the last few months , none have updated. If its true about the glitches fix effecting overall performance of the ship i very highly doubt ill better these times. seems pointless to carry on now sl/tt ruined for me and im sure many others. online level resets annoyed me slightly also. i was considering the vita, not bothering now.

MyNameIsBom
20th April 2012, 01:38 PM
Don't even get me started, my list will be longer then anyone else's...

blackwiggle
20th April 2012, 02:23 PM
Yeah, I have to agree after having a quick check to WTF happened to those hard earned records.
Seems the "Oldest Best" will appear briefly when you quickly change, but after a few seconds revert to the last page of each record basically.
For all intended purposes, the HD/FURY records no longer exist........which for the vast majority at this forum, sadly means pretty much GAME OVER.

:frown:

It would need a port of 2048 to the PS3 to regenerate any interest in people trying to beat their previous best HD/FURY times.
Seeing that it's crossplay, or something to do with shared server duties with HD/2048, that has caused this possibly terminal mess.

MegaGeeza22
20th April 2012, 07:05 PM
Im not sure if this is right but i think the people who have no flag next to their name are playing on the vita... because when they host, the tracks change automatically after every race...
Thats what i think anyway lol

BlackReign
21st April 2012, 12:25 AM
I can't say for sure as I'm on the other side of thrust power piloting Harimau+ or Qirex HD, could be an inaccurate tracking of your opponent, as if it's not showing different thrust boost starts properly online anymore, only to catch up slightly later (at the crucial first weapon pad...).

The record I made yesterday playing Rapier at Sol 2 managed to be updated into the leaderboards in just a few hours. However another record I made before this (but still on this patch) at Vineta K isn't updated. It still has my old 1.30.XX instead of 1.29.XX, go figure >_<

Inaccurate tracking indeed. It was still odd because it happened in every single race.
Yeah, the leader boards still seem to be a work in progress.

Constrictor
21st April 2012, 09:20 AM
Beware of the spectatormode: Your 'race'-time - well, the time you'd spent watching the other racers jumping around the track - will be updated to your local (maybe even the global) leaderboards.

By accident I tested that a few days ago. Entered the spectatormode and when the race was finished I checked the times against the leaderboards ... fail. Now I have a 0:40 on Ubermall rev (?) as a PB.

This bug existed since this mode was implemented - IMO. So, my advice: do not use it. esp. do not ckeck the race times. I will not test any further.

btw, My online experience yesterday was ok. Maybe I slowly adjust and don't give a sh*t for the leaderboards, lost times, rank and stuff any more. I even was tie with an old PB on SOl2 rev ...

DrMannevond
22nd April 2012, 07:42 PM
Just got this reply to my rants over at the official forums and thought I'd post it here :

CrossPlay related errors will hopefully be fixed in a later update, it's pretty revolutionary stuff they're doing as it's cross platform and from two opposite ends of the generation.

To be honest, WipEout has, and always will be Sony's little experiment. Each new PS3 feature is tested in that game before it's added to any others. Soundtracks, 3D, Crossplay etc. I'm sure there's more, I just can't remember.

Bugs are to be expected in something like this, and really just proof that it's really hard to nail a game like this. They're doing pretty damn well though!

If you want to see my foulmouthed reply to that you will have to go there yourselves. I'm too disgusted to post a link.:blarg

BlackReign
23rd April 2012, 12:49 AM
Saw this on the Assistance with Wipeout 2048 FB page. Yes, the "Upgrades will include:" section is blank. I imagine they will put info there at a later day.

21/04/2012 Patches 1.03 ( 2048 ) and 2.51(HD)
Patches 1.03 and 2.51 are currently in development
Fixes will include:
2.51:
Fix for online rank reset. Ranks will be restored back to the highest stored rank.

1.03:
Various stability fixes

Upgrades will include:

DrMannevond
23rd April 2012, 07:01 PM
Oh happy day - another reply from Sony at their tech support forum :

Now now!

WipEout is a revolutionary concept. It's in the name of the game and every part of it's concept. You can't expect any game to be flawless at any stage, otherwise you're living in Cloud Cukooland.
If you don't like it, don't play it. Simple.

There's bugs. They'll work on fixing them until the end of the products life. As almost all devs do.

I really don't know if I should laugh or cry...

Edit : I should be banging my head against the wall. Turns out I've been arguing with another player, not a Sony stooge as I thought.:redface:
(I should have caught on earlier - getting a reply at all should have been a big red flag.:D)

Dark_Phantom_89
23rd April 2012, 08:33 PM
What a fool.

MegaGeeza22
23rd April 2012, 10:54 PM
21/04/2012 Patches 1.03 ( 2048 ) and 2.51(HD)
Patches 1.03 and 2.51 are currently in development
Fixes will include:
2.51:
Fix for online rank reset. Ranks will be restored back to the highest stored rank.

Damn... i was hoping that they would add on our new online rank to our old ranks, i.e Rank 20 + 54 = 74
But i suppose that would be very unfair lol.
I wonder if anyone will manage to get to 101 before this patch goes live... that would be proper hardcore.

BlackReign
23rd April 2012, 11:16 PM
that would be hardcore. lol

BlackReign
23rd April 2012, 11:20 PM
Oh happy day - another reply from Sony at their tech support forum :

Now now!

WipEout is a revolutionary concept. It's in the name of the game and every part of it's concept. You can't expect any game to be flawless at any stage, otherwise you're living in Cloud Cukooland.
If you don't like it, don't play it. Simple.

There's bugs. They'll work on fixing them until the end of the products life. As almost all devs do.

I really don't know if I should laugh or cry...

Edit : I should be banging my head against the wall. Turns out I've been arguing with another player, not a Sony stooge as I thought.:redface:
(I should have caught on earlier - getting a reply at all should have been a big red flag.:D)

I'm just a regular player like you who wants the game fixed and back to normal. Lol. :) I only wish I was a Sony stooge. lol
What seemed like a reply was just a coincidence. I just happened to make a post right after your rant. lol

PjotrStroganov
24th April 2012, 05:02 PM
When will the online connection issues be fixed? I want to pick up WOHD once in a while and play withing 5 minutes plzktnxbye.

DrMannevond
24th April 2012, 06:47 PM
I'm just a regular player like you who wants the game fixed and back to normal. Lol. :) I only wish I was a Sony stooge. lol
What seemed like a reply was just a coincidence. I just happened to make a post right after your rant. lol

Gaah! It was you? Well double-damn! And my sincerest apologies. Had I known I would have tried to be a bit more civil, maybe even polite:D

Colonel
24th April 2012, 07:00 PM
I wonder if anyone will manage to get to 101 before this patch goes live... that would be proper hardcore.

I reckon some people will get pretty close. 2.51 will surely take several weeks, if they're going to make a concerted effort to unbugger the game to any meaningful extent. And there are already a number of players in the 30s :sonar

DrMannevond
24th April 2012, 07:18 PM
What a fool.

Amen:nod

Edit : I'm assuming you meant me, and not BlackReign. I have insulted him more than enough for the time being:redface:

BlackReign
25th April 2012, 01:00 AM
No worries. I didn't take it very seriously. See you on the tracks.


Gaah! It was you? Well double-damn! And my sincerest apologies. Had I known I would have tried to be a bit more civil, maybe even polite:D

Colonel
25th April 2012, 09:49 AM
Guys, I've trawled through the last 20 pages of this thread and put together a list of bugs with 2.50. Please take a look at the list below and suggest any additions or amendments. I'll send it to Studio Liverpool in the next couple of days via email. Apologies if some of it sounds repetitive, it's a rough draft and I didn't want to miss anything out...

1. Online rank reset to 1 for everybody
2. Online lobbies freezing, requiring reset of game, or in some cases PS3.
3. All lobbies are shown as being US hosted, despite many being EU hosted.
4. Leader boards not updating consistently, or in the right order. Zone and Detonator boards worst affected it seems.
5. Huge lag issues, sometimes a player can start several seconds after the others in a lobby. Other in game lag issues e.g. weapon pads appear available, but the player "behind" you picks it up instead. Weapon behaviour is more unpredictable than before, especially in Eliminator. Players can appear 10 seconds ahead of you, then 3 seconds, then 10 again, all within half a lap.
6. Invisible barriers in online Zone Battle, with no warning, often in impossible places. These seem to affect one player in every lobby. Requires a restart of the game.
7. Decrease in cornering speed of ships, due to fix of airbrake bug. Could be countered by 2% top speed increase in all ships.
8. Reports from some players that specific Barrel Rolls are more difficult.
9. Game freezes in spectator mode
10. Some players unable to enter any online lobbies
11. Collisions slow ships down more than previously
12. "Players Met" list not working at all
13. Badge errors at the end of an online game e.g. "Come Back King" being awarded to a player who didn't win
14. Long delay in displaying results screen at the end of an online race, and particularly accessing friends' times.
15. Quakes and leech beams appearing to come backwards towards you in a single race
16. Races appear to be "returning to lobby" as soon as the first lap has completed (or the equivalent in ZB /Elim). The progress meter in the lobby itself does not work either.
17. Two players with the same ID appearing in one lobby (one with flag i.e. HD player, and one without i.e. 2048 player). If it's possible to play "against" oneself via cross-play, this could be abused by people to achieve unfair times.
18. When you filter the online lobbies to show "friends only" it goes blank (despite numerous friends online). Then when you "unfilter" it to show all lobbies, that's blank too. Requires a restart of the game.
19. Starting grid invulnerability wearing off immediately at the start of a race, causing collisions where one player has a boost start, behind a player who doesn't.
20. Ships receiving boost starts that don't match their natural performance e.g. Icaras getting ahead of AG-Systems.
21. Spectating time e.g. 40.0 seconds spectating an online Single Race, is being uploaded to players' personal best table.
22. Online post-race boards are showing new records to be tied with player's old personal best, despite this not being the case.
23. Whilst playing in any mode with a custom soundtrack, the game suffers a micro freeze or drop in framerate when the first music track ends and the second is beginning.

novide
25th April 2012, 10:09 AM
Wow, long list ^^ i hope my HD will work for ozone. until now, i have not installed both hd-patches.

JABBERJAW
25th April 2012, 01:51 PM
That is a good list, you should send that to studio Liverpool. I think the major HD bugs will be fixed, but they will not speed the game up 2%, even though it wouldn't require testing. This means no major records will be broken again, which is unfortunate. I would play it again a lot if they did this. Maybe if yeldar goes to SL, he could bring this list.

Dark_Phantom_89
25th April 2012, 02:35 PM
Amen:nod

Edit : I'm assuming you meant me, and not BlackReign. I have insulted him more than enough for the time being:redface:

I actually meant the person who appeared to defend the issues, not you Dr. Didn't know it was a Zoner.

Awkward.

yeldar2097
25th April 2012, 05:03 PM
That is a good list, you should send that to studio Liverpool. I think the major HD bugs will be fixed, but they will not speed the game up 2%, even though it wouldn't require testing. This means no major records will be broken again, which is unfortunate. I would play it again a lot if they did this. Maybe if yeldar goes to SL, he could bring this list.

I was thinking of compiling a list of issues for the very same purpose ^^

DrMannevond
25th April 2012, 05:36 PM
I actually meant the person who appeared to defend the issues, not you Dr. Didn't know it was a Zoner.

Awkward.

Welcome to the club :D

GiraffeRider
25th April 2012, 10:00 PM
That is a good list, you should send that to studio Liverpool. I think the major HD bugs will be fixed, but they will not speed the game up 2%, even though it wouldn't require testing. This means no major records will be broken again, which is unfortunate. I would play it again a lot if they did this. Maybe if yeldar goes to SL, he could bring this list.
Alternatively, just bring back the old handling, so that all the records done in 3+ years aren't completely invalidated. I'm not too sure that the bad physics are due to the airbrake cheat: 2.40 also fixed it, or so it said in the patch notes, and though it introduced a lot of issues it didn't bork the physics.

yeldar2097
25th April 2012, 10:16 PM
The airbrakes were changed, acceleration due to airbraking has adjusted, therefore all manoeuvres involving airbrakes are affected. Not a physics change, a dynamics change. Whatever you want to call it, it's different. As I said before, it's more more 'airbraking' than 'powersliding'.
Less speed through corners -> Slower lap times.

It's not going to be changed. We're just going to have to deal with it.

Colonel
27th April 2012, 11:40 AM
I've sent the following message to the 2048 facebook page, and to wipeout2048@scee.net (got a delivery failure from that though, so if anyone has an email address for Studio Liverpool I'd appreciate it):

Dear Studio Liverpool,

Please find below a list of issues / bugs experienced by members of WipeoutZone since the release of 2.50. I have put them into two categories - gameplay issues and non-gameplay.

Gameplay issues

Invisible barriers in online Zone Battle, with no warning, often in impossible places. These seem to affect one player in every lobby. Requires a restart of the game.

Numerous, serious lag issues online. Sometimes a player can start several seconds after the others in a lobby. Other in-game lag issues e.g. weapon pads appear available, but the player "behind" you picks it up instead. Weapon behaviour is more unpredictable than before, especially in Eliminator. Players can appear 10 seconds ahead of you, then 3 seconds, then 10 again, all within half a lap. Quakes and leech beams appearing to come backwards towards you in a single race.

All ships are dropping speed through corners, due to the airbrake bug fix. This could be countered by a 2% top speed increase in all ships, allowing players to set new records with effort - at the moment it is near impossible to break the top times because of the decrease in cornering speed.

Reports from some players that specific Barrel Rolls are more difficult (especially some of the advanced Barrel Rolls at lower speeds), and that ships are heavier now.

Collisions slow ships down more than previously.

Starting grid invulnerability is wearing off immediately at the start of a race, causing collisions where one player has a boost start, behind a player who doesn't.

Ships receiving boost starts that don't match their natural performance e.g. Icaras getting ahead of AG-Systems.

Whilst playing in any mode with a custom soundtrack, the game suffers a micro freeze or drop in framerate when the first music track ends and the second is beginning.

Weapon pads appear to flash on and off without players having gone over them. They are however active when a player reaches them.


Non-gameplay issues

Online rank reset to 1 for everybody.

Some players unable to enter any online lobbies.

Online lobbies freezing, requiring restart of the game, or in some cases the PS3.

All lobbies are shown as being US hosted, despite many being EU or Japan hosted.

Leader boards not updating consistently, or in the right order. Zone and Detonator boards seem to be the worst affected.

Frequent game freezes in spectator mode, and when joining lobbies.

"Players Met" list not working at all.

Badge errors at the end of an online game e.g. "Come Back King" being awarded to a player who didn't win.

Long delay in displaying results screen at the end of an online race, and particularly accessing friends' times.

Races appear to be "returning to lobby" as soon as the first lap has completed (or the equivalent in ZB /Elim). The progress meter in the lobby itself does not work either. This does not apply to Vita hosted games however, the progress bar etc. seem to work okay with those.

Two players with the same ID appearing in one lobby (one with a flag i.e. an HD player, and one without i.e. a 2048 player). If it's possible to play "against" oneself via cross-play, this could be abused by people to achieve unfair times.

When you filter the online lobbies to show "friends only" it goes blank (despite numerous friends online). Then when you "unfilter" it to show all lobbies, that's also blank. Requires a restart of the game, before you can join any lobby.

Spectating time e.g. 40.0 seconds spectating an online Single Race, is being uploaded to players' personal best table.

Online post-race boards are showing new records to be tied with player's old personal best, despite this not being the case.



These are all the bugs that have been raised in a thread regarding the latest HD patch: http://www.wipeoutzone.com/forum/showthread.php?8642-New-Wipeout-HD-patch. Whilst it's not exhaustive, I think it covers all the major issues we are experiencing. Please could you address these problems before releasing 2.51. I think I speak for everyone when I say we would rather wait a few extra weeks and have the major problems fixed, rather than see 2.51 rushed through with problems remaining.

Thank you for taking the time to read this, and for your continued support of Wipeout HD.

Kind regards,

Adam O'Keeffe


EDIT:
Received a reply within minutes from Studio Liverpool:
Hi Adam,

Thank you for collating these for us and sending them in, we will pass these to our internal QA for testing on our next patch.

For this >Online rank reset to 1 for everybody.
A fix for this will be in 2.51, everyones rank will be restored to "pre server migration" levels *or* to the highes that may have been achieved since.

Thank you again for you time in compiling these, announcements on what we actually fix will be on our assistance page.

Cheers
The Wipeout Team

docfo4r
27th April 2012, 01:58 PM
Great letter. And great reply. I don't know if they can fix out everything but I also like to wait some extra time until the release of the next patch to get the major problems fixed.

Azurooth
27th April 2012, 04:05 PM
Well done gadd, great initiative. =)

P_Denton
28th April 2012, 07:17 PM
About the zb thing : "These seem to affect one player in every lobby." I wouldn't assume that. I've seen both cases of no one and multiple players being affected in a single lobby. Well, I guess they should figure it out with those QAs of theirs.

Edit : and about that bit : "Ships receiving boost starts that don't match their natural performance e.g. Icaras getting ahead of AG-Systems." It looks like the effects of a slight lag, which is accounted for when calculating the times. It's also for them to figure it out I guess^^

JABBERJAW
28th April 2012, 09:37 PM
If people want to have the same Id going for vita and ps3, they may be playing someone else, OR themselves. Either way, it's their business. You could own two ps3 s with different accounts and do this. We don't need MORE limitations from them, we have enough already. I like the rest of the stuff., OH, also, if they have two accounts in the lobby, they are losing bandwidth, resulting in more lag for them. ( ie, the NA tournament)

GiraffeRider
29th April 2012, 11:00 PM
People with the same ID are probably brothers or friends playing together in the same house. I really don't think we should ban that. And even if it's the same guy trying to abuse the leaderboards, well, more power to him. It's essentially the same thing as racing alone with a newb, or racing green.

AnnoyingOrange72
2nd May 2012, 07:54 AM
Hi Colonel,

Yeah this sucks big time..
Any news about a new edition of the game?


BR,
AnnoyingOrange72 (Gertjan)

Colonel
2nd May 2012, 09:58 AM
Hi Gertjan! Long time no see mate, how are you? There's no news as far as I know, I think it will be a while before the next patch comes out though.

yeldar2097
2nd May 2012, 11:51 AM
Patch should be out next blue moon amirite? :lol

scarfrogers
3rd May 2012, 11:10 AM
I have been playing with the new patch for a couple of weeks now and my main issue is that everything seems much slower online now, like joining a race and waiting for global and friends times to pop up. Makes it a bit frustrating but playable for now.

MyNameIsBom
6th May 2012, 08:46 AM
Oh i see, thats why i was never able to beat any of my previous records, dat corner dat speed decrease, I thought i was getting worse xD

EDIT: Oh and thanks Adam for sending off that letter, if we let things like these go un-noticed, many true fans wont be happy..

F.E.I.S.A.R
6th May 2012, 09:33 AM
So I've installed V2.5
Say hello to a new member of the Trainee I camp
I'm now at level one _l_
So much for playing more than two years(Level 40/41,gone)

MyNameIsBom
7th May 2012, 01:25 AM
I actually liked being level 1 ^.^ I loved how the "higher" level racers mistaken me for a low leveled noob, that is when i beat them by 10 seconds and then they rage quit... LOLOLOLOLOL

Dark_Phantom_89
10th May 2012, 09:02 PM
Is anyone having trouble trying to get online? I decided to have a go tonight but I can't even get on.

Oh WipEout gods, why are you punishing me?! http://www.ps3trophies.org/forum/images/smilies/francis.gif

BlackReign
10th May 2012, 09:06 PM
I haven't played in a while but trying logging out of PSN while in game then selecting online. It's the only way I can access online. I also read today they were doing some sever maintenance for 2048 on the Wipeout 2048 Facebook page, which may also be why you can't get online. Especially if logging while in game out doesn't get you in.

Liod19
10th May 2012, 09:35 PM
I also read today they were doing some sever maintenance for 2048 on the Wipeout 2048 Facebook page...

Not only for Wipeout 2048, but for whole PSN there was a server maintenance today roughly from 6 pm GMT+2. I don't know if it's still running. So this might be the reason, why noone could get online. I don't know whether Wipeout online part would be affected by this, but I guess so.

MyNameIsBom
10th May 2012, 10:28 PM
Is it me or when I play online, I am mainly stuck in the waiting screen for way too long... this is getting annoying..

scarfrogers
11th May 2012, 02:58 PM
Yeah its slow now!

But God what a game when you are in the zone :) My thumb is forming a hard patch of skin perfect for quick barrel rolls....

Cerium
11th May 2012, 05:13 PM
Slow is an understatement. Did they fire their SQA team or something? Ever since 2048 came out, Wipeout -- on both platforms -- has been a buggy pile of crap.

Last night I was trying to play some eliminator to start getting my platinum trophy on the new account, and after waiting five minutes for a single race to stop saying "returning to lobby," I joined one anyway and decided to spectate the race. Instead, it booted me back to the lobby with no error message. So, rather than deal with the network issues, I decided to play some single player elimination instead. The result was this:

http://youtu.be/RxzRfsdP868


It's really irritating trying to finish the platinum trophies on either Wipeout lately. All I've left in both is the multiplayer-specific stuff, but I cannot get online multiplayer to work reliably enough to do them (nevermind the hell that will be Bling Brigate these days). No matter which system I use, I'm constantly booted back to the lobby, put in my own empty rooms (2048 or permanently waiting for people to return to the lobby themselves (HD/Fury).


(OT: Is there a convenient way to embed youtube videos on these forums?)

Hellfire_WZ
12th May 2012, 10:26 AM
Link at the top of the reply window - insert video

Also, bear in mind that bugs showing up after a patch may not have necessarily shown up in testing. Some of the more serious ones are not universally experienced, it's safe to assume that the QA team didn't encounter them. Which of course makes it more difficult to fix.

yeldar2097
12th May 2012, 11:49 AM
...fairly certain QA are either playing a different game or sippin' moonshine; most likely both :rolleyes:

blackwiggle
14th May 2012, 08:18 AM
It makes you wonder, if they ported 2048 to the PS3, would the problems that HD/FURY online now have still be as bad?
Or would that then make 2048's online play worse than it is now?

I haven't had recent problems with the lobby, just seemingly bad [slow to react] handling to what it used to be, the inability to check which rooms friends are in, and the none updating of Players Met......all signs that there is a serious bottle neck with the PSN regarding HD/FURY since crossplay came into being.
I suppose a lot of the various problems experienced by different people come down to the region they are in and the time that they are playing.

If I'm online now days it's usually at the equivalent of around 10am to 12am GMT.

traksta1
20th June 2012, 11:09 AM
So, here I sit in our dusty old WOHD/Fury sub forum, in a forgotten, ignored and dead thread while a party goes on just above us.:brickwall
Apologies if I got your hopes up.

dreadofmondays
23rd June 2012, 10:07 AM
Not sure, but it looks like these are caused by the patch:
Can confirm all three, happened tonight one by one:
Lobby screen got stuck with the buttons blanked out; I was unable to do anything, even quit; had to restart game. Other players reported the game was waiting for me during this time.
Came obviously second and third in three races, was told I was first for all of them (other player's screen said he was first)
Lost connection to the server during a tournament (god damn it sony) and was unable to reconnect. While I sat watching the 'connect...' screen, I was using PSN to chat and checking the forums. The problem wasn't with me.
Not good enough guys, clean up your act! -.-
Edit: further playing caused the network crash error five times, and the lobby freeze bug another once. I give up for tonight; I'll come back when Sony have learnt how to write a game, because the obviously know stuff-all right now.

AmigoJack
29th June 2012, 04:16 PM
Isn't there an official way to go for reporting bugs and defective behaviour?

Applied the patch yesterday. What I now discover:
When the main menu opens up the game stutters - that's clearly visible by 1-2sec freezes of the background animation. Happens 4-7 times in a row, then it's over. On my notebook (router) I can see that there's always a network request/response at that time.
Entering the online menu. Works as expected.
Join a game / enter the lobby - also works as expected.
Joining a game is still what it was: in 9 of 10 times my last-used craft is not selected but instead a random one. If I'm lucky, it's always FEISAR.
Waiting for the running game to finish will give me the error "There was an error whilst contacting the server" or similar, which kicks me back to the main menu.
Trying to re-enter the online menu never worked. It just showed up the "Contacting" dialog forever. My only workaround is to quit the whole PS3 game and start anew.
While waiting for a game to finish I can successfully enter the spectator mode. In 3 of 6 times I ended up at the starting grid with all the others also being glued there. However, the other times I was actually following the contenders.So: I wasn't able to play one single online game since applying the patch. Needless to say: my rank has been reset, too.

I really hope for a fix. Not everybody is as patient as me and players might forget about WO'HD and never come back... :(

Hellfire_WZ
30th June 2012, 05:12 PM
Either send a message through the Wipeout 2048 group on Facebook, or contact Stuart Lovegrove on Twitter

Colonel
30th June 2012, 05:26 PM
AmigoJack, Studio Liverpool replied very quickly to an email I sent to wipeout2048@scee.net, regarding 2.50 issues.

yeldar2097
30th June 2012, 09:33 PM
There's very little point to be honest. SL know the issues. They have been sent lists by various members of the community on facebook, here, via email, telephone. They know what's wrong with the game, they just aren't planning on fixing it. WipEout HD has had it's patch, and online will continue to tick over in whatever way it still can (considering that it doesn't really work at all now), that is all. There will be no more major fixes/patches for WOHD, that much was confirmed by SL as long as 2 months ago.

The leaderboards are updating with new times, take it and go. That's what SL will tell you.

MegaGeeza22
1st July 2012, 12:36 AM
I did notice that a member of the ps blog signed up here a few days ago, so im not sure if that means anything...
I recognised the name because someone here mentioned them just days before.
edit, i guess i should read from the 2048 section of the forum a bit more lol. ignore this post :lol

AmigoJack
1st July 2012, 01:58 PM
email I sent to wipeout2048@scee.netThanks. Sadly SMTP responds with a permanent failure:
550 Invalid recipient <wipeout2048@scee.net> (#5.1.1) (state 13) ...so either you have a typo or they gave up on all the e-mails they got.

multibodydynamics
1st July 2012, 09:03 PM
There's very little point to be honest. SL know the issues. They have been sent lists by various members of the community on facebook, here, via email, telephone. They know what's wrong with the game, they just aren't planning on fixing it. WipEout HD has had it's patch, and online will continue to tick over in whatever way it still can (considering that it doesn't really work at all now), that is all. There will be no more major fixes/patches for WOHD, that much was confirmed by SL as long as 2 months ago.

The leaderboards are updating with new times, take it and go. That's what SL will tell you.

There will be no major patches for WOHD. That's probably true, but SL mentioned on the WO2048 facebook-page that they are working on a 2.51-patch that will fix the online rank.

P_Denton
1st July 2012, 09:56 PM
I can't fathom why you added a "but" to your sentence.

multibodydynamics
2nd July 2012, 01:08 PM
I was a bit unclear. My point is that they are still working on the game. 2.51 could very well be the last patch for WOHD so perhaps they want to correct some Cross play issues and other things with this patch. Zone Battle isn't working properly for example.

newtype
2nd July 2012, 08:11 PM
I don't need any new features with 2.51. I just want the leader-boards and all of the various bugs and glitches fixed (random freezes, zone battle, leech beam, etc).

docfo4r
2nd July 2012, 08:56 PM
Yeah, just make the game work like in the description when they sold it. I watched the WHD making of trailer today, was smiling when they mentioned that "another cool feature is to race online against your enemys and update your race time to the leaderboards" kinda like this. Yeah, whatever^^

MegaGeeza22
3rd July 2012, 02:40 PM
Is anyone having trouble playing online? every 2 or 3 races i get kicked out and it says "An error has occurred, unable to retrieve universe list"
its doing my head in lol.

MegaGeeza22
10th July 2012, 01:26 PM
I just installed the new patch, it said it fixes the online rank and zone battle crashes...
Now i cant even go online and when i looked at my badges my rank was back to Rank 1 LOL? also i get errors when trying to save photos.
I hope the servers are just down for a few hours or something... otherwise its another dodgy patch.
Or maybe its just me and my ps3 is dying a slow and painful death.

Mikahail
10th July 2012, 02:12 PM
Online ranks are like this since the 2.50 patch.
This patch corrects online leaderboards which have gone messy with 2.50.
And online is working, I'm currently in.

MegaGeeza22
10th July 2012, 02:54 PM
Yes i just tried it on my old account and it works fine but it just comes up with errors when i play using my main account...
I bought Wipeout on release with my old account so maybe this patch has also locked the online mode to 1 account (the original)
Sucks if its true... so if any of you get beat by a noob called puffy22 its me lol.

Liod19
10th July 2012, 02:59 PM
Good news first: Zone Battle seems to be working again. At least it did well for Geeza and me, when we checked out.

But I've seen no updated online ranks so far, though I've seen several people, who had rank 101 before 2.5. Also I've talked to a few people on PSN who have problems attending online game at all. My new rank is already higher than my old one before 2.5 and I was able to join online races, so it's no problem for me, but I feel sorry for those whose game is broken now and I'm afraid I won't be able to race with several friends so soon anymore.

Also I can see no improvements in spectator mode, but honestly, who needs it? I hope the issues will be fixed soon.

BlackReign
10th July 2012, 06:22 PM
I updated to patch 2.51 and can't even get online now. Normally, I would log out of PSN while in game then try to access online. That was working up until this patch. Now I just keep getting server errors or it will tell me that I'm already logged in which makes no sense.

MegaGeeza22
10th July 2012, 07:15 PM
@BlackReign, thats exactly what is happening to me... however, i can play online if i use my old account and it even works on my bros account.
I got him to deactivate me from his ps3, that didnt work... so im re downloading the game to see if this fixes it.
il let you know if it works.

BlackReign
10th July 2012, 07:35 PM
Yeah, let me know if that works. I tried it for the previous patches and it didn't help me.

DrMannevond
10th July 2012, 07:50 PM
Exact same problem as BlackReign here. On the first try it says I can't connect to the server. On the second try it says I'm already logged in.

JFthebestJan
10th July 2012, 08:01 PM
same here :(
it's says: 'connection error' or 'you already logged in'

MegaGeeza22
10th July 2012, 08:37 PM
Re downloading didnt work... i did notice that in the information on each of my downloaded games it says-
"This content can be used by people other than the content owners" all except for Wipeout...
Looks like im stuck playing Wipeout on my ancient account until this gets fixed :(

BlackReign
11th July 2012, 12:54 AM
Once again another bad patch. At least I'm not the only one having the problem. JF, Dr.Mannevond, Geeza, any of you try logging out of PSN while in game then trying to connect online? That worked for me with patch 2.5 but now it's not. Worth a try if you haven't tried it yet.

Make sure you guys report if you haven'y yet. Either send a message through the Wipeout 2048 group on Facebook, or contact Stuart Lovegrove on Twitter. I already did both.

Azurooth
11th July 2012, 04:58 AM
I can still get online after the new patch but my online rank has not been restored. I haven't checked out what else they have fixed/claimed to fix but i did see that the "players met/met players" are now working properly again.

TheWipeouter
11th July 2012, 08:12 AM
WipEout HD is dead!! Sad news for all the wipeouters out there!! :(

DrMannevond
11th July 2012, 10:59 AM
Once again another bad patch. At least I'm not the only one having the problem. JF, Dr.Mannevond, Geeza, any of you try logging out of PSN while in game then trying to connect online? That worked for me with patch 2.5 but now it's not. Worth a try if you haven't tried it yet.

Make sure you guys report if you haven'y yet. Either send a message through the Wipeout 2048 group on Facebook, or contact Stuart Lovegrove on Twitter. I already did both.

I tried to logging out in-game and then connect, but no luck. Same error messages. I posted on their Facebook page about it.

Edit: This was posted on facebook about a hour ago: we're looking into a these issues guys and will update as soon as we can

So at least they're aware of it.

Constrictor
12th July 2012, 05:55 AM
Unbelievable.

2.51 installed. No Onlineplay possible. Errors like 'server problem' or 'user already logged in' makes me wonder what SLs QA dept. looks like.

Temet
12th July 2012, 07:11 AM
That's really a shame that the pressure on making a crossplay feature killed WipeoutHD :(
On my side, I didn't install any patch after 2048 release date... But I can't play online anymore.

JFthebestJan
12th July 2012, 02:05 PM
@constrictor: i really believe they don't have a QA :(

i still can't go online with my main account, so i re-retired my 2nd account (moghlie) from the depths of nowhere. guess what, no problem to go online and play.
had a very cool session with the XXX333-XXX clan :)
as i said before in another thread, no.333-3 (MIRAGE) is the fastest of them. 333-1 (AG-SYSTEMS) is still highly above average.
i hosted a few races with weapon hints off, they worked together very well :)
after switching to weapons off, 333-3 was able to give me good competition.

Aeralys
12th July 2012, 04:59 PM
Installed the patch today and I've had no problems online so far. If "Restores Online Rank Progress" in the patch notes was meant to give us our old rank levels back it hasn't worked. I'm still rank 28 instead of 5X I used to be, and from the looks of it other people's ranks haven't changed either.

The lobby appears more accurate though. The "Race In Progress/Returning to Lobby" and the current lap/leader info looks right.

Problem now is we're experiencing different problems to each other. That will be fun to fix. :/

P_Denton
12th July 2012, 05:26 PM
Same online problem over here, so if you run into a bulgarian player, that's me^^

EDIT : well, my alt is getting dc'ed fairly fast too and there's no way to reconnect without rebooting... at least I can play a little I guess^^

gamelord-2007
12th July 2012, 07:04 PM
So annoying that this has to happen. I only just started playing Wipeout HD since I got it a year ago and I tried to go online to make a start on the online trophies only to get error messages like "Unable to contact server" and "Already logged in". I just hope this problem gets fixed or I'll never get the plat.

Hellfire_WZ
12th July 2012, 07:07 PM
The team are in Brighton this weekend so it'll probably get looked at early next week

Dark_Phantom_89
12th July 2012, 08:15 PM
Now as you all know, I really don't like to bash people without good reason, but come on SL, this is ridiculous. Yet another patch which has created more issues than it's fixed. I too can't get online at all now and to be honest, I don't think I can be bothered with this game anymore. Were the QA guys on holiday or something when this patch was being developed? How can an issue as big as this go completely overlooked?

BlackReign
12th July 2012, 09:15 PM
I totally agree Dark. It's getting ridiculous. I know they have QA in multiple countries (according to Stuart Lovegrove at SL). But clearly someone isn't doing their job/s. This xplay garbage and patching is driving me nuts!

Colonel
12th July 2012, 10:13 PM
Well it seems a strange decision to release 2.51 a few days before the team go away for the weekend. I can't get online at all. I spoke to an AUS player today who has created a new US account, apparently this has allowed him to get online. I'm not doing this, I already have two accounts, so I'll wait til it's resolved. I have to say this is disappointing after what's been a long wait for 2.51. But hey-ho, I'm away next week anyway, and I'm sure it'll be sorted soon enough.

SoA_Booney
12th July 2012, 10:23 PM
fingers crossed anyway, been doing alot of this lately though, hasnt improved very much :(

P_Denton
12th July 2012, 10:34 PM
Well, other than that, the patch seems to be good so far. Can't say if I've seen any improvement about the leeches. Progress bars are back at any rate, which is awesome, I had a stable connection this night and zone battle didn't glitch yet, so I'm willing to believe everything's fine, unless my opponents weren't truly pitiful and just crippled with bugs, but the former sounds more likely...
A shame about the account thingy, but hey, as long as I can play (creating a bogey account was easier than I expected), I have no qualms with it. Besides, I guess the leaderboards are still a mess so whatever.

I was thinking about doing some ZB evening or something Friday or Saturday night (since it is no longer bugged). Any volunteers ? :)

Cyberio
12th July 2012, 11:26 PM
Was that annoying glitch in ZB fixed at last? I mean, not the one in the update log, i mean the one who makes invisible barriers, making it impossible to play.

OveReAction
12th July 2012, 11:56 PM
Aren't SL busy making a new AAA game that is rumored for? Maybe that's the problem that they conflicted it with their time of patch development (if you know what I mean).

DrMannevond
13th July 2012, 11:36 AM
Maybe they use the same Q&A people that Sony used for the Dust514 beta before they let regular players in. Only saw one video before it was pulled because of the NDA, but it was a guy running in circles, jumping a lot and saying over and over again that he didn't have a clue what he was doing. So basically - he didn't even know how to control a first person shooter. Would explain a lot...
And this has been said before, but the network code for HD is clearly shite. EVERYTHING that is or has been a problem with the game has to do with online functionality. Voice-chat, spectator mode, general lag issues, broken leaderboards, spurious records (via spec. mode), wrong ship displayed in leaderboards, NULL_POINTERs instead of player names (That one in particular scares me. Error handling is as basic as it gets. If they can't even get that right...), broken online badges (Fastest Lap, anyone?), and now Cross Play with a whole new can of worms. Now we get to worry about bugs in a DIFFERENT game screwing us over too. Yay.

terra-wrists
13th July 2012, 01:27 PM
the SL not fix it. they make it more broken now. hard for join the lobby also the problem not update my time. this game very broken. (sorry my English)

traksta1
14th July 2012, 11:27 AM
Unbelievable SL. Truly pathetic :(

Colonel
14th July 2012, 11:40 AM
The second account thing's working for me, I've signed in using Erik_Ponti and it's fine. And Zone Battle runs like a dream :g

Aeralys
14th July 2012, 05:22 PM
I'm getting a little concerned for the backlash now from this patch, mostly towards this ideall "QA Team" most are directing it to. QA testers are most often on contract, focusing on a game as a "team" during alpha, beta and possibly during the first release month. I imagine that this game is hardly a priority to the remaining QA team's work lists, what with 2048 and the other projects SL has still in development. Realistically, there are likely few people in SL that are contributing to WOHD patches now, who have other job roles during the day. You tried QA for yourself? It's bloody tedious and you NEVER find all the bugs, even in teams, so it's important for us to give constructive feedback.

Yes, the sign in bug is irritating, but at least other fixes have been made. Just keep in mind that this game is almost 4 years old, and other than cross play support we're fortunate to be having patches at all. Some games this old already have their online servers shut down, and there were bound to be issues when upgrading HD to have cross play tech with a new game. It likely wasn't specified to since release.

On a side note I just graduated from Games Programming/Development and AI with a 2.1, so if SL does want me to QA, HIRE ME! haha.

Dark_Phantom_89
14th July 2012, 05:59 PM
You tried QA for yourself? It's bloody tedious and you NEVER find all the bugs, even in teams, so it's important for us to give constructive feedback.

I do know a bit about QA, and although I'm by no means an expert in the matter, you have to draw the line somewhere and admit that SL have screwed up big time here. It's not as if it's a bug that people have had to really go out of their way to find. This is an error which occurs within 2 minutes of the game loading up. That sort of thing should have come up in testing and quite frankly, I'm gobsmacked that this gaping hole has managed to slip through the net. I don't like to bash SL, because they've produced a fine product in HD that we all know and love, but the game has had a terrible lobotomey since the Vita was released and now it's a shadow of its former self.

Aeralys
14th July 2012, 06:24 PM
That's true to some degree, but not everyone, including me has this bug. The accounts (if multiple) created or used in internal testing of this patch could have been the lucky few. This is what I mean by staff's priority in thier work list and the fact that there are few actually contributing to patching this game now. 3-5 new or existing accounts used in testing with retail consoles, dev kits and such makes this bug less discoverable.

It's one of those bugs that's seems more obvious from an external point of view, as there are hundreds of us with accounts for it to be more apparent. The problem with bugs like these is that they could be caused in instances that are hard to replicate in internal testing, such as users being forced logging out for/during server maintenance (making their "already logged in" states active).

Kyonshi
15th July 2012, 03:11 AM
Can anyone give me a quick recap of what the patch was supposed to fix and which issue is still bugging the game? I tried playing online this morning and everything was fine (except that i still got my rank reset to 1...). Thanks guys!

ericd7
15th July 2012, 07:19 AM
Another good point is we got back the old handling and speed.
I think there was the same problem 2 years ago saying "your account is already logged".
They know how to fix it so lets be patient again :)
I have some micro-freeze at every end/beginning of music track while playing (custom soundtrack only), have you noticed it too ?

wipeout rocks
15th July 2012, 09:49 AM
is it me being psycho or am i seeing double psn names online for me there were 2 people called ferrari-tony

then when i go to players met it only shows the person i met only once and 1 other psn name i definitively did not meet .

LJtheZombie
15th July 2012, 02:36 PM
If you see two people with the same name, it just means they're logged in to both HD on PS3 and 2048 on Vita at the same time.

PjotrStroganov
15th July 2012, 03:36 PM
That's true to some degree, but not everyone, including me has this bug. The accounts (if multiple) created or used in internal testing of this patch could have been the lucky few. This is what I mean by staff's priority in thier work list and the fact that there are few actually contributing to patching this game now. 3-5 new or existing accounts used in testing with retail consoles, dev kits and such makes this bug less discoverable.

It's one of those bugs that's seems more obvious from an external point of view, as there are hundreds of us with accounts for it to be more apparent. The problem with bugs like these is that they could be caused in instances that are hard to replicate in internal testing, such as users being forced logging out for/during server maintenance (making their "already logged in" states active).

In the end, people end up with a broken product. That is all that should matter form a consumer point of view. I acknowledge the difficulty of testing a game but in the end I shouldn't have to. I shouldn't have to care whether Toyota had difficulties quality testing their cruise control. I just want a product that works the way it's intended. And currently it doesn't.

Aeralys
15th July 2012, 05:56 PM
In the end, people end up with a broken product. That is all that should matter form a consumer point of view. I acknowledge the difficulty of testing a game but in the end I shouldn't have to. I shouldn't have to care whether Toyota had difficulties quality testing their cruise control. I just want a product that works the way it's intended. And currently it doesn't.

For the consumer this is true. My intention was to argue that saying SL had "screwed up big time" or were "pathetic" was a bit of a stretch, as the patch has provided some progress. It's a frustrating issue, but I'm sure we actually trust SL enough to know that once they're back from their excursion this bug will be fixed, it's just a matter of when.

Dark_Phantom_89
15th July 2012, 06:20 PM
But the only issues that have been fixed were ones that SL introduced with previous patches. So there hasn't really been much progress.

BlackReign
15th July 2012, 06:23 PM
Yeah, the game has been effectively "broken" since 2/14/12. Nearly half the year. Crazy.
I did get a tweet from Stuart Lovegrove at SL saying sever maintenance is supposed to happen on Monday and that it's supposed to help.

AmigoJack
15th July 2012, 09:27 PM
You tried QA for yourselfIt's one of my main tasks at work and I keep finding a lot of bugs in bugfixes. I also have to fight against test environments that are pretty much useless for QA and I fear Studio Liverpool lives in a similar world: the work flow is already good, but the tools are crippled. For everyone.


it's important for us to give constructive feedbackJust how? I'm one of the last people on earth being able to write reports APAP (as precise as possible) with all the info I can gather to hand over. But I have no chance, because
Others on first contact always classify me as general idiot. Can't really argue on that, because I've seen endless "bug reports" which were just invalid, mostly because of not reading any manual or notice.
The e-mail address for 2048 does not exist (anymore).
I have no Facebook.
Tweet a bug report? Too few characters, even for Japanese people. Also Patch 2.51 didn't improve anything to me: same symptoms as before and my rank is also still at 1. Used my other account (which exists since years) for the first time on W'O''HD and the very same there. Plus: the first time I joned a game and was about to choose a craft, the display froze (menu music was still playing) - had to manually shutdown my PS3.

Aeralys
15th July 2012, 11:28 PM
When I said progress I meant in regards to integrating robust cross play, though I guess it is debatable given what is actually fixed differs between us. Also I was referring to useful feedback just here. I think the discovered problems were compiled for 2.50 somewhere in this thread (whether some were invalid reports or not, we can't always be right), it just helps a little. We're not required to by any means, but we just do because we like playing this game and want the experience to be as smooth as possible.

Though from my understanding I can still enjoy this game as it is, so it does it's job well enough. For it to feel broken to me would have to take that enjoyment away, which is again debatable. Hell the only games I had owned and considered broken was PS3 Skyrim and Sonic 06. Whether someone can enjoy it or not with their alternate account, different rank and rare game freeze (to name a few problems) is their issue. But that's as far as I'll go on this, here's hoping that the maintenance Monday helps out.

GiraffeRider
16th July 2012, 10:44 AM
Another good point is we got back the old handling and speed.
If so, I'm going to go against the tide and commend SL for this patch. Having to make a second account is a small price to pay for getting ZB and the good handling back. Sure, the game's still worse than it was before the crossplay mess, and migrating the friends list will be annoying, but at least they're slowly getting things fixed.
Before I go ahead and upgrade from my trusty 2.1, can anyone confirm that the handling is back to the way it was before? Thanks!

BlackReign
16th July 2012, 05:00 PM
The server maintenance seems to have helped for me. I was able to play online. However, I could not access online while already being signed into PSN. I had to log out of PSN while in game then connect to online. I only had time for 3 races on rapier so I can't really say if handling is different or what it was before. I don't recall that change being mentioned in the patch notes but who knows. They may have thrown it in. Like everyone else though, my rank was not reset to what it was prior to all the patching (82). I'm still a 25/26.

DrMannevond
16th July 2012, 09:02 PM
I was able to play online again today and had some great races. The controls do feel a bit different, and my tt times seemed to improve slightly, but I haven't played enough to really be able to tell. My online rank is still 13, not 78 like it used to be, but I've gotten over that.:)

Dark_Phantom_89
17th July 2012, 10:39 PM
At least I am able to get online, but I'm still miffed about the rank not being sorted out.

MegaGeeza22
18th July 2012, 12:43 PM
I just tried it out and its working fine for me too! its good that we didn't need to wait for a new patch!
I will be back playing it again tomorrow! see you then :g

ericd7
18th July 2012, 05:50 PM
Played this afternoon and it worked well too (only one disconnection :beer)
I spoke too fast concerning the speed, agree with DrMannevond it's a different handling than 2.50 but still very very hard to catch previous ghosts.
I had problems to get boost start, like the timing is a bit harder than before.Do you feel the same?

BlackReign
23rd July 2012, 05:27 PM
Server maintenance was done yesterday and my old rank is back. It also seems augmented to include the rank I got since it was resent to zero. Before all the patching I was an 82 and now i'm and 86. Yay!

Colonel
23rd July 2012, 06:37 PM
It certainly has been augmented as you say BlackReign. I was rank 84 when 2.50 was released. Since then I've got to 36, and my new restored rank is 91. Very cool that they've done this, "Overlord" is in sight now :)

Azurooth
24th July 2012, 04:57 AM
Since they performed the maintenance loading times while choosing track online works far better for me (faster). My rank is also restored, have to say i was doubtful about getting my rank back. Very happy about this. :)

scarfrogers
24th July 2012, 07:28 AM
Yep mine has also been added together! :) Weed_Junky1/2/3 must be in the....billions?

Not sure about the online speed though when joining races. Still a bit slow.

docfo4r
24th July 2012, 08:40 AM
My rank also got restored and added up. Sweet :)
Did anyone test online Zone Battle yet?

Ami Nakajima
24th July 2012, 08:49 AM
My rank also got restored and added up. Sweet :)
Did anyone test online Zone Battle yet?

Excellent news :)
All HD ranks should now be restored following yesterday's server down-time. If anyone is still experiencing problems with their rank, feel free to get in touch with me.

Colonel
24th July 2012, 01:59 PM
Did anyone test online Zone Battle yet?

Yes, I've tested it, I've had numerous sessions since the release of 2.51 and not had a single glitch :+

docfo4r
24th July 2012, 02:03 PM
Great!!! Don't want to fire anything up too early but it seems like we finally have a fully functioning Wipeout HD!!

JFthebestJan
24th July 2012, 04:49 PM
...it seems like we finally have a fully functioning Wipeout HD!!

hmm, fully functional huh? what's with the leaderboards? still completely broken. new detonator and zone scores will always show up on the front end of the boards...

docfo4r
24th July 2012, 04:54 PM
Hmm I checked it by myself... Working fine with me. Leaderboards are accurate and are updating in seconds. The only thing I noticed [already months ago] is that there are still these fake record corpses, showing a race time of 0.00 and blocking pos1 forever.

That "fully functionating" was also meant to be for ZB to finally work correct aswell ;)

BlackReign
24th July 2012, 05:36 PM
Excellent news :)
All HD ranks should now be restored following yesterday's server down-time. If anyone is still experiencing problems with their rank, feel free to get in touch with me.

Glad to see someone from SL posting on here.

goddessloviatar
24th July 2012, 05:45 PM
Mine seems to be partially updated- when I go to online/badges my rank shows as 51, up from the 46 I reached before the reset. However if I check records/global it still shows as 35, which is what it was when the boards originally stopped updating..

BlackReign
24th July 2012, 05:47 PM
That's weird. You should reach out to Ami Nakajima at SL on here or post that in the WOHD bug thread.

goddessloviatar
24th July 2012, 05:55 PM
Will do! I'm gonna do a few races etc online first, to see if posting a few times kicks it into updating- if that doesn't work I will let her know!

(edit) did a couple of online races and this has sorted it- now showing as rank 51, 350th worldwide! I doubt that will last though...

Constrictor
24th July 2012, 07:38 PM
It's great being back online. Ranking's back to normal,too,and all looks good - as far as I can tell.

Just one thing with the ranking leaderboard: I'm sure that place 1 to 6 (or 7) is not valid. During the months with ranking outage I did notice some strange players hitting the top 10 out of thin air while no progress happened to the rest of us. I did not write those names down. Just check the current top 10. The only one I know is function13 from Japan. And as far as I can tell he was not even close to 101.

Aeralys
25th July 2012, 01:48 AM
Great matches earlier, good to see familiar faces returning to the game. The few races I had earlier inlcuding BlackReign, JF, MSX, Bart_Mdma were hysterical haha.

This didn't affect the races, but while I was hosting at one point I kept getting the "choosing this track will kick out 1 player(s)....." message every time I was changing the track, starting on Vineta K (R). The message always popped up when changing to any track from that point, yet no one was actually kicked out and I had to wait for the message to dissapear (I couldn't press X to confirm, but the message only stays for 2 seconds). I'm pretty sure there were no Vita players in the lobby either, but they can race on those tracks anyway right?. First time I'd seen that happen.

BlackReign
25th July 2012, 01:56 AM
Hysterical indeed man. lol I remember getting smacked by your bomb and then your mines right after that. lol.

Zzonkmiles
25th July 2012, 02:39 AM
My ranking was restored too, so I'm happy. I've also discovered the goodness that is EG-X. So long, AG Systems! Now all Studio Liverpool needs to do is fix the online rankings/records and I'll be a happy panda.

By the way, I don't know if this is a glitch issue or if the game just isn't that popular anymore, but whenever I look for an online race, it seems there are only at most two or three rooms open at any given time, and they are almost always hosted by people in the US. Aren't there any Japanese or Europeans who still play this game, or is my game glitching in a way that it doesn't show all the available rooms going on at any given time?

BlackReign
25th July 2012, 02:49 AM
Timezones and the time of day your playing make a difference regarding who's online. I played earlier today in the mid-afternoon and was pretty much the only American in my lobby which was mostly full.

blackwiggle
25th July 2012, 07:12 AM
Yeah, time of day makes a lot of difference.
Also if it's a weekend or school holidays in any particular place at the time.

Just a bit of a heads up regarding not being able to connect to the servers, or reporting game/patch glitchs for being unable to connect.
I was talking to a former moderator at the official Sony Playstation forums, they said that as more and more games get added to the PSN, there is a factor of inevitability of more frequent outages, generally known as PSN maintenance, but it doesn't always come up as that error message wise, depending on where you are situated.
The AUS/NZ Playstation forum has become really good at giving gamers fair warning before any planned outages in our neck of the woods [only after years of gamers complaining about no warning]
What the situation is for the UK and USA Playstation forums I don't know, but if ever you can't connect to HD online, I'd check you local Playstation forum first to see if it wasn't a planned outage before blaming SL for a glitch or server problem with the game, which is something that I have seen happen here on more than one occasion.
[AUS/NZ forum puts these alerts under announcements and community events, but there is no uniform layout as such for the Sony forums worldwide, so it could well be posted under something else in your locale]

Solid
1st August 2012, 09:08 PM
I wish they would fix the order of the leaderboard now

Archon
6th August 2012, 12:10 AM
Deleted my game data after attempting to install patch 2.51 repeatedly crashed my console. Downloaded the HD demo, Fury add-on, and unlock, ignoring the Wipeout 2048 cross-play packs. Installed patch 2.51. Raced Metropia Forward, Rapier, Weapons On; frame rate slowed twice upon hitting mines, slowed once while passing the checkpoint with no weapons being fired and only one ship on the screen ahead of me. Improved a previous Speed Lap record and established an absent Speed Lap record. Checked global rankings. Record holder displayed as "PLAYER;" previous record still shown, labeled "Archon473." Saved game. Opened Leaderboards; records set before path 2.50 not uploaded. Cycled to Time Trials, Rapier... console froze.

*sigh* Not yet.

MrSmadSmartAlex
11th August 2012, 02:01 PM
Played some HD Fury for the first time in ages last night. Had a few fun races with INFAXSU, and then one of those XXXX-333 players (the number 3 one) joined my game. The first race was okay (though I was surprised that he didn't even beat me, after all the fuss about these players :D), but then his similarly named friends joined and the game seemed to just turn to :turd. I was clearly leading on lap 1 and was suddenly hit by 2 bombs in quick succession! So yeah, that ridiculous random weapons crap still hasn't been fixed. How can people still stand to play this game? :|

terra-wrists
14th August 2012, 01:59 AM
like this: http://www.youtube.com/watch?v=auMnATQU_-A

:g

BlackReign
14th August 2012, 06:08 AM
haha. nice. Those guys are ridiculous. They don't/can't even race on Phantom. I beat them several times a few days ago on rapier. When they lost they would reply the same track. lol

terra-wrists
14th August 2012, 09:45 AM
Thank you BlackReign. You have cool name. My country we have fast horse name like this. I like it. Remind me for Arabi horses. The best horses :)

this what happen the races. my girlfriend invite me the race. she tell me MSN to come - hard player online. So I come. I see the xX333-1Xx + xX333-3Xx in the room my girlfriend host. I get angry for xX play like this with my girlfriend. I waiting for race for finish. My friend Vlhad message me and say "you are xX?" I say no. I promise this my account 1 account. I make new account when the old account no work for one day when PSN make fix the game. I never use it. it is TERRAWRISTS no - in middle. So I tell Vlhad this and say to him I will record.

So my video dedicate (?? right word? - I use the translate) to my good fast friend Vlhad. And to my lovely girlfriend.

I like phantom :) I like rapier :) I like flash :) I like venom :) all speed something different. All speed new skill. Different BR place for make the air in slow speed - make more skill for BR.

Fast speed easy for BR. To easy. :) Slow speed make more weapon hit. This very challenges.

Now I want for make more video for show xX lose :D hahahahahahaha HAHAHAHAHAHAH HAHAHAHAHAHAHAHAHA

Azurooth
14th August 2012, 10:21 AM
Haha your post made me laugh Terra, keep up the good work. :D

Colonel
14th August 2012, 12:11 PM
Indeed, that's quite an evil laugh you have there Khalid :)