willsgb13
22nd July 2009, 01:47 AM
oh hai there, i didn't see a thread like this on the pure board so since this is something that interests me greatly and this is one of my absolute favourite games in the series, i'm now going to assault your time and brains with one of my favourite pastimes here in the zone; a thread about the ships.
this thread is to examine each and every craft with detailed team, ship, stat and performance analysis - not necessarily by me - this time for the considerable roster which entered the pure FX300 league in 2197. i'll review the 8 original craft who entered the tournament which heralded a return to form for the sport following the corrupt, destruction packed debacle of fusion, the 2 unlockable crafts who split opinion, and the 10 extra teams from various walks of life which the extra packs allowed you to contend with in this year's event. the largest overall lineup of any AG league event to date, and quite an array of names and performers to dual and deal with, some interesting entries, some stereotype-defying battlers and a better sense of balance overall i'd say then in any wipeout before it. i'll even colour code the names for added win/fail!
FEISAR - more speed then before - not the basement value anymore! - great thrust and maximum handling of 5/5; feisar is feisar, always fun, always challenging especially on open, snaking tracks, always dependable and classic.
auricom - they seem almost like qirex should have been, great shield and great speed of 4/5 each, and apparently it goes faster then it should on phantom due to an error in the stats or something; just like those americans to squeeze some extra juice out. looks classic and plays well. not outstanding - haven't tried it much at phantom yet admittedly - but still good.
qirex - medium speed and equally medium handling of 3 each? the shield is high at 4 but it just doesn't feel quite like a qirex. what happened to the lean, fast, heavy, brutal beast of the first, of 2097, of 3? it doesn't really look like one much either. it's a decent, fun ride, but it's not quite qirex.
ag-systems - top thrust and great handling save what is essentially the poorest ag-s since the days of 2097 and the original, IMO - mind you they weren't in fusion so i guess 3 was out of the ordinary with such a good ag-s taking part that year. but they're fun to win with, swift and light, like the piranha of 3; any faster then 2 and it would be difficult to beat. mind you the low shield doesn't allow for many BRs.
piranha - fast and furious. :rock the handling got **** and this new piranha model carried over to pulse but it's still the elite bastard it always was. :rock
assegai - medium shield and medium handling of 3 each? this is a similar story to qirex, it's a good ship, user friendly and certainly better then the pulse iteration, for me, so far, at least, but it doesn't feel quite like an assegai. it should have no shield and supreme handling, IMO.
triakis - brutally awesome. the handling of 2 only makes the speed of 4 -which is exacerbated by some stat thing that makes it gain acceleration slower but also lose it slower apparently - reverse inertia or something IU - more satisfying to own with. and the shield just makes it the new qirex, really. looks the part and it really does shave seconds off times, it's replaced zone as my ship of choice on TT; a behemoth of doom.
harimau - seemed a bit **** at first - but they're one of my favourites now; the speed and thrust of 3 are enough that the handling of 4 makes it competitive and its light shield and blade fish spoon shape and freshwater tropical fish colours and team ethos and background make it supremely likeable :nod
zone - zone are almost perfect with top handling and speed and almost perfect thrust, and yet the paper shield and weight of the craft make it seem jerky and flings it around sometimes. it's a great craft, fun and enjoyable, all the same. great for TT.
medievil - i believe this team is a nod to the game series medievil. it looks fantastic, and is basically zone but with speed and handling not quite top for top thrust. no gimmicks to go with the outlandish team identity, which is a slight shame
icaras - rudeboy. looks great, top speed, good handling of 3 and it's the icaras we know and love, back with a bang. slice through tracks like a bullet. enjoying some TT with this messenger of speed :rock
puma 1 - this ship looks good and plays fantastically. great speed and top handling make for an outstanding combination. it doesn't always excel but it's a great craft to train in and it has no obvious weaknesses. helps that puma did their pack tastefully. some of the hardest tracks on the game came with this and ->
puma 2 - this, a qirex/goteki/triakis style pincer, which plays much like qirex would be thought to, as it did in the old days. it feels lacking slightly, probably due to average handling, not poor, not good. still, puma sponsored and provided 2 strong contenders.
tigron - fantastic ship, looks great, different, almost like a torpedo, but a yellow one, fast, heavy, ploughs rapidly through the field. doesn't have weaknesses. shame tigron didn't continue beyond this year's tournament.
van uber - i love this, it sort of reminds me of the pod racers from the phantom menace, and its centre of gravity seems to fling arse, different from the other ships; great thrust and top handling make the distinctive german model great fun to race with. shame they didn't continue either :?
klor - one of 4 ships designed by artists i believe, for the weird and wacky omega pack, this is one of 2 streamlined drag type ships, the better of the 2 IMO. speed and thrust of 4 make it a tough contender.
turboweevel - one of 2 harimau type flatfish... well, weevils from the artists, this is fun, not supership but close, can take knocks and has a great thrust to propel the seemingly better then average speed and handling forward.
cardracer - exactly the same as klor, except better handling then thrust instead; not the best fun, not bad either, another artist one
haironaut - this ship's alive; looks great, handles so smoothly, it's a cruiser, like turboweevel but with more va va voom and less bite, i guess.
goteki45 - they're back! still got a tough shield, and now they've got supreme thrust, and they're not bad for speed or handling. different shape too, an interesting, seemingly paperish design that betrays what a tough cookie it is. races for great justice with much more aplomb then the rough and ready, steady but not so outstanding debutant from 3. returns more to that ident in pulse but here we have an excellent ship :nod
a most diverse and interesting spread of teams, IMO, including reference, parody and sponsored entries, and the return of many fondly remembered old names with outstanding crafts to retake their place on the grid and tear up the track with again. pure fun :rock
this thread is to examine each and every craft with detailed team, ship, stat and performance analysis - not necessarily by me - this time for the considerable roster which entered the pure FX300 league in 2197. i'll review the 8 original craft who entered the tournament which heralded a return to form for the sport following the corrupt, destruction packed debacle of fusion, the 2 unlockable crafts who split opinion, and the 10 extra teams from various walks of life which the extra packs allowed you to contend with in this year's event. the largest overall lineup of any AG league event to date, and quite an array of names and performers to dual and deal with, some interesting entries, some stereotype-defying battlers and a better sense of balance overall i'd say then in any wipeout before it. i'll even colour code the names for added win/fail!
FEISAR - more speed then before - not the basement value anymore! - great thrust and maximum handling of 5/5; feisar is feisar, always fun, always challenging especially on open, snaking tracks, always dependable and classic.
auricom - they seem almost like qirex should have been, great shield and great speed of 4/5 each, and apparently it goes faster then it should on phantom due to an error in the stats or something; just like those americans to squeeze some extra juice out. looks classic and plays well. not outstanding - haven't tried it much at phantom yet admittedly - but still good.
qirex - medium speed and equally medium handling of 3 each? the shield is high at 4 but it just doesn't feel quite like a qirex. what happened to the lean, fast, heavy, brutal beast of the first, of 2097, of 3? it doesn't really look like one much either. it's a decent, fun ride, but it's not quite qirex.
ag-systems - top thrust and great handling save what is essentially the poorest ag-s since the days of 2097 and the original, IMO - mind you they weren't in fusion so i guess 3 was out of the ordinary with such a good ag-s taking part that year. but they're fun to win with, swift and light, like the piranha of 3; any faster then 2 and it would be difficult to beat. mind you the low shield doesn't allow for many BRs.
piranha - fast and furious. :rock the handling got **** and this new piranha model carried over to pulse but it's still the elite bastard it always was. :rock
assegai - medium shield and medium handling of 3 each? this is a similar story to qirex, it's a good ship, user friendly and certainly better then the pulse iteration, for me, so far, at least, but it doesn't feel quite like an assegai. it should have no shield and supreme handling, IMO.
triakis - brutally awesome. the handling of 2 only makes the speed of 4 -which is exacerbated by some stat thing that makes it gain acceleration slower but also lose it slower apparently - reverse inertia or something IU - more satisfying to own with. and the shield just makes it the new qirex, really. looks the part and it really does shave seconds off times, it's replaced zone as my ship of choice on TT; a behemoth of doom.
harimau - seemed a bit **** at first - but they're one of my favourites now; the speed and thrust of 3 are enough that the handling of 4 makes it competitive and its light shield and blade fish spoon shape and freshwater tropical fish colours and team ethos and background make it supremely likeable :nod
zone - zone are almost perfect with top handling and speed and almost perfect thrust, and yet the paper shield and weight of the craft make it seem jerky and flings it around sometimes. it's a great craft, fun and enjoyable, all the same. great for TT.
medievil - i believe this team is a nod to the game series medievil. it looks fantastic, and is basically zone but with speed and handling not quite top for top thrust. no gimmicks to go with the outlandish team identity, which is a slight shame
icaras - rudeboy. looks great, top speed, good handling of 3 and it's the icaras we know and love, back with a bang. slice through tracks like a bullet. enjoying some TT with this messenger of speed :rock
puma 1 - this ship looks good and plays fantastically. great speed and top handling make for an outstanding combination. it doesn't always excel but it's a great craft to train in and it has no obvious weaknesses. helps that puma did their pack tastefully. some of the hardest tracks on the game came with this and ->
puma 2 - this, a qirex/goteki/triakis style pincer, which plays much like qirex would be thought to, as it did in the old days. it feels lacking slightly, probably due to average handling, not poor, not good. still, puma sponsored and provided 2 strong contenders.
tigron - fantastic ship, looks great, different, almost like a torpedo, but a yellow one, fast, heavy, ploughs rapidly through the field. doesn't have weaknesses. shame tigron didn't continue beyond this year's tournament.
van uber - i love this, it sort of reminds me of the pod racers from the phantom menace, and its centre of gravity seems to fling arse, different from the other ships; great thrust and top handling make the distinctive german model great fun to race with. shame they didn't continue either :?
klor - one of 4 ships designed by artists i believe, for the weird and wacky omega pack, this is one of 2 streamlined drag type ships, the better of the 2 IMO. speed and thrust of 4 make it a tough contender.
turboweevel - one of 2 harimau type flatfish... well, weevils from the artists, this is fun, not supership but close, can take knocks and has a great thrust to propel the seemingly better then average speed and handling forward.
cardracer - exactly the same as klor, except better handling then thrust instead; not the best fun, not bad either, another artist one
haironaut - this ship's alive; looks great, handles so smoothly, it's a cruiser, like turboweevel but with more va va voom and less bite, i guess.
goteki45 - they're back! still got a tough shield, and now they've got supreme thrust, and they're not bad for speed or handling. different shape too, an interesting, seemingly paperish design that betrays what a tough cookie it is. races for great justice with much more aplomb then the rough and ready, steady but not so outstanding debutant from 3. returns more to that ident in pulse but here we have an excellent ship :nod
a most diverse and interesting spread of teams, IMO, including reference, parody and sponsored entries, and the return of many fondly remembered old names with outstanding crafts to retake their place on the grid and tear up the track with again. pure fun :rock