View Full Version : Omega Pack VR, your thought's so far

31st March 2018, 02:38 AM
I've just been playing with it today after I finally managed to finish downloading it [A powerboard failed and killed my Modem on Thursday night :mad: as well as a blown channel on my HT amp, and a driver on one of my main speakers]

I haven't done any testing regarding VR V's None VR ie: lap times, but to me, all the tracks feel like they have be shorted when played in VR.
I've always played with internal/cockpit view, unsurprisingly that's what I'm using in VR mode, so that's what my comparisons are based on.

To me, it seems you find yourself at turns and other known sections of track quicker than you do in none VR mode, it's a strange difference, and not one that I was expecting.
Also air braking seems much more responsive than none VR [I've yet to try adjusting air brake settings].
What I think is occurring is that although not immediately obvious, is that the wider field of view that VR mode gives you, is actually setting the craft further ahead than than in none VR mode, even though it doesn't really appear that way visually.
This is what's making the turns feeling like they are arriving quicker, and the braking to occur quicker and to be more powerful [causing over braking],basically needing quite a big adjustment with turning/braking points on the acute turns compared to none VR mode.

Also TBH, to me, VR mode doesn't seem to show as much as a difference between the speed classes as none VR mode, well I'm not feeling that I'm traveling at Phantom speed when racing at that speed, anybody else finding this?

Early days with this, but I see it's going to need a certain amount of "unlearning of tracks" to get to grips with VR mode after 10 years of playing it normally, and become as proficient.

31st March 2018, 03:40 AM
The view does cause that slightly slower feeling for sure, but it still moves quick, just different. Have you ever played split screen wipeout? the vertical split in the games always caused the game to look slower, and you had to practice to get the braking right. Playing in horizontal mode caused it to look way faster and wasnt really playable. I think the ship is set forward more as well.

31st March 2018, 03:54 AM
I just had another couple of laps in VR mode and I think it might be because the side walls of the track tend to loom up at you quicker, and seem larger when in VR mode, it's almost like your point of view has shrunken into the track somewhat, and also steering movement seems quite rough when using the D-Pad, I seem to be getting a lot more movement for the same input when using the D-Pad, and as I use R1 L1 as my air brake triggers [again Digital controls] I suspect that's why the braking seems so abrupt compared to normal mode.

One thing is for sure, I find it a LOT easier to time and line up a turbo shortcut [Ubermall forward ] 9/10 hit rate in VR mode so far......BR's on the other hand, don't have the hit rate of normal I've found , quite a lot of failed BR's...why? I don't know

31st March 2018, 06:11 PM
I feel like it's a lot easier to lift the ship of the track somehow. I am sure people will get creative with that.

I think the lower speed classes feel very slow. Rapier feels about right, but at Rapier and beyond corners an up very quickly somehow and it can feel chaotic.

I have been wondering if the tracks were completely new to us and we had never played them before, would VR be easiest to fine the best line, or would flat mode give you a better overview? I do think VR allows you to fine tune things a lot though. I immediately smashed my zone scores.

I'm really enjoying it. I don't have any major complaints (if I had to pick one for the sake of it, it might be the ship noise. Sounds like a milk float, never liked it, very in your face with 3D audio). I'm not sure how much I will ever go back to playing on a TV. It feels luxurious not having to lean forward to get the best view of everything. Can really sit back and enjoy.

1st April 2018, 02:25 AM
On a lot of places on a lot of tracks, it seems easier to maneuver and line yourself up [once you come to grips with the perceived handling changes], but by the same token, when in cockpit view at least, some places on some tracks are a complete nightmare, and it is very very easy to get disorientated, Modesto tunnel section is the worse offended I've found so far, all that dark Blue everywhere [I still haven't raced all the tracks in VR mode], I suspect Subway might end up suffering with the same disorientation effect in some sections.

It's a tunnel / lighting thing that causes it, well for me at least, when you are turning inside one on a hairpin like bend and have no view of a exit/heading, and things only worsen if you happen to suffer either hitting a side wall, getting bumped by another craft, hit with a weapon or run into a bomb/mine, it then becomes virtually impossible to have any idea where you should be turning/ heading, or even if you are facing in the right direction.

If I change out of cockpit view this disorientation effect isn't as bad, but racing in VR in those other views makes me sick, so I'm sort of stuck with the problem.

1st April 2018, 02:36 AM
Now that I played the regular mode right after VR, I find the vr to be faster, and normal mode to be sluggish on turns (and easier to play now). VR mode was way better than first person for hitting pads/staying off walls. My sickness is going away some which is great. lock to cockpit view or track feel similar and Im not sure which one I like better, one of them feels like it runs very slightly more choppy around turns. I wont play pilot as I never liked that anyway in first person view. I find that I dont like normal mode as much(even though for me its far easier) now after that immersion in VR. On a side note, I turned off vr and still had the VR setting for normal mode. It felt considerably different than normal mode. There was alao a strange bug that gave van uber a 10 speed when I unplugged it from vr while loading a track, but you could not choose it, or move it either

1st April 2018, 04:52 AM
I just spent about a solid 4 hours playing online in VR, and I've worked out that I am most comfortable at Rapier, anything slower feels too slow - and I would like something between Rapier and Phantom.

There are one or two tracks (Both directions on Moa Therma, not sure about anything else) where the game thinks it's being helpful by turning on pilot assist, changing the camera lock (if you were using pilot) and setting VR Helmet mode to Large, all of which make me want to scream. It's even worse in multiplayer because you only have time to address one of those things before the race starts. This really needs an override in the main menu, or an option to say "shut the hell up, I know what I'm doing" rather than the current state which is that the only button on the notification simply acknowledges that you have been advised of the change. The biggest irony here is that Moa Therma is one of the tracks where I find VR most useful (if it doesn't gimp it for me).

At this point - this is how I play Wipeout now. I'm not going to bother going back and forth comparing because this is a lot of fun and I feel no need to go back to the regular mode any time soon.

FWIW: First gen PS4 (bought on launch day) and first gen PSVR (there's now a version that supports HDR, mine is not that) and it runs great. If there's any choppiness anywhere I haven't noticed it. Though I did get the left eye flickering white in the menus just before the last tournament I played. I wouldn't be surprised if that was heat related.

1st April 2018, 12:55 PM
VR is this level of immersion that every WipEout player probably ever dreamed of.
I just love to look around at the track before the race starts. Despite their age, the detail is just amazing!

And it's an assault on the senses. If they were to make a full-VR WipEout next, it probably would feel like playing the series for the first time.

1st April 2018, 05:45 PM
Been enjoying the game a lot. Phantom feels great and all the other classes feel a bit too slow for my liking. I agree that the auto pilot assist being turned on is bloody annoying and they need to patch that out for those who don't need it.

I have only played HD tracks so far since I'm not really a fan of 2048 unfortunately but I will give them a try later on. Overall my experience is fantastic and I would love a fully fleshed new game in VR with the option not to play in VR of course. Now I hope they don't go the 2048 route and more back to the HD side of things.

1st April 2018, 07:07 PM
This is a true story and happened just 10 minutes ago. My young brother, who NEVER played a wipeout game b4, tried omega in VR and played 2048 zone mode Empire Climb. He didn't know the track nor the handling of the game, but managed a solid zone 87 on his first try. He's a PC guy, and don't play on console very often. Afterwards he really was amazed by the game and considers to get a PSVR for his PC now :)

edit: I showcased omega VR to my 70+years old father, who never plays video games at all, and he was blown away by just standing in the starting grid :D

4th April 2018, 01:08 PM
What camera mode are you all using? I felt too sick and had to cut my session short.

4th April 2018, 02:57 PM
lock to track...................lock to cockpit is ok, but the cockpit doesnt tilt.
headset settings vr-off
field of view setting vr-on

for some reason, lock to pilot, even when just sitting there and turning slowly makes me sick, even though I think for that it should almost feel like cockpit view except for BR, but it does not.

lock to pilot
headset settings vr-off
field of view setting vr-on

If you like outside the ship this feels pretty good, like playing in 3D mode with a huge ship in front/below you. I looks pretty awesome if you like seeing the ship

4th April 2018, 05:27 PM
I find the internal lock to cockpit mode with headset settings off the most satisfying and enjoyable. Although lock to pilot mode seems like a true experience, for me it's way too disorienting, not all the time though, but during sharp turns when a ship tilts almost 90 degrees it's just hard to understand your position on a track. Maybe it's just a matter of practice. Anyway, kudos to the developers for implementing the fixed cockpit mode, I think it's the smartest solution for such a game as WipEout.

4th April 2018, 09:06 PM
I feel like those turns get really blurry in pilot mode. It is hard to follow. As VR gets better, we will see perfect resolution and I bet that takes care of a lot of the motion sickness

4th April 2018, 10:31 PM
I think lock to cockpit was a genius idea as it gives you a strong sense of presence while easing off the crazy tilts of a sharp turn. Kudos to the devs for going the extra mile to implement ships with a swivel cockpit. I was sceptical at first, but it really is the optimal solution :clap

5th April 2018, 03:16 AM
i play internal view locked to pilot, and all other 'gizmo' is set to 'off'. amazing ****, especially zone mode is porno. what did the trick for me, was to change from d-pad to stick. works wonders in VR. i immediately broke my PBs with my first try on 'metro park' and 'sol', 'empire climb' and 'altima' will be next.

6th April 2018, 02:07 AM
sorry, I meant lock to track, the ship cockpit tilts with this making it a bit better,
i though it was the other way around, unless my game is glitching. In this mode I was 2 tenths faster per lap easily as well. Ill change my settings n the thread

6th April 2018, 03:50 AM
i play internal view locked to pilot, and all other 'gizmo' is set to 'off'. amazing ****, especially zone mode is porno. what did the trick for me, was to change from d-pad to stick. works wonders in VR. i immediately broke my PBs with my first try on 'metro park' and 'sol', 'empire climb' and 'altima' will be next.

Omg, i thought it was just me! I feel like i have much better control over all than non vr. Lines are a little harder to maintain but I'm getting much better over all control i feel.

Personally, i think they nailed the adjustments too. I was worried at first it would put vr players at a disadvantage like was the case with the vita crossplay, but i feel like i can race in vr just as well as with out.

6th April 2018, 06:38 AM
Once you get to grips with it, I feel that VR actually gives you an advantage. Yesterday I wanted to find out how I compare against my non-VR self and did speed laps on my favorite and best track, Subway. After 3 laps I beat my previous record. So that pretty much says it all.
There are some bits though which I feel are harder in VR, like the shortcut on Sol, which is hard to hit in VR because you cant see the track below you once you are airborne.

7th April 2018, 03:03 PM
I am not yet familiar with the 2048 tracks, and spent some time tonight playing multiplayer.
it's amusing to me that subway is your favourite - it's the first track in the game that's had me yelling obscenities... the number of times I ploughed straight into the signs that indicate a fork in the track... :dizzy

7th April 2018, 03:39 PM
What camera mode are you all using? I felt too sick and had to cut my session short.

Hey, if the game is making you sick I recommend you read my post here. I hope it helps: http://www.wipeoutzone.com/forum/showthread.php?10505-WipEout-Omega-collection-VR-patch-Announced&p=254531#post254531

8th April 2018, 10:32 AM
Some tracks seem easier to get to grips in VR mode than others.
As you mentioned, once up in the air, it's a guesstimate at best where you are going to land...... I tried Chenghou forward at Phantom speed V's Elite....wasn't fun..bouncing around the long banked left turn and not being able to see where the mines and Bomb that I was getting the Audio alert about led to my quick demise.

I haven't been able to play in VR mode as much as I would like, despite trying, only because incessant heat here in Sydney [It supposed to be Autumn, enough with the 30c+ Temps already ] my VR helmet either steams up, or I get beads of sweat on the lenses, either way I can't see where I'm going......I've also given up trying to wear specs under the VR helmet, partially because they steam up as well, and they are just too uncomfortable to wear under the helmet.

I think when my helmet is out of warranty I might mod it with a sort of mesh instead of the vinyl padding that sits against your forehead, get some airflow happening, likewise change the rubber around the bridge of the nose piece with some Black material.....the Helmet is just a sweat box if you live in a hot humid climate.

8th April 2018, 07:16 PM
I'm getting the hang - stomach-wise - of the "soft" settings with locked to track. So I may try the real deal later. Issue is just that I generally am not having a lot of time. Being in Formula Student and being, well, a student...

13th April 2018, 04:17 AM
Actually I've been curious about something.

For those of you that don't get sick (myself included) do you use the cockpit view or the pilot view? I really love the realism of the pilot view, but I can't do things like chain rolls together. Does anyone else use cockpit view for the same reason?

13th April 2018, 07:34 AM
I don't get sick on cockpit view at all - I can play for hours at a time... but on pilot I feel queasy after just one race.
I wouldn't be surprised if this more indicative of my lack of skill, but my ability as a pilot seems to be unaffected by which of those I use. I just feel like crap after racing in pilot view.

13th April 2018, 09:07 AM
Hey, if the game is making you sick I recommend you read my post here. I hope it helps: http://www.wipeoutzone.com/forum/showthread.php?10505-WipEout-Omega-collection-VR-patch-Announced&p=254531#post254531

Hey thanks! Yes I agree. I've not been back on Wipeout (will do eventually) I have been playing Rez and Battle Zone which have less dramatic motion.

13th April 2018, 12:47 PM
I also prefer locked to cockpit mode. Locked to pilot feels more intense and is fun for a few races, but in cockpit lock I can play for hours and my racing lines are greatly improved. Also, trying to correct your flight path while barrel rolling is almost impossible when locked to pilot.

13th April 2018, 02:37 PM
I like track view because the ship still tilts, which it doesnt do in cockpit. They are not too much different though in play feel. In pilot, I can just sit there and turn slowly and feel sick. Im not sure what the difference is just turning vs track view. It seems like things blur as soon as I move a little and my eyes are trying to focus maybe?

13th April 2018, 06:33 PM
Glad to hear it isn't just me. Cockpit has seriously helped me shatter some WOHD records, mainly because you can better align for things like loops and your exit angles on turns, but I still feel like I'm missing some of the experience by not going pilot mode, but my thirst for better lap times had me stuck in cockpit.

Maybe I should train or something. Muscle memory can only do so much on chain rolls. The short cuts were hard at first, but I realized I could just look down to correct my mid air angle. Can't do that with pilot.

14th April 2018, 05:00 PM
I think they did a marvelous job bringing this into VR. Racing lines are easier while some barrel rolls and being airborne is harder. Overal l feel lm a bit faster in vr because it feels slightly slower as said before. I play with locked to track. Not because l get sick from pilot view, but lm just seriously slower because rolls are very hard and disorienting.

I'm having tons of fun with vr, it's like l'm living the Wipeouts! :-D

22nd April 2018, 01:29 AM
I've been playing locked to pilot. I'm developing a knack for looking down the eye of a barrel roll. I feel like everything seems slower in VR, so there is time to correct yourself in the air if you know exactly where the ship should be when it lands. Which just takes a bit of memorising.

I imagine being locked to cockpit might make for better times as it's easier to see what's going on. I used to play HD in first person mode because it was more fun than being behind the ship. Then after several years I swapped to try to get better times. I guess it's like that, my desire for the experience is greater than being quick. But that might change over time.

20th May 2018, 10:47 AM
Ive been playing in vr for a couple of weeks now and Im totally blown away by the experience, I agree with earlier comments that the tracks feel different at first but Im used to it now.

Anyone reading this just starting out with Wipeout Omega VR try using full motion control as it really feels right in VR

20th May 2018, 07:51 PM
Believe it, or don't. But what subtotal said, seems so obvious. Still haven't tried it myself, stupid me :brickwall
I switched from d-pad to stick just for VR, which helped alot, but motion control should make it the best possible experience...going to try that now :)

10th August 2018, 11:47 PM
Had my VR headset for just over a week now and I've been doing everything with the training wheels disabled as it turns out I have a pretty strong stomach. Been playing locked to pilot and peripheral mask off ever since I sussed out how to do it, and I've developed a new found love for this game. Getting those last few alt skins unlocked is suddenly feeling like much less of a grind ;)

Since I got the VR up and running, motion sickness hasn't been an issue - apart from one thing. And that is when I'm sat stationary on the starting grid. That gentle weave from side to side is really disorientating, but as long as I keep moving my head it's fine. Blasting full speed around the Concordia loop on Phantom doesn't fizz on me, yet not moving is a problem. Not sure how that works, but there you go. That said, the spatial awareness that VR provides makes this game so much more immersive, the ability to look into turns and sway with the craft, and I've found myself instinctively looking up when approaching the vertical section on Empire Climb.

I love the new ship designs. I especially like how they've implemented the VR safety features in-universe, with the cockpits being their own separate pod which tilts and rotates independently of the rest of the craft. Also loving the inverted colour scheme on the G45 "regular" craft. It's just a shame that playing in VR doesn't unlock them for use in regular TV mode. That would have been ace.

One thing that is driving me crazy though, is the way the game panics every time you pick Moa Therma or Empire Climb and slaps all of the nerfs back on. is there any way to disable the nanny stuff completely?

All in all, though, I'm completely blown away. I've been through a few VR games in the past week, but playing WipEout again has been the best experiance so far.

11th August 2018, 08:27 AM
One thing that is driving me crazy though, is the way the game panics every time you pick Moa Therma or Empire Climb and slaps all of the nerfs back on. is there any way to disable the nanny stuff completely?

I think it only ever does it the first time you select the track, once you've done it once it doesn't ask again.

19th August 2018, 08:00 PM
It happens every time you choose said tracks for the first time during your current session. That's a bit of a bother when you just started playing online.

21st August 2018, 07:35 PM
Kinda tempted.