View Full Version : Omega Collection tops the UK sales charts

12th June 2017, 10:00 AM
http://www.mcvuk.com/news/read/wipeout-claims-its-first-ever-uk-no-1/0183617?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+mcvuk%2Fstream+%28MCV%3A+Home +Stream%29

For the first time ever, a Wipeout game has topped the UK all-format sales chart. That's a blinding achievement.

Rapier Racer
12th June 2017, 10:20 AM
Fantastic news, it's what Wipeout deserves

12th June 2017, 10:35 AM
Incredible news.

Well deserved, keen price-point and a ton of content.

12th June 2017, 10:36 AM
Fantastic news. Exactly where it should be.

12th June 2017, 10:42 AM
Itís great to get some figures. Iím guessing we wonít see overseas sales numbers though.

12th June 2017, 10:44 AM
Iīm so glad. They deserve this. My steelbook(without game disc) from UK just arrived. What a beauty. Iīve bought AT version physical copy and digital psn. Iīm addicted again.

12th June 2017, 11:28 AM
Fantastic news! If that doesn't prove people want more WipEout, what will? They must be very happy at the Clever Beans office :)

12th June 2017, 11:28 AM
You get a lot for your money with this. Even if we take our rose tinted glasses off; it's 3 fantastic games, for less than a normal full priced game, 60fps, HDR, and you could potentially also have a beautiful PS1 sleeve.

Definitely helps that its had a good amount of media interest here, and recieved great reviews.

It's simply a great game getting what it deserves, and hats off to them :+

12th June 2017, 11:58 AM
Fantastic news.

I showed the game to 2 friends at the weekend and they couldn't believe how good it looked, they loved it! They really nailed it with this release and seem to be getting in some new fans and bringing back the old too.

Good stuff! :)

12th June 2017, 02:07 PM
Congratulations CB/EPOS/Xdev!

12th June 2017, 02:13 PM
Gets me somewhat hyped!

12th June 2017, 05:48 PM
Absolutely fantastic news. I really hope this is another step towards what most of us really want: an all-new WipEout!

Force Ten
12th June 2017, 06:17 PM
Good on ya fellows for putting Wipeout at the top. I wish us in Yankland could do the same D:

Justice & Curtains
12th June 2017, 06:31 PM
Great job XDev/Epos/Clever Beans, your hard work on this remaster got this collection to the place it deserves: On the top!

12th June 2017, 06:46 PM
If at least Wipeout Omega could make a blast in Europe if not in US :rock

12th June 2017, 07:55 PM
Ah wow that's great!

I for one think they've done a great job with this release and am glad the sales are reflecting this :D

Stinkleroy and I got both the digital and steel book versions, not embarrassed to inflate the sales this way ;)

13th June 2017, 06:11 AM
I wonder what the actual sales are world wide.
I suppose it would be easy to get a reasonably accurate estimate, just start a new account on your PS4 [or use one already made that hasn't been used to play the Omega Pack] then just play the first cell of the first event on the HD campaign as Slowly as you can,...your aiming for the slowest time ever recorded on the leaderboard that even Stevie Wonder could beat....see where it ranks you worldwide, assuming your the slowest person ranked, that should give you a good indication of how many copies have sold, as probably everybody that has the game would have posted a time on that track at that speed, and they would all be faster than your time.

If somebody wants to do that [I can't be bothered ATM] please post back with the results, I think people might be interested.

13th June 2017, 11:52 AM
oh noes, donīt motivate people to create "ghost-accounts" please. thanks

13th June 2017, 02:43 PM
Thatís an interesting way of doing it. And you can add to that a handful of people who disconnect their PS4 from the Internet for one reason or another.

13th June 2017, 03:06 PM
oh noes, donīt motivate people to create "ghost-accounts" please. thanks

The same people have the same Ghost accounts as always, they've just added a PS4 to the activated devices.
I imagine they'll only get used if the same situation that caused their creation starts up again, and that dumb fights over the PSN messages among people over what happened in a online race, and someone calling somebody else a cheat

13th June 2017, 10:09 PM
Good on ya fellows for putting Wipeout at the top. I wish us in Yankland could do the same D:

Yay! ANOTHER AMERICAN!!!!!! I totally feel you on this one. Imagine living the southeast here. I wonder how far away the nearest pilot is to me. So far its you Force.

15th June 2017, 10:41 AM
Don't shoot the messenger, but I just went and did the slowest lap possible on one of the first cells of the 2048 Campaign [Metro Park TT C class], figuring that most people are at least going to try it when they first get the game, so it would give a reasonably accurate number on sales world wide.
Slowest time was 127 minutes, so I guess somebody else thought of doing the same thing, or died while playing this cell.

58,956 times recorded, so even being generous, I estimate under 65 thousand Omega Packs sold.....That's World Wide. :(

Sony would need to sell 4 times that amount just to cover the costs of building a totally new Wipeout.

15th June 2017, 11:17 AM
Is it possible thereís more than one server, with several sets of times?
Or maybe the leaderboard doesnít actually display all the times?

Also, this means Tekken 7 and DiRT 5 sold less than 65.000 copies in their first and second week, since they were behind WOOC last week.
So somethingís not right with this way of making an estimation

15th June 2017, 12:32 PM
There would be only one leader board, it would be pointless have multiple ones.
I allowed for 6,000 people playing offline.

As for Tekken 7 and DiRT 5, are times and game statistics automatically recorded on a online leader board?

The thing is with the Omega Pack, all times are recorded, be it Campaign, Racebox or online races, so unless your PS4 isn't connected to the internet, your time WILL be recorded, and since you will have only one time recorded for any particular track and race type, and that applies to everybody, it's as good a indicator of how many people bought the game as you are going to get without official figures from Sony.

I'll try another track and race type and see if there is a huge variance between it and the figures I just posted, but I suspect to find pretty much the same......I really hope I could be wrong....we shall see.

15th June 2017, 12:50 PM
There could be a number of technical reasons why the number you reported wouldnít be accurate. I can think of a few, but Iíll let the actual developers shine some light on this, even if I know theyíre not supposed to discuss sales numbers.

15th June 2017, 01:24 PM
This is still only the first week. What happens post launch is equally as important.

I'm going to throw a controversial idea out there - but I'd be all up for seeing micro transactions in Wipeout. So long as they were purely for aesthetics.

15th June 2017, 01:27 PM
Don't shoot the messenger, but I just went and did the slowest lap possible on one of the first cells of the 2048 Campaign [Metro Park TT C class], figuring that most people are at least going to try it when they first get the game, so it would give a reasonably accurate number on sales world wide.
Slowest time was 127 minutes, so I guess somebody else thought of doing the same thing, or died while playing this cell.

58,956 times recorded, so even being generous, I estimate under 65 thousand Omega Packs sold.....That's World Wide. :(

Sony would need to sell 4 times that amount just to cover the costs of building a totally new Wipeout.

i checked the very first board of 2048 campaign, and its in the 80k range i think

15th June 2017, 01:28 PM
Actually there is a very simple stat that is visible to everybody and doesn't need you to record a slow time, well at least in HD/FURY, 2048 you still do, I only just noticed it.

At the top right of any record on the leader boards, in any particular category, is the amount of times recorded in that particular stat you are viewing.

So all one has to do is find the page that has the most amount of times recorded on it, and that will be the best case scenario of finding out Omega pack sales via this method.............I'll go through them and edit this post when I find it.

Here's a telling stat, everybody who plays at least one race online will receive a ranking.....there are 17,059 rankings to date.

When looking at the leader boards, it says the times are for what is achieved in Racebox, it says nothing about Campaign, yet they must include Campaign if you have a recorded time and haven't race that p[articular track / race type or speed class, this is for 2048, for HD/FURY it includes both.
Nope, leader boards for 2048 are only for what is recorded in Racebox, NOT Campaign, so if you do a faster time in Campaign it won't show...........So, since my theory was that most people will be playing 2048 first over HD/FURY, the original figures given of 58,956 ARE the best case, as figures for HD Vineta K Venom single race are at 49,784

15th June 2017, 02:54 PM
Definitely an interesting thread..

The event boards aren't mutually exclusive in anyway - only the highest number is relevant:
(Wipeout 2048: Event 1, 76412 records on the board) - this is the absolute minimum the game could have sold. (as each record is unique)

The assumptions are a bit out though :)
(there's loads of factors not represented on the leader boards, people playing offline, people who've bought multiple copies, or people who've rented the game, etc etc)
(people who've not played 2048 (?!?!) - people who've only played racebox)

There's lots of factors at work....

Edit #2: I'm not privvy to sales figures, this is a personal opinion piece - please don't sack me boss person.

15th June 2017, 03:13 PM
Thanks for your input, NER.

Yeah, I think thereís a few variables weíre missing out on. Iím more optimistic and am thinking the 100.000 copies barrier is or will be reached in no time.

IIRC, previous WipEout games sold at over 200.000-300.000 copies, maybe even more?

At an average of $20 per copy, thatís at least $4 million in revenue, which is more than enough to cover development/advertising costs, which would be next to nothing since itís not even a new game, and make a profit.

15th June 2017, 03:16 PM
anyone know how many sales there were for HD/fury and 2048?

15th June 2017, 03:17 PM
Game break-even calculations are a lot more complicated than just (RRP x copies sold)

There's plenty of tax's, platform fee's, cost of goods, etc etc etc...

15th June 2017, 03:20 PM
I think youíll be hard pressed to find any number, let alone offical figures.

But according to this: http://www.wipeoutzone.com/forum/archive/index.php/t-5653.html
and this: https://www.reddit.com/r/PS3/comments/urln1/did_wipeout_hd_sell_well_at_the_time/
... itís at least in the 200-300K copies for HD/Fury.

The problem with HD/Fury being that many digital copies were offered as part of the Welcome Back package.

Game break-even calculations are a lot more complicated than just (RRP x copies sold)

There's plenty of tax's, platform fee's, cost of goods, etc etc etc...

Yeah I meant purely gross revenue. Which, if it is indeed several millions dollars, even before tax, is still exceptional for WipEout.

Regarding 2048, nothing much to find, and itís only speculation, but: https://www.destroyrepeat.com/threads/official-vita-sales-figures-discussion-thread.7979/page-3 says several hundred thousands.
No idea really.

15th June 2017, 05:32 PM
You also have players who don't own a PS4 yet, but bought it anyway ;)
(5 copies of the game here >_>)

15th June 2017, 05:42 PM
Great news! Maybe we will get a brand new game after all. =)

15th June 2017, 08:46 PM
I don't think we can really put Omega sales in the same context as 'most' previous Wipeout releases, as the vast majority of the old games coincided with either a new Playstation console release, which would have boosted sales dramatically or first download only game 'Not so good'

Also the time of year of release, one would have though that had this game been released in Nov/Dec initial sales might of been higher [by the same token, it probably would of had a lot more competition for your $$$ ]

I couldn't help but see the irony in the post I copied and pasted below made by I8YOU back in early Jan 2009 [3 months after HD was released] still rings true about Sony USA marketing of Wipeout.

[I]Thing is - what kind of sales were they hoping for in the States - with ZERO marketing? I'm not talking about minimal marketing - I'm talking about an absolute NULL .

If not for the fact I've got some type of mental AG disorder that I caught in 1995 - I would have been none-the-wiser about this games release.

To the casual AG racer - this games existence likely still eludes.

Making this game physical, I'm sure would increase sales too. Not everyone has a credit card, or desire to find a PSN card. If it were on a Disc, in a store - it would catch the eyes of passers-by, AND, capture the demographic that isn't heavily networked into PSN. (i.e. people who reside in reality)

I'd have no hesitation about going out and purchasing a hard-copy - should one become available. (in spite of already having a digital copy already)

At least we now have a hard copy available to be seen in stores, and in Aus it's TAX return time coming up soon, so sales might be bolstered a bit by that [God it needs it, one online room open when I checked the Aus server last night]

16th June 2017, 07:51 AM
Regarding online play: I donít know how big of an impact it makes, but I know quite a few people who do not own, neither plan to purchase a PSN subscription. For a casual few hours a week (or month!) itís just not worth it. Iíll give it a shot eventually because there are some great deals available right now. But generally speaking itís too less of an incentive if your time for gaming is limited anyway.

16th June 2017, 12:10 PM
With Wipeout releases, well, you really have to have your head against the rails as they say, and be listening for the next big thing.

It's not going to be 3D, been there done that, Sony has stopped making 3D capable TV's last year......More the pity, as the PS4's power could have made the Omega pack totally awesome in 3D.....I'm going for it anyway with a high powered external video processor... If you haven't played Wipeout in 3D first person cockpit view, you haven't lived
I doubt it will be VR either....60 million PS4 consoles sold, 1 million VR headsets sold.... a 60:1 Ratio is not a successful ratio.....the new Xbox super power WTF console had NO VR mentioned in it's launch, so one can only gather Microsoft has deemed VR a None Event, and not worth following.

Where does that leave you, advanced Tech wise?...4K...Really?...Is that it ?
IMHO leave 4K alone, your just buying into a TV that will burn it's screen out in twice the time as a standard TV, especially if playing 4K games with the added brightness factored in.

16th June 2017, 02:00 PM
The number of VR headsets sold has surpassed a million now. It was more like 1.5 mill last time I checked. That's without any proper marketing, because there hasn't been enough stock to fulfill orders.

It's been a fantastic E3 for VR a third of the games shown by Sony were VR games. Sony have also announced they are going to start pushing VR marketing more as there are more headsets to go around.

The attachment rate of games to headsets is also probably higher than games to just PS4s as I understand it. A couple of weeks before WipEout topped the software charts, Farpoint did. A PSVR only title.

I'm not sure it's fair to say that it's not a successful ratio I think it's still a little premature to make that judgement.

I know that a VR WipEout would throw up some unique challenges and people debate fiery whether or not it could be a comfortable experience. First and foremost I would like any kind of new WipEout at all, but I hope that VR WipEout one day isn't out of the realms of possibility. It's one of the most requested games by the PSVR community.

16th June 2017, 03:27 PM
Please don't construe my last post as negative, I'd love nothing more than VR gaming to be a success.
As it is being sold ATM, it is not ideal.

The resolution is too low to take seriously [the major problem when you have 4k gaming hitting you from the other side]
It will take a hugely powerful gaming console to make VR 'User Ready'...Sorry, but the PS4 Pro isn't the one to do it......it's might be considered the harbinger of Playstations to come, but ATM, NO, VR via a PlayStation is not ready for 'Prime Time', more of a 'Proof of Concept' than anything else.

I say this as somebody that has been testing the various different versions of VR gaming available, once you get past the initial, OH WoW! this is Awesome! moment, reality clicks in, and VR soon becomes a 'If only' or a 'When they eventually' sort of Tech.

Wipeout's closest successor , Formula Fusion, had a few early TPP builds that trialed VR.
I didn't have the equipment to try it at the time, so I can't comment on how it went, all I can say is that it is still being considered........now if that is for the Steam release, for far more powerful PC's than any PS4 Pro, I don't know.
All I know is R8 is working hard on a PS4 release......I can only hint at PS4 VR compatibility, but to be honest, I wouldn't get your hopes up, as it's Way down the 'To Do' list

17th June 2017, 12:51 AM
As an early adopter of VR also, I'll just have to suggest we agree to disagree about that because I don't want to derail the thread.

I'm not suggesting VR WipEout is completely practical yet, I just don't want to say never to the idea. I think we're on the same page about that part anyway :)

23rd August 2017, 11:20 AM
WOOC is still selling, at least in the UK, according to GFK Chart Track: http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110042

And according to VGChartz, as of the 1st July 2017, it had sold at least 160.000 copies globally: http://www.vgchartz.com/game/166066/wipeout-omega-collection/

Hard to know how real these numbers are, but itís more or less what we could expect/hope for. Hopefully itíll go over 200.000 copies in the coming months.

We desperately need Nintendo to launch a successful F-Zero for the Switch.

23rd August 2017, 07:43 PM
VGchartz just guesses the numbers so its unaccurate, its also a banned site on NeoGAF

Also the charts doesn't include digital sales, just physical sales, it is nice to see it in charts still

according to amazon UK best sellers for games, omega is in rank 38


UK, france and germany is probably the only countries where wo sells, everywhere else i dont think it sells so well :(

on the first leaderboard in 2048, there are 161k players on it, so the sales should be similar to that number. the number also increases by 500-800 every 24 hours

at the moment i just wanna know from XDEV if the game was a success, did ok or not :(

my guess it did ok, but not enough for a new game

23rd August 2017, 08:09 PM
A guess is a guess, I'll take it, especially if it's a conservative one, like you explain. Over 300.000 sold copies for a game which cost virtually nothing to develop is an encouraging success to me.

26th August 2017, 11:08 AM
my guess it did ok, but not enough for a new game

Mmmmhhh don't loose your hopes yet. Wipeout has always been part of the Playstation history. Even though it doesn't sell as good as some popular FPS', you'll always have people remembering the game.
Also since Wipeout exists for so long, the fan base has a great age range, which makes it have a [maybe tiny but] solid fan base.

But most importantly, the launch of this installment was rather good, ranking #1 for the first time in history in UK [if I am correct]. I would assume that XDEV did not expect WOOC to suddenly become a blockbuster due to it's history, but the high rank on it's release shows that the solid fan base is still there and I hope that was a surprise to XDEV.

Sure, we never know if all of this is enough for a new Wipeout title. I thought it was pretty much doomed when Studio Liverpool was closed, but now it seems like there is effort placed into it. Let's see what the future brings and make sure to race online alot :D