Go Back   WipeoutZone Forum > The Games > WipEout 64

WipEout 64 Qoron IV and beyond.

Reply
 
Thread Tools Display Modes
  #1  
Old 27th July 2007, 12:46 AM
RJ O'Connell's Avatar
RJ O'Connell RJ O'Connell is offline
Zone Pilot
 
Join Date: Apr 2003
Location: Florence, AL, USA
Timezone: GMT-6
PSN ID: blinky77
Posts: 1,839
Default Full list of clone tracks...

Posted for reference....

Klies Bridge = Talon's Reach
Qoron IV = Altima VII (at some places it does and in many others it does not.)
Sokana = Korodera
Dyroness = Karbonis
Machaon II = Gare D'Europa
Terafumos = Silverstream
Velocitar = Original.

Last edited by RJ O'Connell; 27th July 2007 at 08:55 PM.
Reply With Quote
  #2  
Old 27th July 2007, 03:33 AM
q_dmc12's Avatar
q_dmc12 q_dmc12 is offline
Zone Pilot
 
Join Date: Nov 2005
Location: upstate New York, USA
Timezone: GMT
Posts: 1,620
Default

hmm, not in US terafumos
Reply With Quote
  #3  
Old 27th July 2007, 03:47 AM
Task's Avatar
Task Task is offline
Moderator
Zone Pilot
 
Join Date: Feb 2002
Location: Toronto, Canada
Timezone: GMT-5
Posts: 1,576
Default

It's been a while since I played it, but WO64 was supposed to be all the XL tracks in reverse.
__________________
- J (Task)
Reply With Quote
  #4  
Old 17th October 2007, 12:27 PM
Brother Laz's Avatar
Brother Laz Brother Laz is offline
Venom Pilot
 
Join Date: Feb 2002
Location: Belgium
Timezone: GMT
Posts: 110
Default

I've played it some more recently, and:

Klies Bridge: mirror of Talon's Reach with a straight starting grid.

Qoron IV: mirror of Altima, but butchered beyond recognition. The entire second half (after the elevated banked corner) is gone, as is the initial chicane, and the crest has been flattened.

Sokana: mirror of Korodera, but much of the track has been removed. The part between the three bends after the starting line and the right hairpin leading into the tunnel is new, getting rid of some slow track with lots of kinks, a split and another elevated triple 90° section. Also, a mild chicane after the starting line has been removed and the starting line moved up, making room for the longer grid.

Dyroness: mirror of Karbonis; the only real change was the removal of the initial S-bend to make room for the longer starting grid and the pitlane. (By the way, unlike in 2097, I strongly suspect that the pitlane is in fact identical for each track)

Machaon II: mirror of Gare d'Europa, with one difference; the three bumps that grind you to a halt just before the jump have been replaced with a single bump that grinds you to a halt. I think the pitlane is less angular as well.

Terafumos: mirror of Silverstream! Too bad they neutered it. The layout is the same, but each of the three splits had one leg removed. Moreover, the second and third split kept the 'bad' leg and lost the 'good' one, making the track almost unrecognisable. Also, the 180°-90° double hairpin in the tunnel has been replaced with a single wide 90° corner, and the 90°-45° chicane at the end is now just a 45° bend, presumably to fit the starting grid.

(Then again, the starting grid had a kink on the original track in WO1. The '64 team must have been obsessed with straight starting grids and hated splits!)

Velocitar: woot, some original development. The only original development in the other tracks are the wide corners on Sokana and the ruination of Qoron IV. Needless to say, Velocitar sucks. They had to cheat with the AI to make it challenging, and you can exploit this by activating autopilot at the right time to receive a rocket boost.
Reply With Quote
  #5  
Old 17th October 2007, 08:23 PM
lunar's Avatar
lunar lunar is offline
Zone Pilot
 
Join Date: Mar 2002
Timezone: GMT
Posts: 2,625
Default

Good work!
Reply With Quote
  #6  
Old 17th December 2007, 09:14 PM
nakamura's Avatar
nakamura nakamura is offline
Venom Pilot
 
Join Date: Dec 2007
Location: Bournemouth
Timezone: GMT
Posts: 53
Default

I couldnt believe the lazyiness of this when i got the game years ago. I paid a fortune for it and was a crappy copy.
Reply With Quote
  #7  
Old 2nd March 2008, 10:46 PM
RJ O'Connell's Avatar
RJ O'Connell RJ O'Connell is offline
Zone Pilot
 
Join Date: Apr 2003
Location: Florence, AL, USA
Timezone: GMT-6
PSN ID: blinky77
Posts: 1,839
Default

I got it for a christmas present at age 9 and thought it was the most amazing piece of gaming for the N64.

My advice - stick with XL.
Reply With Quote
  #8  
Old 6th April 2008, 06:42 PM
Axel's Avatar
Axel Axel is offline
Extreme Pilot
 
Join Date: Dec 2004
Location: Calisto
Timezone: GMT
PSN ID: Axellink
Posts: 712
Default

I still love this game, the first game to bring me to the franchise so . I must admit though, for pure speeds, i have yet to encounter a Wipeout Tracks that works blissfully well in Phantom than Qoron IV.
Reply With Quote
  #9  
Old 6th December 2008, 01:53 AM
DawnFireDragoon's Avatar
DawnFireDragoon DawnFireDragoon is offline
Phantom Pilot
 
Join Date: May 2007
Timezone: GMT
Posts: 526
Default

i just picked up a copy of 64 in my quest to complete every wipeout fully. i never knew about the tracks been clones, but once you know (and if you know the wipeout series' tracks well enough) it's pretty obvious!!!

i guess it made the games development easier...but hey it still works, the different environments give these tracks their own look and feel.
Reply With Quote
  #10  
Old 6th December 2008, 04:24 AM
RJ O'Connell's Avatar
RJ O'Connell RJ O'Connell is offline
Zone Pilot
 
Join Date: Apr 2003
Location: Florence, AL, USA
Timezone: GMT-6
PSN ID: blinky77
Posts: 1,839
Default

I never recognised Qoron IV as an Altima VII remix at first. Qoron IV just feels too easy by comparison.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:22 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.