I use analogue stick anyway. Does pitch really make that much of a difference? I hadn't really noticed any beyond stopping you bouncing off the floor of the track when hitting a boost pad followed by a long sweeping curve with increasing gradient. Does it help with cornering hard? I.e. pitch up to try and bring the nose round more when sideways on.
I played campaigns 1-4 internal, but have had to switch to external view to see what I can do about my racing line, as I'm sure that is the problem.
I do sometimes have trouble hitting walls at rapier level - which is another frustration, as some corners, try as I might, I can't avoid them - the one that springs immediately to mind is that hard S-bend at the end of Ubermall just after the double boost pad.
Thanks for the input though