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Thread: Physics: the same for every track / game ?

  1. #1
    Join Date
    Sep 2009
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    keade
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    Default Physics: the same for every track / game ?

    Hi,

    Could anyone confirm whether the game use the same physics model for every track/game, or HD/Fury tracks play with HD/Fury physics and 2048 tracks play with 2048 physics ?
    I can't find that information online.

    Thanks !

  2. #2
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    chalovak
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    Default

    The latter. That's the reason why you can't use 2048 crafts on HD/Fury tracks and vice versa. Or so they say.

  3. #3
    nu9get Guest

    Default

    both games haves their own physics so no. when u play hd is hd, when u play 2048 is 2048

  4. #4
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    blackwiggle
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    Game Phyics are different for each game.
    Air brake sensitivity settings are GLOBAL, as in one setting effect all, and both types.......SO, I would suggest testing air brake setting with each change of craft speed, plus HD/FURY craft V's 2048 Craft.....could be HUGE difference on times

  5. #5
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    mannjon
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    Quote Originally Posted by blackwiggle View Post
    Game Phyics are different for each game.
    Air brake sensitivity settings are GLOBAL, as in one setting effect all, and both types.......SO, I would suggest testing air brake setting with each change of craft speed, plus HD/FURY craft V's 2048 Craft.....could be HUGE difference on times
    Yeah I had always wondered what the air brake sensitivity did. I also wondered why in HD there was a setting to reduce the throttle sensitivity. Does the airbrake sensitivity effect side shifts? I was under the impression they did.

  6. #6
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    keade
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    Default

    Thanks for the answer guys.
    I eventually got a PS4 and the game The physics in 2048 are definitely different indeed (even Feisar seem to have more weight and inertia).
    Last edited by Kaede; 14th June 2017 at 06:23 PM.

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