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Thread: Annoying things about WOHD that are not bugs

  1. #61
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    My Poor little AG SYS is a Ship Magnet. She gets pushed around by all you big bullies

  2. #62
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    Ok, it seems I misunderstood what DISRUPTOR meant.
    I thought he was saying that collisions online were fine and shouldn't be modified (which is a lie, they are most certainly not fine for anyone, thus my reaction.)
    He says that you can hit other ships to try and get them out of the way. Ok, that's something valid. However there are still problems with that in online races (In offline races it works) so it should still be slightly modified.
    All in all, it comes down to lag, because like I explained earlier the ships positions on your screen in online races does not necessarily represent the actual position of the players in the race. So there's the problem of trying to hit another player and actually hitting them.
    And then, there is the damage output, which is way too high. Sure, like DISRUPTOR said, you can deal lots of damage this way, but it is still incorrect compared to offline races where the damage dealt is much less, so this should be modified.
    Finally, there is the fact that steering out of such a lock is nearly impossible, I have tried this many times whenever it happened as many others no doubt, and it doesn't seem to work. This should also be modified as to be correct and just like in offline races where it is possible to steer away from other ships colliding with you.

    So sorry for the misunderstanding.

  3. #63
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    Quote Originally Posted by Darkdrium777 View Post
    ~~I thought he was saying that ~~~
    IIRC, did not DISRUPTOR state at the time of joining the WZ a non-maleness of identity?

  4. #64
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    I don't know... If that's the case I'm doubly sorry I guess...

  5. #65
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    Triply.

  6. #66
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    Gawd Lance, splitting hairs now are we?

  7. #67
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    No.

    `

  8. #68
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    Quote Originally Posted by Lance View Post
    `
    I see a split hair right there!

  9. #69
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    No, that was just a bug.

    -----

    I was a touch too subtle. A sometime failing of mine.

  10. #70
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    Waaaait, I think I got it.

    DarkdriumSorrySorrySorry

    That it?

  11. #71
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    No. But I think just possibly it would be good to return to topic.

    I am nothing if not enigmatic.

  12. #72
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    I have another small annoyance with WipEout. (Getting back on-topic), if you destroy another craft in WipEout by collision, leech-beam or any other "non-lethal" way (ie- drain the ships shield to [below] 0), you dont get points for a kill, but it most definitely counts towards your overall deaths. Not that I care, but its as if the stats pay no mind to a kill this way. Collisions and LB's are a couple of the many strategies in game.

  13. #73
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    Russian Translation is like... in cheap pirate russian edition... I hate it. It is so stupid. For example track Sol 2 was translated as Соль-2 (Salt-2) Thats stupid cos the track is powered with solar energy but not with the salt \

    SL do not translate proper nouns please... It looks very sad

  14. #74
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    I want to add the following remarks:

    a) Most of the respawn-walls are annoying while playing ZONE. For example,
    the respawn-walls placed next to the stepped-section on Syncopia are miss
    placed. Likewise, on Syncopia and on many other tracks (but not all), there
    are respawn-walls aligned with the edges of the track. On Syncopia it is
    virtually impossible to grind upon an edge and not getting respawned
    immediately. In general, most respawn-walls aren't even necessary in ZONE
    mode, most of them are too close to the track.

    b) The camera zooms out while getting into higher zones. While this is ok
    till zone 100 it becomes quite too much from 120 onwards. Same holds for
    the sensitivity of the airbrakes (they become too sensitive).

    c) The Zone Battle HUD is far too big.
    d) The Zone Battle AI crashes into one's craft for no reasons, esp. at start.
    e) There is a transparency issue with the Zone Barriers when they are arranged
    behind each other (they can't be differentiated).

    f) While being low of shield (in standard races) someone suddenly gets a
    quake. This happens quite too often and isn't any coincidence.

  15. #75
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    PS point f is BS and you know it. You just are looking for something to justify your constant deaths. Dont go below 15 HP. Problem solved. (PUN INTENDED)

    Thats just like saying "The Amount of rockets that hit me when someone is behind is absolutley unnerving! Fix rockets!"

    Also you stated to me "I barrell roll too much" Which furthers the point that its not the quake thats the problem.. its you.

    Now complaining about the SLOWDOWN is another story.
    Last edited by Vartazian; 27th September 2009 at 10:07 AM.

  16. #76
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    Im not sure if this is a bug or not...but it IS annoying as all hell. Ill start a race on 'elite' difficulty, finish first, only to get a 'skilled' trophy. This (seriously) has happened over 20 times...and is driving me absolutely nutz!!

  17. #77
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    @Vartazian: Dude, grow up. Point (f) is not about me nor about whether I get
    eliminated from a quake or not. You can read, can you? Well, I just simply
    said that there is a certain dependens in being low-of-shield and a quake as
    a pickup. You may likely never experience this as often, but if one is below
    15 or 10 at the end of a race, a quake is rather likely to happen. This happens
    quite often to me; about five times out of ten.

    I'm currently looking into whether there is also a shield-pickup / quake
    relation. It seems that when a quake is incoming the first or second item pad
    is, more likely, a shield. But I'm not sure about this, but I noticed this while
    trying to counter the incoming quake while being low of shield.

  18. #78
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    @problem solver

    to be honest i have noticed strange coicindences quite a lot in races..when i have weapons shot at me the first pad i fly over usaully has something useful to counter this..Is this deliberatly programmed into game or is it my imagination..who knows ..but it seems like it might happen...


    new annoying thing..i get hit by weapon and as soon as i slow i use a turbo boost to counter it... my speed picks up but then i slow down again from the effects of the weapon that hit me prior to turbo boost..thats so crappp.

  19. #79
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    respawning after hitting 5 mines then having to wait 10 years to get going again.

    Probably been mentioned but it still annoys me.

  20. #80
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    The camera zooming effect after going over a speed pad. This should be an option.

    The most annoying thing is that it makes me feel like I'm slowing down for a second. It must look better on a larger screen. Perhaps it will look incredible in 3D.

    As it stands now it's a pretty cheap effect for a Wipeout game. Speed pads in Fusion look classier by comparison, 2097 doubly so.

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