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Thread: What are your dream ideas for WipEout.

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  1. #1
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    I would love to see an HD remake of WipEout 2097 for the PS4. The same gameplay, but graphics at least as good as the screenshots of the fan made WipEout Deceit. And in order to make the game perfect, a real cockpit view and a F1 2012 style career. Actually I want the official simulation of the F-5000 League....
    F5000™:'97
    Last edited by WikEv_512; 10th July 2013 at 12:36 PM.

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    I want das career mode going through any timeline. Careeeeeeeeeeeeeeer.

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    Quote Originally Posted by WikEv_512 View Post
    I would love to see an HD remake of WipEout 2097 for the PS4. The same gameplay, but graphics at least as good as the screenshots of the fan made WipEout Deceit. And in order to make the game perfect, a real cockpit view and a F1 2012 style career. Actually I want the official simulation of the F-5000 League....
    F5000™:'97
    Oh man that's one of my most biggest wishes for a new WipEout game.

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    I really want to see something like Wip3out. I'm fascinated with that game.

    Same style, same tracks...

    I really need to get the SE version.

  5. #5
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    There's too many things I'd like to have in a WipEout game...but I suppose to start listing ideas...

    One such was something I did touch upon in the WipEout deciet thread... a game that would have taken place before the start of, or after the collapse of the F9000.

    I'm too aware that a LOT of people were and still hold a grudge against WipEout Fusion for more reasons than one.

    I'm only midly defensive of the game in spite of being yet to play it because it was a potental 'first' buy for the WipEout games...had I bought it then and been witness to the backlash...well to be frank I'm not sure how I would have reacted then apart from immaturity.

    Today, I see it as one more interesting chapter in the WipEout verse even if it's a controversal one. Deciet to my speculation seemed to be a game that in a sense would try to 'fix' fusion, being at an intersection between WipEout 3 and Fusion with the F8000 league.

    One hint I took was the posters giving some potental exposition of self-awarness of the inheriet corrpution within the racing league that was pointed out in Pure's backstory in regards to Fusion. Deciet to me would have been more of this, but beyond that would have been mere speculation till any comfirmation.

    If I had to guess, they might have gone step further compared to what we've seen in 2048, in that game, being aware of how it took place prior to the 1st WipEout, nods to the continuity were placed about be it the news feed on the various tracks, to other indications such as the logos for the teams, or the purposeful spelling of Piranha as Pir-hana. While it might have been either a mistake or some degree of self-awareness in Wip3out/Wipeout 3, it was very deliberate far as I can tell in 2048.

    It's almost as if to say the Piranha team in WipEout 3 being (once again) based in Brazil was the 'real' team even though they always were such even (or espeically) during the years of being in China, retcons notwithstanding.

    It could also be a chance to touch upon origins of teams that would have appeared in Fusion (Xios and EG-R) and teams that would appear much later down the line (such as Triakis or a team being a precursor to Mirage).

    One other idea would be... well a league or leagues after the FX350/400...with the teams from the past games making a return along with some new additions, or even returning teams that were ommited in past games.

    And well...I'll post more ideas in due time.

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    That's an interesting concept, kinda like WipEout meets Motorstorm Apacalypse and Fallout, I would of liked to see a complete WipEout game that remakes all the tracks from the first 3 games and the psp, including every ship/craft from every league completely detailed and HD like Gran Turismo 5, including the inside of the cockpit.

    However, I think more track DLC's (remade tracks from Pure and pulse) for WipEout HD would of been nice if SL was still here,

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    Quote Originally Posted by Synergy2048 View Post
    That's an interesting concept, kinda like WipEout meets Motorstorm Apacalypse and Fallout, I would of liked to see a complete WipEout game that remakes all the tracks from the first 3 games and the psp, including every ship/craft from every league completely detailed and HD like Gran Turismo 5, including the inside of the cockpit.

    However, I think more track DLC's (remade tracks from Pure and pulse) for WipEout HD would of been nice if SL was still here,

    That too... cause again, while I've only got the HD demo for the PS3, seeing that and Vineta K on Pure...as well as the other tracks from what videos I have seen, it's clear they (SL) didn't just copy/paste and upscale the tracks, they actually put effort into them in so many ways.

    It would be nice to a see some HD re-visualized takes on some classic tracks.

    Not to mention some whole new ones, a few ideas could be yet another lunar track, or even something in high earth-orbit. Or perhaps in a part of the world not covered, such as Africa (for Assegai for one) and while there was a track in Chile and Mexico, it would be something to try a track in Brazil (Piranha) or even a chance to revisit some old (timeline wise) locals such as Mega City, Nova State, and even some old Fusion locations.

    Just throwing that out there.

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    Not very original, but a remake of the first game. The soundtrack intact, but just the visuals improved a 100 fold. That, with an 8 player multiplayer, cross-play with Vita and PS3 / PS4, and we're good to go.

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    I know Wipeout is a series of arcade-style racing game that promote snap-reflex. But I'd like to have a AG racing simulator for once where crafts fly realistically, throwing it's weight around, braking and full damage simulation, parts malfunction and stuffs.
    But the thing is Wipeout universe is not realistic to begin with...

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    Quote Originally Posted by TypeProton View Post
    I know Wipeout is a series of arcade-style racing game that promote snap-reflex. But I'd like to have a AG racing simulator for once where crafts fly realistically, throwing it's weight around, braking and full damage simulation, parts malfunction and stuffs.
    But the thing is Wipeout universe is not realistic to begin with...
    But you didn´t know what could happen in future...
    And because of the fact,that you couldn´t know how such a craft would handle,you can´t say it´s unrealistic.

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    Looks like I have a better Idea for a WipEout game/ideas, consisting on threads I've posted. However, most of these ideas and elements are from other racing games like: GRID 1 & 2.

    Startup: At least how a career would start out, you first begin racing on amateur races in amateur leagues like the FX150, until you soon get notice by the current 12 teams you would want to race for. You create a pilot with first and last name, age, gender and nationality, either it's yourself or a character . After choosing your team, your pilot will stay with that team, but you can create another pilot for another team if you want. As for Single Race, you can race any team craft or track including speed class, but some stuff would have to be unlocked in Career.

    Ship Branding: Whatever team you've chosen, you can select pre-made livery for your craft with only the team colors to choose for any layer. Once done, you then select a squad or wingmen on this team for a random team-event on any track. you can soon race on your own entering events you want to race in, or continue with the pilot offers for a team squad.

    Race events: Like any racing game, you start on the slowest speed class (Vector) and compete in a first event in your career, same event layout like WipEout HD. The more races you win, the more races and events you unlock, including bonus, club, or historical events.
    Bonus or Hidden Races: The usual: Personal events where you have to beat a certain objective like Time Trial, Speed Lap, Zone, Detonator, etc.
    Club Events: Club events are when you race against pilots on your own team or against other pilots from another single team, there is usually a hotshot pilot in these races that may give you trouble or difficulty, depending on their skill for a certain race mode and can appear in regualar events.
    Historical Events: These are special events where you can relive the days of the F-thousand leagues including the A.G.R.C.. However you must buy a craft for these certain events, "yes, you earn money or points like in WipEout Fusion", but only AG-craft for the team you're in, so some teams will not have these special events, depending on which era they were founded.

    Ranking up/Upgrades: As you progress in your career, you earn more money or points to spend on upgrades for your craft, giving you access to higher speed class events. Winning more races will get you noticed by sponsors of the WipEout Universe or more made up ones (should be a thread). Whatever sponsor you've chosen, they will ask you to do a contract for any race you enter, whether being in the top 3, how far in the lead you're in, eliminations, etc. Whichever contract you complete, they will earn you more money/points.

    Completing a season: There comes a time when a season will pass, and you are given an offer to race in the FX World Championships. Entering these events will earn you more money, and increase your rankings higher on a leaderboard, whether pilot rankings of hundreds of individual pilots around the world, or increase your team ranking against the other 11 teams. Entering these races also means your're racing against the best pilots on the current rank you're in, and completing every race in an event will give you the opportunity, to go head to head with a hotshot pilot between the rank you're on, whether from another team or on your own.

    Teammates: further on the career, you will now hire 2 pilots for your own squad, slecting a pilot by their skills consisting on 4: Awareness, Aggression, Reaction, and Consistency by 0/10 skill points for each. In certain events, there are races that require a wingman/teammate and you can select which two you would like to race with you. You can fire/replace a pilot with better skills later on and depending on your rank.

    I don't want to keep this going, but if you know what I'm talking about, based on the GRID games or others by Codemasters, then those are my ideas for a WipEout game including the last post I made on this thread. Agree or not, I think it would be interesting.
    Last edited by Synergy2048; 27th July 2013 at 09:03 AM.

  12. #12
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    I think what would be cool would be a career mode where you sign a contract with a team at the beginning and once you have enough money, you can make your own team. You would be able to make your ship with different frames, brakes and engines. each part would have an affect on your craft like some frames would weigh more but be stronger, etc. Then you could customize the look of your ship with different fronts, rears, side panels, wings and cockpits. Then you would choose between a number of sponsor offers and change the color and put on stripes, flames and that sort of stuff. When you were done, you could take it to the test track to tune your ship. For instance, you could tune the engine to make it have more thrust but less top speed, or the other way around.

    I would also like longer tracks, pit lanes instead of absorbing, and a world championship career where there is a scoring system like wipeout fusion where every elimination would earn you 2 points and if you were eliminated, you would get 0. The higher you placed, the more points you'd get. At the end of the race series, the pilot with the most points would win and at the end of the year's championship, the pilot with the highest overall points won and became world champion.

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    The last thing is like a league in WipEout Fusion.

  14. #14
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    Quote Originally Posted by PureSpeed7 View Post
    I think what would be cool would be a career mode where you sign a contract with a team at the beginning and once you have enough money, you can make your own team. You would be able to make your ship with different frames, brakes and engines. each part would have an affect on your craft like some frames would weigh more but be stronger, etc. Then you could customize the look of your ship with different fronts, rears, side panels, wings and cockpits. Then you would choose between a number of sponsor offers and change the color and put on stripes, flames and that sort of stuff. When you were done, you could take it to the test track to tune your ship. For instance, you could tune the engine to make it have more thrust but less top speed, or the other way around.

    I would also like longer tracks, pit lanes instead of absorbing, and a world championship career where there is a scoring system like wipeout fusion where every elimination would earn you 2 points and if you were eliminated, you would get 0. The higher you placed, the more points you'd get. At the end of the race series, the pilot with the most points would win and at the end of the year's championship, the pilot with the highest overall points won and became world champion.
    Team formation sounds like a cool idea, but a pain in the ass in terms of actual implementation. No matter how many things you design or how extensive you make the logo/ship editor, you'll never truly get the team you really want. Especially when cosmetic items have associated stats; good stats that feel comfortable to you might make the ship you want to design look like a total shiteburger. (Before anyone tells me that I had more or less the same idea, it's easier to design parts that work with one body type and livery than with every imaginable one.) The sponsor offers actually sound like something that'd add a cool dimension to managing the way you race without intruding onto actual gameplay. I'd like to see that happen.

  15. #15
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    I actually meant only engines, brakes etc. would affect the performance. Fronts, rears, sides, and wings wouldn't, they would just be your preference on appearance.

    Fatal inertia is a wipeout style game I have and if you look at the customization, you'll see you have four ships to choose from, and you sort of build on that by choosing upgrades for it. That's what I mean. You'd choose a basic platform and build from there. Every platform would have different visual parts.

    Also, something that I think would be cool is something called autosculpt from some of the Need For Speed games. You pick a basic part like a bumper, and you can change the size of the vents and stuff. You make the part just how you want it. This would be cool for cosmetic parts.

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    Autosculpt also had an effect on the part. For example, a wide spoiler was more effective than a small one. Was awesome ^^

  17. #17
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    What a future WipEout could need, is more depth, background.

    A Story mode. Where the pilots and teams organize a world tournament (like in Tekken, Mortal Kombat or Street Fighter), racing in clearly-defined Earth nations/other planets.

    Otherwise, it just feels like a bland racing game. HD/Fury filled that hole with great graphics and gameplay, but a new episode would need an entertaining background.

    And the WipEout universe & history would be easy to build on.

    Edit: this Story mode could even host an Overworld, with interaction features & secrets.

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    A story mode would be great, or at least more depth into the games, like Fusion had, or the original WipEout.

  19. #19
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    Possibly an underground circuit O.o

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    Temtesh Bay Course 2 from WipEout Fusion did that and the less said about THAT course the better.

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