I'll have a go, but there's nothing I really hate outside of the first three on my list. The others are more things that bug me.
- The voices. Too disrupted and oh so clichéd - why does everybody have artificial vocal chords in the future? At least they're not pitch shifted, I suppose.
- The track intros that I have to skip every single frickin' ****ing time. I can do ten or more attempts at a time trial in a single session. That's ten or more skips of the track intros. I just re-started the event - I know where I am and I don't know why your voice is distorted, but it was annoying enough that I skipped you the very first time. So this Bud's for you, Mr emotionless faux-futuristic track intro announcer - in a game created in 2007 you dared to sound like the love child of Tina Turner and a Cylon from 1970's Battlestar Galactica. (For the love of zod can we have an option to turn these off entirely in WipEout HD like I begged for when we were making Pulse?)
- Barrel rolls. I still find these hit and miss - any track where there's more than one per lap I just find them gimmicky and frustrating. I'd agree they "extend the gameplay" due to the fact that missing one can waste an otherwise perfect TT session so you have to start again (and bask in the warm distorted voice of the track intro). Admittedly I hate them less than I hated them in Pure, but I still hate them. I wish Colin had been weak enough to take the £1000 bribe I offered him to take them out of Pulse.
- Weapons. There's too many of them - not in terms of amount, but in the volume of weapons fire during a race. I like that the AI ships seem to make more use of them, but I think the racing would be better if there were half the weapons pads on each track.
- There are a number of issues with the website, such as the lack of navigation of the rankings on the PSP and pages that look a mess on both PSP & PS3. (hey, if I'm going to critique other people's work I can at least do my own!)
- Respawns are still a bit random. Last night I came off the track during a time trial and respawned further up the track than I had been. Cant remember which track, though. I prefered the "emergency autopilot engaged" idea, where the ship brings itself back to the track in a similar way to WipEout 3 but without the wuss wagon.
- Going up to go down in track select catches me out every time and it does my head in. Especially when you go up to go up in number on the grid selection screen.
- The order of the teams makes no sense to me. I understand that Colin didn't want to have FEISAR first because it would make it seem like the 'tard ship, but alphabetical order wouldn't have hurt any of the teams and would have been more intuitive.
- Erm... the Team Allegiance thing made me feel guilty about defecting from AG-Systems to Qirex, then from Qirex to EG-X. I know I pushed for this to be in the game and the website... but I guilt trip easily. Possibly not a fault of the game.
- erm... running out of steam here. Ah! Lack of a downloadable version - my Pure UMD fell to bits on me and I'd rather have an e-distribution version of the game on my memory stick than a UMD version that might break. Again, possibly not a fault of the game.
That's all I have.... but then again, I haven't opened Outpost 7 yet.
Oh - I have to add that I haven't had a single freeze yet. I'm on FW 2.8 and I've made quite heavy use of the online component with regard to the web integration. Haven't tried photo mode or multiplayer yet, though.