Results 1 to 20 of 131

Thread: wipEout-- adrenalin rush

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Join Date
    May 2006
    Timezone
    GMT -5
    Posts
    3

    Default

    Very impressive work!

  2. #2
    Join Date
    Mar 2002
    Location
    Le Havre. FFF team base
    Timezone
    GMT + 1
    PSN ID
    Asayyeah -OFW-
    Posts
    4,006

    Default

    Tora as i told you before , this is just brilliant like Stin said above : i ve never seen that before : the details, the texture, the design of that hybrid AG/Piranha.
    Studio Liverpool should have a look on this and hey! why not sending your CV to them when your studies will be finished for a next wipeout.
    I'd be proud to fly with your AGP one day

    Keep us dreaming dude

  3. #3
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

    Default

    This is absolutely amazing, Tora! You sure would be a great addition to the team working on the next w'o''!

  4. #4
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

    Default

    Thanks to everyone for their kind words. While the first texturing results came out pretty nice, please bear in mind that this whole project is HUGE and it will definitely take me a few months to finish this one.
    On the other hand I want to create a cinematic in a quality never seen before in a wipEout game. The rendering of this animation will most likely keep my computer busy for at least a month 24/7...
    here is a another little appetizer for you. The station you see on the left is an element which wasnt there in the originnal, think of it as a energy supply or fuel cycle device. One of the three drones is hovering over to this station, active it by interacting with the monitors and thus initializing the startup sequence. The station is build in a way that it lifts its upper part up a bit and then rotates to the left in a parking position.
    (note: texture on the station is unfinished)

    station

  5. #5
    Join Date
    Feb 2004
    Location
    Germany
    Timezone
    GMT + 1
    PSN ID
    sausehuhn
    Posts
    3,329

    Default

    *Images cooperation with Sumi*



    Btw: has anybody seen him?

  6. #6
    Join Date
    May 2006
    Location
    Heerhugowaard, The Netherlands
    Timezone
    GMT + 1
    Posts
    2,243

    Default

    Tora this is superb !!! Can't wait to see more. I hope there are more people like you so there will be more Wipeout titles to come. And then i am more than happy to pay for it!!

  7. #7
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

    Default

    thanks a lot mates!

    I decided to add a Feisar and a Quirex ship to fill up the starting grid and I need 3 different ships to crush through the wall like in the original.
    Feisar ship is already in the works, Quirex will follow.
    Unfourtunately I only have a few hours spare this week, so updates might come slowly.

  8. #8
    Join Date
    Nov 2005
    Location
    upstate New York, USA
    PSN ID
    q_dmc12
    Posts
    1,716

    Thumbs up Woooow!

    Holy Sh!t, those textures are awsome - I'm really jealous

    You Rock!
    Last edited by q_dmc12; 2nd June 2006 at 06:06 AM.

  9. #9
    Join Date
    May 2006
    Location
    Germany
    Posts
    58

    Default

    Back to work.
    here is Qirex [R&D]. Feisar will be finished soon.


    Qirex

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •