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Thread: 2097 vs XL on modded PAL Playstation

  1. #21
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    Another part of the reason for xl looking slower is the modded psx/pal tv combo thingy will make the game slower so it runs correctly on the pal tv. How do I know this? My pal/ntsc combo tv looks slower for xl than running it on a ntsc only tv. The appearance of the track is "shortened" and "thinned" as well.

  2. #22
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    ZOOLANDER:the modded psx/pal tv combo thingy will make the game slower
    You could test that with a simple watch. If one minute after the start of the race the in-game timer show 50 sec, then the game is indeed running slower. Otherwise, it might just be the different screen that's killing the sense of speed.
    Last edited by etherdrive; 30th July 2006 at 09:07 AM.

  3. #23
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    Quote Originally Posted by Dimension
    I cut under 15 secs now [14.8] and upped my race time half a second too, still much to be done but the quality british *BEEF* has been put in the french toast sandwich, Yum!
    Not sure about the quality of your UK roastbeef but absolutely convinced by your 14.8 . EDIT after checking the tables 14.7 now !! congrats
    Not many of us has broken that barrier. Cheers mate awesome lap you do.

    Quote Originally Posted by Dimension
    I noticed on the first lap of the race, after the second turbo pad of the track, going uphill, Arnaud continued to accelerate beyond 344/347
    True i can reach 350 and a little more only by hitting quickly on airbrakes and pointing my nose down going uphill. for example just after the 2nd boostpad i turn right and hit several time quickly as i can the right airbrake. You can use this technique 'till 420/430 it works well when you just hit a wall and want to recover your speed faster
    As for crossing on blue pads gives you extra speed when you hit fast the correct airbrake,.
    Last edited by Asayyeah; 1st January 2006 at 03:19 PM.

  4. #24
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    .
    Arnaud: you hitting airbrake, nose down while going uphill and hitting airbrake multiple times as fast as you can?
    sheesh, i can't do that. no wOnder you can beat me!

    ---------

    AL said ''the modded psx/pal tv combo thingy will make the game slower so it runs correctly on the pal tv. How do I know this? My pal/ntsc combo tv looks slower for xl than running it on a ntsc only tv.''

    does that have any real effect on how long a player has to react? does it make control easier or harder? i thought the modded combos were supposed to be essentially equal to each other and allow direct competitions for times between players in different countries. it would be a pity if that weren't the case.
    .

  5. #25
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    Lance : you also need to close your eyes when you do that if you want to go faster
    The powaa' is in you !!

    "it would be a pity if that weren't the case."
    Agree with you , if there's a too much difference between regular times and those ( included mine) who runs XL on a modded pal ps, we could erase our time ... even it would be hard for me to do it , sniiff

  6. #26
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    yeah, i had thought that question was all settled and it made no difference, which is exactly what i want, but comments by Al and etherdrive cast doubt on that.

    maybe even if there is a difference in how much time you have to react, that it just wouldn't be all that significant. certainly not as significant as the speed jump between classes. but still a slight advantage for somebody, perhaps.

    Ben and i used to race each other's times with him on native 2097 and me on native XL, and there didn't seem to be that much difference, at least on Talon's Reach and Sagar-matha

  7. #27
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    this really messes with your mind, but the way I see it there are three possibilities for a modded pal playstation playing XL:

    1: that it slows down the whole game including the clock. Although 400kph would cover the same amount of track in the same time, in modded and native XL, in this case players on a modded playstation would have an advantage, due to their playing on a slowed down time, and having longer to react as Lance says.

    2: that it slows down the framerate to make it display properly, but it takes its timing clock from somewhere else, somehow, and the game clock still runs at a true speed. In this case the players on modded playstations would be at a disadvantage. All other factors being equal, they wouldn`t cover as much track per second as players playing native XL.

    3: That it runs everything at the correct speed, but how can this be the case if it has to slow it down to make it display properly on a Pal format only television?

    Number 1 seems by far the most likely, but it seems it would be easy to test by just timing the in-game clock against a real world clock as etherdrive suggests. If 60 seconds real world is less seconds in XL on a modded Pal PSX, then it`s number 1. If 60 seconds remains 60 seconds, then it`s probably number 2.

    Or I`m completely wrong, and all the christmas port and blue cheese sessions have rotted my brain.

    Also it doesn`t necessarily answer what happens when you do the disc swap trick, does it? I`m confused.

    @ Arnaud - I always meant to ask how you got that speed up the hill, but never got round to it. I thought I tried everything and was putting it down to voodoo black magic, but I never thought of repeatedly whacking the right airbrake - clearly I lack imagination!


    @Dimension - forgot to say: great time!

  8. #28
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    Cheers Lunar And Arnaud, that sounds like a pretty crazy strategy: Won't ask how you figured out that would happen lol, but whatever it is you're doing it's pretty ****ing amazing, I managed to clock as fast as a 1:16.3 but over a race distance I'm clocking lap times similar to Mano's video, constant 15.0/1s and only occasional 14.8/9s, have noticed a few little features of TR though. Like I noticed at the top of the first hill (after your repeated right airbrake tapping bit,) when the track jigs right, when pitching forwards, if you scrape down the wall after the jig right (just before pitching back to launch right off the hilltop) you can wall scrape there as fast as 380 at best which I find most helpful in clocking 16.4 sec opening laps (gotta get a jump on you (arnaud) somewhere) also i dunno if anyone's noticed, but the drop after that hill: I found that tilting my ship a bit more back level before landing helps me not bottom out (though it's V.Hard to do,) must be to do with the actual wings of your ship bottoming out there.

    Oh and on topic, I dunno much about the frame rate differences and such between regions, but if there's some unintentional 'cheating' (no offence to the cheaters in the back ) going on, even something small, I'd say clear the modded times, i'd be unimpressed if it were happening t'other way round. With something as precise as WO TTing just little bugs could make all the difference. Anyway, if anyone's got both (unlikely,) it would be interestign to see how much difference in max lock and deadzone they would use, might give a hint as to any steering discrepancies. Anyway, there's my $0.02 coming up shy again, next question!

    Edit: Alright Arnaud, that right airbrake tap technique seems to work alright, guess it's not black magic =) Oh and, I know I look like a real little poopoo head for asking this, but how did you guys get around misinterpreting the s-bend into the tunnel, whenever I manage to get through there without braking too hard on the pad, I turn in to sharp and hit the left hand side; it's like a natural reaction I can't shake
    Last edited by Dimension; 5th January 2006 at 02:36 PM.

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