Results 1 to 17 of 17

Thread: Wipeout 2048 Beginners Tutorial

  1. #1
    Join Date
    Apr 2002
    Location
    London, UK
    PSN ID
    Hellfire_WZ
    Posts
    3,264

    Default Wipeout 2048 Beginners Tutorial

    It's done! My first video in a couple of years and one I've wanted to do for ages. Without a reliable means of recording good quality stuff from the Vita I had to let this video pass me by, but now the Omega Collection is out I could finally put together a beginners guide to Wipeout 2048. Have a look below


  2. #2
    Join Date
    Oct 2006
    Location
    Hobart
    Posts
    565

    Default

    You rock! Will share in the French community.

  3. #3
    Join Date
    Nov 2012
    Location
    Perth, Australia
    Timezone
    GMT + 8
    PSN ID
    Ace3000_42
    Posts
    1,114

    Default

    Great video! I found myself watching it despite the fact that I know the ins and outs of it XD

  4. #4

    Default

    Excellent video. Found it very useful. Thanks Hellfire_WZ!!!!

  5. #5
    Join Date
    Feb 2012
    Location
    Edinburgh, Scotland
    PSN ID
    Knux_Chaotix
    Posts
    712

    Default

    Im proper dire at 2048, so this is amazingly useful. Fantastic work as always ^_^

  6. #6

    Default

    I never played Vita version of 2048 before Omega Collection, so this tutorial is really helpful on getting into it.

  7. #7
    Join Date
    May 2017
    Location
    uk
    PSN ID
    WipEout_F7200
    Posts
    57

    Default

    No wonder i never got good times and spent time & time again trying to beat the high scores... feel like a numpty for advoiding the sides.

  8. #8
    Join Date
    Sep 2005
    Location
    Newcastle / Ballymoney
    PSN ID
    JamboGT
    Posts
    163

    Default

    So after completing all the events in 2048, what is the most efficient method for gaining XP? Need to get that level 50 trophy!

  9. #9
    Join Date
    Apr 2002
    Location
    London, UK
    PSN ID
    Hellfire_WZ
    Posts
    3,264

  10. #10
    Join Date
    Sep 2005
    Location
    Newcastle / Ballymoney
    PSN ID
    JamboGT
    Posts
    163

    Default

    Thanks

    Apparently I am blind!

  11. #11
    Join Date
    May 2017
    Location
    Canada
    Timezone
    GMT -5
    PSN ID
    aerobie2
    Posts
    43

    Default

    This is awesome! Thank you! Are you going to do additional videos for each 2048 track like you did for HD? That would be an invaluable resource.

  12. #12
    Join Date
    Jun 2017
    Location
    Honolulu, Hawaii
    Timezone
    GMT -10
    PSN ID
    Riamusama
    Posts
    24

    Default

    Quote Originally Posted by Hellfire_WZ View Post
    It's done! My first video in a couple of years and one I've wanted to do for ages. Without a reliable means of recording good quality stuff from the Vita I had to let this video pass me by, but now the Omega Collection is out I could finally put together a beginners guide to Wipeout 2048. Have a look below

    I watched this one the the other day after picking up the Omega Collection. I never owned a Vita, so I think it might just be the only WipEout I never played before. I also subscribed to your channel after watching this one, and noticing your rather impressive collection of WipEout videos.

    While I have been playing the WipEout series since 1995, 2048 has been the toughest of the lot for me to master. So, thank you for taking the time to put this tutorial together.

  13. #13
    Join Date
    Feb 2017
    Location
    Ireland
    PSN ID
    scalliano
    Posts
    32

    Default

    It was actually through your YT channel that I discovered these boards. I've always enjoyed your videos and this one is no exception, even though I'm no stranger to 2048.

  14. #14
    Join Date
    Mar 2009
    Location
    Paris - France
    Timezone
    GMT + 1
    PSN ID
    Temet79
    Posts
    856

    Default

    Great vid Hellman, even the old wolf that I am learnt a few things

  15. #15
    Join Date
    Jun 2014
    Location
    Manila, PH
    Timezone
    GMT + 8
    PSN ID
    GBalao888
    Posts
    49

    Default

    Others should know a detailed guide of the weapons damage factor for all ships work in Combat mode, so here it is:

    AG Systems Speed:
    Firepower stat: C (60)

    (against itself):
    Missile- 18%
    Rockets- 12%
    Cannon- 27% (full clip)
    Plasma- 48%
    Quake- 18%
    Mines- 6% (18% for all three mines)

    (against Auricom Fighter):
    Missile- 16%
    Rockets- 10%
    Cannon- 23% (full clip)
    Plasma- 41%
    Quake- 16%
    Mines- 5% (15% for all three mines)

    AG Systems Fighter:
    Firepower stat: B- (70)

    (against AG Systems Speed):
    Missile- 19%
    Rockets- 12.66% (38% for all three rockets)
    Cannon- 28% (full clip)
    Plasma- 51%
    Quake- 19%
    Bomb- 22%

    (against Auricom Fighter)
    Missile- 16%
    Rockets- 10.66% (32% for all three rockets)
    Cannon- 24% (full clip)
    Plasma- 44%
    Quake- 16%
    Bomb- 19%

    AG Systems Agility:
    Firepower stat: C (60)

    (against AG Systems Speed):
    Missile- 18%
    Rockets- 12% (24% for all two rockets)
    Cannon- 27% (full clip)
    Plasma- 48%
    Quake- 18%
    Mines- 6% (24% for all four mines)

    (against Auricom Fighter):
    Missile- 16%
    Rockets- 10% (20% for all two rockets)
    Cannon- 23% (full clip)
    Plasma- 41%
    Quake- 16%
    Mines- 5% (20% for all four mines)

    AG Systems Prototype:
    Firepower stat: C (60)

    (against AG Systems Speed):
    Missile- 18%
    Rockets- 12% per rocket (24% for all two rockets)
    Cannon- 26% (full clip)
    Plasma- 48%
    Quake- 18%
    Mines- 6% (24% for all four mines)

    (against Auricom Fighter):
    Missile- 16%
    Rockets- 10% (20% for all two rockets)
    Cannon- 23% (full clip)
    Plasma- 41%
    Quake- 16%
    Mines- 5% (20% for all four mines)

    F.E.I.S.A.R. Speed:
    Firepower stat: C (60)

    (against AG Systems Speed):
    Missile- 18%
    Rockets- 12%
    Cannon- 27% (full clip)
    Plasma- 48%
    Mines- 6% (18% for all three mines)
    Firepower stat: C (60)

    (against Auricom Fighter):
    Missile- 16%
    Rockets- 10%
    Cannon- 23% (full clip)
    Plasma- 41%
    Mines- 5% (15% for all three mines)

    F.E.I.S.A.R. Fighter:
    Firepower stat: B (80)

    (against AG Systems Speed):
    Missile- 20%
    Rockets- 13.66% (41% for all three rockets)
    Cannon- 30%
    Plasma- 54%
    Quake- 20%
    Bomb- 24%

    (against Auricom Fighter)
    Missile- 17%
    Rockets- 11.33% (34% for all three rockets)
    Cannon- 26% (full clip)
    Plasma- 46%
    Quake- 17%
    Bomb- 21%

    F.E.I.S.A.R. Agility:
    Firepower stat: B- (70)

    (against AG Systems Speed):
    Missile- 19%
    Rockets- 12.66% (25.32% for all two rockets)
    Cannon- 28% (full clip)
    Plasma- 51%
    Quake- 19%
    Mines- 6.25% (25% for all four mines)

    (against Auricom Fighter)
    Missile- 16%
    Rockets- 10.66% (21% for all two rockets)
    Cannon- 24% (full clip)
    Plasma- 44%
    Quake- 16%
    Mines- 5.25% (21% for all four mines)

    F.E.I.S.A.R. Prototype:
    Firepower stat: C (60)

    (against AG Systems Speed):
    Missile- 18%
    Rockets- 12%
    Cannon- 27% (full clip)
    Plasma- 48%
    Mines- 6% (18% for all three mines)

    (against Auricom Fighter):
    Missile- 16%
    Rockets- 10%
    Cannon- 23% (full clip)
    Plasma- 41%
    Mines- 5% (15% for all three mines)

    Qirex Speed:
    Firepower stat: B (80)

    (against AG Systems Speed):
    Missile- 20%
    Rockets- 13.66%
    Cannon- 30% (full clip)
    Plasma- 54%
    Mines- 6.66% (20% for all three mines)

    (against Auricom Fighter)
    Missile- 17%
    Rockets- 11.33%
    Cannon- 26% (full clip)
    Plasma- 46%
    Mines- 5.66% (17% for all three mines)

    Qirex Fighter:
    Firepower stat: A (100)

    (against AG Systems Speed):
    Missile- 22%
    Rockets- 15% (45% for all three rockets)
    Cannon- 34% (full clip)
    Plasma- 60%
    Quake- 22%
    Bomb- 26%

    (against Auricom Fighter):
    Missile- 19%
    Rockets- 13% (39% for all three rockets)
    Cannon- 29% (full clip)
    Plasma- 51%
    Quake- 19%
    Bomb- 23%

    Qirex Agility:
    Firepower stat: A- (90)

    (against AG Systems Speed):
    Missile- 21%
    Rockets- 14.33 (28.66% for all two rockets)
    Cannon- 32%
    Plasma- 57%
    Quake- 21%
    Mines- 7% (28% for all four mines)

    (against Auricom Fighter):
    Missile- 18%
    Rockets- 12% (24% for all two rockets)
    Cannon- 27% (full clip)
    Plasma- 49%
    Quake- 18%
    Mines- 6% (24% for all four mines)

    Auricom Speed:
    Firepower: B- (70)

    (against AG Systems Speed):
    Missile- 19%
    Rockets- 12.66%
    Cannon- 28%
    Plasma- 51%
    Mines- 6.25% (18.75 for all three mines)

    (against Auricom Fighter):
    Missile- 16%
    Rockets- 10.66%
    Cannon- 24% (full clip)
    Plasma- 44%
    Mines- 5.25% (15.75% for all three mines)

    Auricom Fighter:
    Firepower: A- (90)

    (against AG Systems Speed):
    Missile- 21%
    Rockets- 14.33% (43% for all three rockets)
    Cannon- 32% (full clip)
    Plasma- 57%
    Quake- 21%

    (against itself):
    Missile- 18%
    Rockets- 12% (36% for all three rockets)
    Cannon- 27% (full clip)
    Plasma- 49%
    Quake- 18%
    Bomb- 21%

    Auricom Agility:
    Firepower: B (80)

    Missile- 20%
    Rockets- 13.66% (27.32% for all two rockets)
    Cannon- 30%
    Plasma- 54%
    Quake- 20%
    Mines- 6.75% (27% for all four mines)

    (against Auricom Fighter)
    Missile- 17%
    Rockets- 11.33%
    Cannon- 26% (full clip)
    Quake- 17%
    Plasma- 46%
    Mines- 5.66% (23% for all four mines)

    Auricom Prototype:
    Firepower stat: A- (90)

    (against AG Systems Speed):
    Missile- 21%
    Rockets- 14.33% (43% for all three rockets)
    Cannon- 32% (full clip)
    Plasma- 57%
    Quake- 21%

    (against Auricom Fighter)
    Missile- 18%
    Rockets- 12% (36% for all three rockets)
    Cannon- 27% (full clip)
    Plasma- 49%
    Quake- 18%

    Pir-hana Speed:
    Firepower: B- (70)

    (against AG Systems Speed):
    Missile- 19%
    Rockets- 12.66%
    Cannon- 28%
    Plasma- 51%
    Mines- 6.25% (18.75 for all three mines)

    (against Auricom Fighter):
    Missile- 16%
    Rockets- 10.66%
    Cannon- 24% (full clip)
    Plasma- 44%
    Mines- 5.25% (15.75% for all three mines)

    Pir-hana Fighter:
    Firepower stat: A- (90)

    (against AG Systems Speed):
    Missile- 21%
    Rockets- 14.33% (43% for all three rockets)
    Cannon- 32% (full clip)
    Plasma- 57%
    Quake- 21%

    (against Auricom Fighter)
    Missile- 18%
    Rockets- 12% (36% for all three rockets)
    Cannon- 27% (full clip)
    Plasma- 49%
    Quake- 18%
    Bomb- 21%

    Pir-hana Agility:
    Firepower: B (80)

    (against AG Systems Speed):
    Missile- 20%
    Rockets- 13.66% (27.32% for all two rockets)
    Cannon- 30%
    Plasma- 54%
    Quake- 20%
    Mines- 6.75% (27% for all four mines)

    (against Auricom Fighter)
    Missile- 17%
    Rockets- 11.33% (22.66% for all three rockets)
    Cannon- 26% (full clip)
    Plasma- 46%
    Quake- 17%
    Mines- 5.66% (23% for all four mines)

    Pir-hana Prototype:
    Firepower: B- (70)

    (against AG Systems Speed):
    Missile- 19%
    Rockets- 12.66%
    Cannon- 28%
    Plasma- 51%
    Mines- 6.25% (18.75 for all three mines)

    (against Auricom Fighter):
    Missile- 16%
    Rockets- 10.66%
    Cannon- 24% (full clip)
    Plasma- 44%
    Mines- 5.25% (15.75% for all three mines)

  16. #16
    Join Date
    Apr 2002
    Location
    London, UK
    PSN ID
    Hellfire_WZ
    Posts
    3,264

    Default

    Very interesting! Maybe I should have done that section in Combat mode as there's a much more noticeable difference between the ships

  17. #17
    Join Date
    Jun 2014
    Location
    Manila, PH
    Timezone
    GMT + 8
    PSN ID
    GBalao888
    Posts
    49

    Default

    A few more hidden secrets that I discovered were about the prototype ships.

    Both the F.E.I.S.A.R. and AG Systems prototype ships share the same firepower at C (60).

    The Qirex Prototype shares the same durability as the Auricom Fighter, which means it has the strongest shielding in the game, with a Health rating of 100.

    The Auricom Prototype is actually as durable as the AG Systems Agility and the Qirex Speed with a Health rating of C- (50) (one hit from a Plasma would cause similar damage to how it would be like in either the two ships), and the only reason why others would think is a tough craft is because of its regenerating shield energy and the fact that it won't get slowed down or shifted off by any impacts and/or collisions. It also has similar firepower to the original Auricom Fighter and because of the handling, we can assume the handling is similar to the Pir-hana Fighter with a Handling rating of E (30).

    The Pir-hana Prototype has a similar durability to the AG Systems Speed due to the lighter figure (one hit from a missile towards the Pir-hana Prototype produces similar damage to how it would do to the AG Systems Speed), with a Health rating of E (30) and similar firepower to the original Pir-hana Speed at B- (70).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •