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21st November 2016, 12:03 PM
#2
1] To be completely honest with you I never actively noticed/cared for this feature in Wipeout, but given the team events I think what you're suggesting is a good idea, although instead of intensity of friend/foe, just make either one indicator for the nearest ship, color coded as friend/foe, or several small arrows color coded as friend/foe for the nearest like 3,4 ships.
2] This is a hard one. From personal experience, a good bunch of people will just ignore the tutorials unless it's forced onto them, in which case they'll pay little attention to the instructions. I used to think in-race tutorials were a good thing. Turns out people get seriously confused, so I now think the Ace Combat 5 approach is better: specific scenarios where a game mechanic (moving, braking, turning, overtaking, using items, etc) is needed, and as you progress through the tutorial scenarios, they'll stack more of your knowledge so far, until the last tutorial scenario that puts everything into play, in this case it could be a whole race.
Last edited by Xpand; 21st November 2016 at 12:12 PM.
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