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25th June 2016, 03:02 AM
#23
All good points Wiggle. I think with the right game and with the right community ( <3 u guys! ) IT could work. But that brings up a new set of problems. For instance, what happens if the right game is produced, the community is in support, and we get another 2048. Don't get me wrong, I loved that game! I keep my Vita around for that and streaming PS4 games to it. But at the same time, it just didn't have the wow factor HD had. A game that truly sought to bridge console gaps would have to not only excel in an online experience, but it would have to be a stellar game too. Also consider the type of fanbase out there:
> I BOUGHT a PS3 JUST for WOHD. That was my reason, and my only reason at the time. I BOUGHT my PS4 however due to FO4. So while it would make a huge impact on console driven sales for PS4, it wouldn't at all for Xbones or even Wii U/NX (most die hard Nintendo fans likely would boycott it because it wasn't a next gen F-Zero, and a lot of Xbone/Microsoft fans wouldn't even know what it was). To its credit, PC owners would probably bite because it could be a steam release, same would go for the people that actually bought a Steam Console, though they probably don't have any money left cuz those are expensive.
> So to attract people to a game like that, it would have to generate appeal to people strongly Nintendorized, or people that have never had the experience. Honestly, I have always thought of WO to be a niche game, and that isn't what developers want to use as a flagship multi-platform release.
> To take it one step further, it would be nice to see it in VR. At the same time, no one is going to spend all that money for a niche game.
Ok, moving forward though, there may be a silver lining. Doom. A little known fact about Microsoft is that Gates tried numerous times to buy id software. Why? Because he realized that the future of PC gaming was going the way that Doom had opened up the market. When id turned him down, he agreed to work with id software to make a port for Windows that didn't require going through a dos command prompt. However it was largely due to the fact that at the time, Doom was OUTSELLING his operating system. Despite decent sales, I doubt Gates would see the same opportunity for a WO release.
Even if you could get the console companies onboard, as blackwiggle has already pointed out, there would have to be some type of standardization. As a PC Gamer myself, I would want to run the game to its max potential, and with a good enough build, I do think that a PC would have a decisive advantage especially with all the nuance differences in the way games connect to various online servers. It could be done, but it would be hard to standardize without massive amounts of resources spent on a 3rd Party server. Think about it, would people want to play an Xbone game online if it came from a Sony server? How would one even (and this is a Cipher question really) go about doing something like that to ensure an equal and balanced online experience?
I'm all for the idea of modernizing online play. I really am. I would like to see PC exclusives (like Starcraft) even make it to a Console despite the difficulty that would come along with an inferior UX on the console due to having to use a PS4 controller (and yes I realize that you can always use a mouse and keyboard, but who would pay additional money to play just one game?) On that note, maybe one solution is to use a server similar to Battlenet (which I hate) for games meant to be played cross-console. It might at least be a start in ensuring the same experience across the board.
[Edit] I just remember that N64 DID have a crappy version of WO. I think at that point Pygnosis owned the rights? I can't remember how that was actually licensed.
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