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Thread: Wipeout Design Document

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  1. #1
    Join Date
    Nov 2012
    Location
    Perth, Australia
    Timezone
    GMT + 8
    PSN ID
    Ace3000_42
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    1,114

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    Huh, so there was a Vector class and 15 tracks planned. This is all very interesting!

    And also The Prodigy, who, like Vector class, wouldn't be in a WipEout game until 2097

  2. #2
    Join Date
    Jan 2015
    Location
    Alberta, Canada
    Timezone
    GMT -7
    PSN ID
    Yoshi1996
    Posts
    166

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    Hot damn! That originally planned OST! I went and listened to some of those tracks and man... WipEout could have had an amazing soundtrack...

    Those planned voice bites are pretty interesting. Voice alerts for when weapons are picked up like in Wip3out, Fusion, and 2048! Also voice overs for the lap counter, unique "watch your tail" messages for missile locks. It might have annoyed some, but I like the idea, makes the game sound more arcadey and reminds me of RUSH 2049.

    Lastly... 15 planned tracks? And theres 15 tracks in total amongst WipEout and 2097? The first was to be industrial themed Like Talon's Reach was in 2097? Hmmm...

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