You and me right now mister! i'll kick your bloody icaras ass back to the sun
And yeah you can sideshift mid air, since my controller went derp (it sideshifts when simply holding the air brakes) i've noticed it tremendously, especially on sol reverse, that 1 corner where you perform a roll, in phantomyou go air bron, but have to hold the air brake to keep a nice line, but my controller sideshifts in mid air from time to time there, sending me into the wall or off the track, it's so annoying
Yeah, I like the way the ship anchors to the track in Zone, it makes the mode much easier to fly.
And I wouldn't be surprised one bit to see a Goteki beat an Icaras, they are both very high quality ships, but the Harimau is left in our thruster trails.
I would be glad to see you try, Cipher, there's too much rural land over here for you to ever get close, especially in a Harimau! An Icaras would do well for our straight-line roads over here.
Death to the Harimau! *Spray paints Cipher's Harimaus pink, green, and red*
*flies away in panic*
Did you know that the roof in Syncopia after the open jumps is not really an object (you can go through it)?
Also did you know that the Icaras is the "bounciest" craft of all (it can bounce a lot after landing), making it ideal for doing another BR after it lands?
lol, icaras is one of the more unblanced fellas in wipeout, i still don't understand why it has a 100speed as ewell as piranha, ica excells it in every way(except shield,but that's irrelevant because absorbing fixes that), so iunno
anyway, you guys will chirp differently if harimau wins equilibri ^^
Cipher
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lol, icaras is one of the more unblanced fellas in wipeout, i still don't understand why it has a 100speed as ewell as piranha, ica excells it in every way(except shield,but that's irrelevant because absorbing fixes that), so iunno
anyway, you guys will chirp differently if harimau wins equilibri ^^
In the 4 Zone tracks, there is an extra color scheme for Supersonic speed class. You can see it while you play Zone battle on any of those tracks.
After you boost while being on the Supersonic color scheme, you'll see the alternative one, and if you boost again, it'll revert back to Sub-Venom's.
Probably this combination of colors might be the original scheme planned for those Zone tracks, but it was dropped for the golden tones we see nowadays. However, they might forgot to remove the previous one, hence that double color scheme for the same speed class we see while playing Zone battle if we boost a lot.
Did you know that if you play a reversed track in zone mode then go back in the menu and play one of the four zone tracks, the "music equalizers sheme" will be different ?
I think he's referring to the color schemes and the sequence in which they change, which does differ between regular fwd, regular rev, and Zone-only tracks.
Did you know that the Elite AI will only absorb if they're about at 30 or less shield energy? They will also absorb forward-firing weapons hesitantly if they're in the lead.
Did you know that the AI ships in WipEout HD can barrel roll? It's quite rare to see AI roll in HD (or Pure or Pulse, for that matter), but it happens quite often in 2048, I would say about 40% of jumps are rolled on by the AI.
Last edited by DDD113; 3rd January 2014 at 03:55 AM.