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Thread: SSGX development - Official Art (large images)

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  1. #1
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    Ok I took what you said into consideration and made this mockup instead:
    session-complete_v2.png
    The idea behind this is that the most important element on each screen should also be the most prominent. Play around with the spacing.
    Last edited by rdmx; 29th December 2012 at 05:20 PM.

  2. #2
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    rdmx +1

    i like that it has a WHD touch

  3. #3
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    Remodeled Cassandra's startline stands:
    Attachment 7215
    Looks a lot better than the current world of flatness going on there...

    Still need to texture and replace on Cassy, so yeah, tons of work left...

  4. #4
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    Just a little something from me

    Prototype1livery full.jpg

  5. #5
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    Lol, looks pretty awesome. It looks like what Pure's AGS would look like if it was made for WO2097! xD

  6. #6
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    Quote Originally Posted by Oryx Crake View Post
    Just a little something from me
    As an AG Systems fan, I can say I really like this.

  7. #7
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    hehe glad you like it. I think you can figure out what it actually is yeah xpand?

    Great to hear ACE!

  8. #8
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    Hey Oryx, looks great It's flattened a bit, right? Makes it look like it'll be a speed monster

    I just found that prototype from Blender and compared to your recent sketch, I hope you can somehow add those connection joists, I think they look cool
    Attachment 7276

  9. #9
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    Nice, but i noticed when you barrel roll you go over 360 degrees, its kinda weird isn't it?

  10. #10
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    Well that's easily explained when you take inertia into account, but we're getting rid of that quirk to include multiple BRs.
    Last edited by Xpand; 5th April 2014 at 07:26 PM.

  11. #11
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    The last playable ship is done: LOGOS Lambda Nu prototype:


  12. #12
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    Very eye-catching color with shades of gray mimetic style..great job
    How are your driving test? .. The impression is of a fast ship.

  13. #13
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    Will you guys ever be able to use the WipEout name for your upcoming AG game(s)? It would be rather nice if you could, not that there is anything wrong with SlipStream GX.

  14. #14
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    Sony still holds the rights to everything related to wipeout, so no. UNLESS, you know a way to pay them for all the copyrighted stuff, then we can work that out.

  15. #15
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    Probably not the WipEout official name. At best the game could include a few private jokes or maybe logos “inspired” by some WO tracks or ships, but definitely not the original material. With that said, I don’t know if anyone here has a real experience with these legal issues. We’d be glad is s/he could enlighten us :)

  16. #16
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    But our game already has a LOT of pointers to the Wipeout series, the most obvious being the barrel roll/side shift seconded by the fact that it is set in between the years of Wo Fusion and Wo Pure.

  17. #17
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    Quote Originally Posted by vincoof View Post
    Probably not the WipEout official name. At best the game could include a few private jokes or maybe logos “inspired” by some WO tracks or ships, but definitely not the original material. With that said, I don’t know if anyone here has a real experience with these legal issues. We’d be glad is s/he could enlighten us :)
    It would be cool if SlipStream GX could have ships and ship skins, logos and race tracks that look similar to the WO series ones. I have already seen a tack in SS GX that looks like Moa Therma and a ship that looks like a Feisar. Just do what GTA does with their cars. haha

  18. #18
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    Quote Originally Posted by rdmx View Post
    Ok I took what you said into consideration and made this mockup instead:
    session-complete_v2.png
    The idea behind this is that the most important element on each screen should also be the most prominent. Play around with the spacing.
    Now that's a lot more readable. Awesome.

    @Xpand : Looking forward to final product.
    Last edited by TypeProton; 30th December 2012 at 03:46 AM.

  19. #19
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    Yep, rdmx. The new version definately looks much better. I like it

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