A+ speed laps will open either with the first A+ challenge, or earlier.
I don't remember. But I am 100% sure you don't have to beat these A+ challenges to unlock A+ speed laps.
So, you will get a chance to practice before cracking these challenges.
Congrats man!
Regarding speed, you'll probably be suprised with the gap between A and A+.
I think at level 25 you unlock the first A+ challenge.
Then you unlock one challenge every level.
Thanks!
I just leveled to rank 15. It opened up the 10 A+ speed laps. That gives me some levels to practice once I reach 25.
This was one day with many achievements for me
Thanks to you guys who supported by explaining things and holding my hand.
May I ask a general question about online competion? I see lots of racers using the Pir-Hana Speed (and one positively blazing pilot who uses a chrome Pir-Hana Prototype...showoff =P) on races and really doing well, but on the other hand I've been doing speed laps of really tight courses like Rockway and the Subway and found the Qirex Speed a better fit, its width notwithstanding.
So the question is, should I practice with the Pir-Hana until I get to the point where I can get more out of that extra tic of speed, or do I stick with what felt like the better fit initially?
IMO, below A+, pir-hana speed, pir-hana prototype and feisar prototype are the best ships (in matter of speed).
For A+, ag-systems speed and feisar speed are the best.
Ok... Then i'll unlock my A+ Speed laps as soon as i finish the offline campaign(im at level 16 currently, soon i will get my Pir-Hana Agility. cant wait til i finish the campaign though, once i was 2nd at the third lap, and i was shot by one of the bots having the machinegun just far enough to miss the last skill-cut.
What does ag-systems prototype exactly do?
Double barrel-roll means double turbo when you land?
Extended sideshifts means more handling?
Is it better than ag-systems agility regarding zone mode?
also, is analog or d-pad better for this game?
Last edited by Ryuk; 1st January 2013 at 03:12 PM.
AG-Systems proto have double BR ability, that means his turbo gain is twice powerfull, but in counterpart single BR gives nothing. Extended sideshifts makes the ship faster when you use them in turns, it's not really a handling enhancement IMO. For zone mode maybe this ability can help at some point, but i'm not a zone specialist. On handhelds, wipeout pilots usually prefer d-pad, but use the method you're comfortable with (since vita's analog is way better than psp's), some players (soa-booney i think) have good results with analog stick
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AG-Systems proto have double BR ability, that means his turbo gain is twice powerfull, but in counterpart single BR gives nothing. Extended sideshifts makes the ship faster when you use them in turns, it's not really a handling enhancement IMO. For zone mode maybe this ability can help at some point, but i'm not a zone specialist. On handhelds, wipeout pilots usually prefer d-pad, but use the method you're comfortable with (since vita's analog is way better than psp's), some players (soa-booney i think) have good results with analog stick