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Thread: Weapon ideas

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  1. #1
    Join Date
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    Worm Hole as seen in Rollcage.

    Pretty much you charge and shoot a worm hole that guides itself to the person in front of you (Doesn't go through walls or turn too fiercely). If it snatches them it forces them through the worm hole directly behind you. The catch is the worm hole stays open for a small period of time so if there are people behind you they can also use it to catch up to you.

    I believe the other version of this used in Rollcage Stage II was instead of shooting the worm hole, you used it to teleport in front of the person ahead of you and anyone behind you could use it to get ahead of them as well (For a short time).

    It's really gimmick and would make me rage online (Would **** up world records too), but I always thought it was a really neat addition to an offline game. By no means am I serious about wanting to see this added. It's the same way I feel about Quake. It's really cool looking and I can't help but use it, but I think it's sort of gay at the same time.

  2. #2
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    Dark_Phantom_89
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    I say bring back that weapon from WO1 that reversed your opponents controls. Now that would be funny.

  3. #3
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    leungbok - BADTEST
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    A weapon that makes you slower when you BR (but it must be a weapon which require some skills to use, like plasma or canon)

  4. #4
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    Nice one,leung! How about taking it a step further,and also make it slower to side-shift or using weapons? :3

  5. #5
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    Snakenator1
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    I think its time to revive some other older threads how about this?

    Package

    weapon type - Defensive (Blue)
    Damage - 25+8x10
    Absorb - 35%

    This is your standard bomb with a twist, hitting this weapon causes it to pull off the same affects as a normal bomb. However it then releases 10 small grenades onto the track causing further damage to the craft and catching any other pilots in the near vicinity.

  6. #6
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    JonnydotB
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    Mean
    Its like: Noob! You hit a bomb, now f*** you and take this grenades XD

    Gravity Smasher

    Weapon Type: Offensive
    Damage: Indirectly
    Absorb: 43%

    This weapon disables the Anti-Gravity generator under the ship for 7 Secounds and automaticaly activates a turbo (If the vicim has a turbo activated it will discard) causing the ship to scrab over the track surface and smash into the next wall and grinde along it.
    Draining round about 30% shield energy and causes sometimes a dead halt.

  7. #7
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    docfo4r
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    Not to adversite or anything but a few of your ideas can be found in SlipStream GX more or less... The white light flash idea with an EMP that interrupts camera frames, the wormhole idea almost like described, and also the EMP turns off your AG device randomly, or locks control and thrust and you can only watch how your ship travels into the wall

    Weapon name: Timeline Snapshot
    Weapon Type: Green
    Damage: 0%
    Absorb: 15%
    Appearance: Very rare [5% case]

    When activated, a snapshot of the current situation of the game gets taken [without the player being able to notice]. The race continues for 5 seconds. After those 5 seconds, the game fast-rewinds to the snapshot point like the 5 seconds didn't happen. But what you saw in this 5 seconds will happen exactly the way you saw it. So you can foresee the moves of the AI and avoid dropped stuff or place precise rocket shots.
    If the enemy uses this pickup, of course you would not notice any of the "forecasting" or rewinding, it's just like that certain AI ship reacts more instantly to things you do or other ships do like that triggerer ship knew what would happen.
    Of course this pickup is unavailable in multiplayer races.

    A bit too complicated maybe Got that idea from the "Time Dilator" in Fatal Inertia EX.

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