You'll have to excuse me, I haven't done any map creation for some years. Used Google Sketchup. Haven't fully completed this yet.
You'll have to excuse me, I haven't done any map creation for some years. Used Google Sketchup. Haven't fully completed this yet.
Ya, with the Long version (blue part added to track) it's too long (7.7 km), and I did add plenty of snaking areas. I'll upload one without Long version.
I can't wait to see what you made so far Bom!
Xpand/Aspect, is there going to be an 'endurance' mode?Why I ask? I made the best endurance track I can think of (19.2 km!!).
Blue (or Stinger), how did YOU do THAT! That is REMARKABLE!
@feisar rocket
yeah I have lots of tracks made but I went down to only one idea, because some was a bit too long/ complicated/ it had mag lock areas and multiple paths, But i hope my undischarged idea/concept will be good, posting it on Saturday (GMT +12 time)
@Stingerblue, that is gooooood I really like it and welcome to Wipeout Zone
Thanks . Looks like its more suited for a FPS thou :S.
Last edited by SaturnReturn; 7th April 2011 at 07:25 PM. Reason: quote
Nyah, i can see only a good track in it, nothing from FPS
It kinda reminds me of Mega Mall, Blue(or Stinger)!
P.S. Zero, is there going to be unlockables? Ehh, mabey not...
Yeah, better not (except for ship skins & campign). If all of you would like to upgrade your ship for better speed, thrust, etc. then it can be added (it would be like an true FX league). For me this's a good ideaP.S. Zero, is there going to be unlockables? Ehh, mabey not...
Even though there may be Copyright issues This is a Very Good idea and has come a lonnnng way I do have a few suggestions.
Name the game itself WipEout Intensity or Nova or Shockwave. (not sure about the last one)
Have like a Sol 3 like a revamped version of Wipeout Pure's Sol 2 (I can help you guys on this one)
Finally I could Research a way to make the game Download able to a Playstation Portable but the game would need a lot of revisions.
We have already a name for game: Velocity: Evolution (i remembered it )
This game on PSP?.......... not with my tracks
I would like to have more than one way to distribute this. If we didnt go for psp (which I very much like to since if we were to do a PS3 version I wouldn't be able to play it. But another way we could go is the current program were using can be formated to play Xbox live. so it is very (VERY) possible that we could distribute this through Xbox Live Indie games and sell or give for free. Xbox allows people to do that in case you don't own one
Also its not like liverpool is using wipeout anymore. so It is possible to attain the Name in case you want to go that way
Last edited by tommyboy716; 8th April 2011 at 04:21 PM. Reason: add on
The megamall was the inspiration (thou wanted to create something that didn't have a defined track).
@ feisar rocket, apologies, missed your reply. Just just tried out what looked best and built it up from that.
@ tommyboy716, that would mean Xna?
Renders (449kb-622kb each):
http://i.imgur.com/S4CsI.jpg
http://i.imgur.com/j3R8h.jpg
http://i.imgur.com/jvOVq.jpg
http://i.imgur.com/ZJa7X.jpg
http://i.imgur.com/XkW1r.jpg
http://i.imgur.com/nYkn7.jpg
Last edited by Stingerblue; 8th April 2011 at 09:17 PM. Reason: Added another render
Too extreme tracks, zero?
Or my tracks design need editing?
Im uploading the concepts soon...
well i thought most people used xna if not there may be a way to convert its format (by the way any ideas on a realise date even though it may be to early)
How do you make good corners, Blue? I started making tracks with S.Up (Why? I want to turn my 2D to 3D models now.) Can you PM me how you do it?
Xpand/Aspect or anyone who cares, with classic combonation, I think pit lanes are good, do you? Or we're not at the "pit" stage...?
Mabey restore Hyperthurst... IDK, it just came to my mind...
My name = FEISAR rockets into the future...
I dislike pit-lanes....
@blue,
Pit-lanes are unnecessary work in the prototyping stage...
Really cool blue!
I see... how about hyperthurst?
That might be easy to do.
Just adding a force to the ship when the key is pressed... And measure the amount of time the key is pressed and use that data to decrease the hyperthrust amount.
Well just see what happens ... im going to try to help in some ways also