If somebody can explain to me how the hell anybody can come down on top of another racer [Not boosting over with nose up/turbo], just as that racer is running over the pick up/weapon pads at the beginning of the home straight of Sol2 forward, without using a glitch/exploit go ahead, I'm all ears!
It would seem from my brief encounter with the lower speed classes that they have become like Dodge City, and that this Glitch/exploit has not only been used for some considerable time, but has become so wide spread it has become accepted practice among those who make these speed classes their specialty.
[reading some of the replies in this thread have basically confirmed this to be true]
It's a pity, if only for the reason that those who are using them can't see the damage they are doing to the game.
Most if not all newcomers to Wipeout started at the lower speed classes and work themselves up to Phantom.
They do that because they have gained experience in craft control, learned the tracks by heart and gain some sort of game plan on whether to use a weapon or absorb etc.
This learning curve, slow but steady gaining of skills, has historically been based on the old psychological reward of lose a few win a few principal, that's providing that the required skill level to win a few has been reached.
Now if you put in this glitch/exploit, which is being used in these training classes [I don't mean that as slight to venom/Flash specialists] the win to loss ratio is altered to such an extent that those new to Wipeout, who either don't use the glitch/exploit by choice, or are oblivious to it's existence, won't be getting their fair share of wins.
The inevitable result is loss of interest in getting better and eventual abandoning of the game entirely.
If you don't have new people joining into the Wipeout community then that community will die due to natural attrition, no community means no people playing it, then they shut the servers down, end of story.