i voted 2.
Actually in the first days i played i thought that the respawning was a bug, and for some time i think that death was final... the only thing they have to take care off is "grinding" damage with other ships or during auto pilot...
Yes, it must be the lonely rule.
Yes, but let the choice to the host before start.
No, I want respawn.
i voted 2.
Actually in the first days i played i thought that the respawning was a bug, and for some time i think that death was final... the only thing they have to take care off is "grinding" damage with other ships or during auto pilot...
Voted 2: Would be interesting to see the acceptance of such a feature. Esp. in races w/ 3 to 5 players where you have a little more room to really race. Like, should I pass now or is the risk too high?
As mentioned before: New skills will be required. I second that.
In 8 player races (equally skilled pilots) this would be annoying - racing is not an option within the first laps. There are races where I'm not able to make it to the first corner w/o getting shot to pieces. And no respwan ... No!
Hmm...doesn't really sound like my cup of tea but I'm not really a purist () so....
I'm not sure getting fooked over by some tosser who's parked on the track/driving backwards would work for me. For me WO is a racing game, not a shmup.
I suppose with option 2 I would have the choice
Yes, but fix the damage physics so it's not quite so easy to be raped from every angle in the first lap.
I can't count how many times I have been on the receiving end of and "unfortunate series of events" and died in the first half of the second lap simply because my shield was pegged to 15% out of nowhere, and everyone in front of me keeps deactivating the weapons pads so I can't replenish my shield. it doesn't come down to bad piloting, and it doesn't come down to me whining- I have genuinely disliked the energy-replenish model in multiplayer races ever since Pure established it; having a pit lane is a much more practical solution to the problem. Before "dead is dead" would ever be implemented, they need to tweak quite how much collision damage your ship receives from other ships bumping you and light wall contact.
i like the idea of dead is dead, but voted for option 2, cause think of eliminator-races with that feature enabled. in most cases everything would be decided after the 1st lap.
Yes! I want it (but adjust the damage rules first)
No respawning -- I know this is two centuries in the future, but even the most sophisticated wuss-wagon just can't repair a damaged ship that quickly.
And with that, I'd like to see much less damage to the ships while on the course. You should have to drive really recklessly to take so much damage that your ship gets destroyed.
You prefer no-weapons racing too, don't you? If "dead is dead" were the only rule, would turning weapons off be a sufficient alternative to respawn?
For me it's a hybrid racing/shmup, with side modes that emphasize one element over the other (Detonator, Eliminator, and Zone Battle on one side, then Time Trial, Speed Lap, and Zone on the other).
I'm not sure everyone else was considering this in the context of Eliminator, just giving online single races and tournaments the same rules as offline.
It would make Zone Battle more interesting, though. When I race ZB against others who aren't as practiced, I start slacking because I know I can easily make up the elimination after taking out a barrier. It'd be more exciting to be at Zone 54 and yet feel one mistake away from losing to someone who's still at Zone 15.
I never thought about it as a component of Eliminator. It wouldn't really work as it is now. I mean you could potentially have a Eliminator race where everyone was eliminated and the remaining racer wouldn't be able to reach the points goal. However you could have it basically as a "last man standing" deal. No points goal just blast away until there's only one left.
No crawdad, this rule is for races. In a tournament, when you explose, you stop the race and score 0 point.
Yeah I realize that. I'm just saying it wouldn't work in Eliminator as it's set up now. I was more or less responding with Koleax to JFthebestJan.
Oh yes, sorry, you're right, I missed some posts
I feel the game already involves the weapons dodging element of skill. In a race with lots of players, it's already hard to survive without absorbing a lot and keeping your shield energy high. We also already have to avoid bombs from lapped racers because they will potentially already ruin your rare if you're out front. Introducing perma-elims would put more emphasis on this skill, but for me it would be too much.
Bombs from lapped racers feel like a real nuisance. If this option for no respawns were implemented without option, I'd like to see something that makes sure it can't happen. I wouldn't much like it if games were frequented by players using pilot assist to help them survive, and then dropping bombs on people who were generally better than them, thus eliminating them and winning the match. (I know we can turn PA option off, but there aren't that many games on line these days so currently we just have to put up with it sometimes). It's very easy to drop bombs in virtually or even completely unavoidable places. That doesn't take much time to figure out or much skill to do, IMO. Let's not forget that there are never warnings for bombs from lapped players either, or at least I don't think I've ever had one. I think the game has a reasonable balance in terms of speed and weapons skill already. That's probably why I it is so noticeable when occasionally a player like wellington or wotan comes along who is almost unbeatable.
I'm definitely in the less weapons favouring camp, simply because I feel they are overpowered. I hadn't played much wipeout before HD, only Fusion. I had a demo of one of the others I think, possible Wip3out . Anyway, I got a real thrill from eliminating the AI, because I had to catch up first, then use my weapon with skill. At least that's how I remember it. Now I think eliminations are all too easy and all too frequent. Unless they were balanced, as I and others mentioned earlier, then I think people would get frustrated with this feature. So the option definitely 'necesse est'. I would kind of like to try no eliminations at all actually, like WipEout. It sounds like it might work better online.
Last edited by SaturnReturn; 13th November 2009 at 11:09 PM. Reason: forgot the final point.
You know what would make a lot of these problems less frustrating? Longer tracks... I'm talking +30 or 40 seconds a lap.
Wipeout 1 had courses that were nearly a minute long per lap. If they made the tracks longer and kept the same amount of weapons pads, it wouldn't feel like something is constantly exploding in front of or on top of you. It would force people to hold onto the weapons for more opportune moments... I dunno... I'm just rambling I think... though I still wish the courses were longer.
Eliminations used to give you points in tournaments as well. It was marginal, but would make the difference between first and second place sometimes.
I go along very much that if we are to have option 1, "death is death" only, then the game needs a redesign to make ramming less damaging and to cut out having too many eliminations you couldn`t do a damn thing about. However if the necessary changes could be made I think that respawning should be removed altogether - no options. You die.... you die. Irresponsible and somewhat unlucky pilots should blow up and it should be up to us to avoid this. It`s just a better game that way. Maybe some kind of relaxing chill out mini-game could be added for eliminated players to amuse themselves with. Maybe eliminated players could be made to watch adverts.
I think that with respawning in the game there is too much of a temptation to turn it all into a combat-heavy fragfest. It`s all got something of Eliminator about it. With respawns there is actually more "death" because it`s just an inconvenience not a terrible thing that strikes fear into you. If there is no respawning then it all has to be balanced, the gameplay has to be right, so I wish I had voted for option 1 but with the condition that the game is redesigned in the ways to make this something we can live with.
I chose the lonely rule.
Simply because i think it adds a more realistic option to the race.
However if this idea was to be used, i think option 2 sounds the most likely - Going from definite respawn, to definite not respawning seems unlikely, and will most likely upset alot of beginners.
However I would also like to see the option to use absorb OR pitlane (using pitlane would change the absorb button to the good old fashined discard button! - I think the discard button/pit lane combo was a little more professional feeling, than the absorb anytime feature)
What do you guys think of my idea?
I do miss the feeling of racing through the pit lane. That's one of the first things that blew me away about Wipeout, not slowing down through the pit lane at all.
But that's long gone. It wasn't even in Fusion.
I voted no. It would take the fun right out.
I don't want to wait around until the others finish the race if I get eliminated. I came to PLAY online,
not to sit and wait any more than the needed (track selection, loading and results).
About the option to choose the respawn on or off, I'm not really up for keeping an eye out on the
host's settings to see if there's respawns or not. Just a humongous pain in the ass in addition to
finding a room with suitable speed class and competition level, not to mention enough players in
that particular room.
In addition to that, it would divide the players too much. Since there are already players who only
race on certain speed class, we don't need another division criteria.
It's good as it is. Same goes for absorbing the pick-ups for energy.
I voted 3.
WHY?
Well I look at the situation of online play this way.
If you are a accomplished pilot you would rarely get respawned anyway,you would know the tracks,and,most likely the opposition you are playing against.
Familiar territory so to speak.
BUT,if you are a new pilot with limited skills who doesn't know the tracks and is getting eliminated constantly,and not being respawned,well,I could see that pilot getting very disenchanted with the game very quickly,and then not bothering to play online again.
As it is,you can wait a fair while to get into a online race that suits you.
Getting eliminated on the first lap can happen to the best of us,without respawn,well the chances of getting new ,"evolving" talented players that STICK TO THE GAME diminishes considerably.
Without Respawn the whole online experience becomes far to frustrating for new players,so they give up.
We ALL want more players .
Last edited by blackwiggle; 18th November 2009 at 09:01 AM.