It was another VK.
Nice quake action, yeah. Well, it was in this race that I've found out that
the Weapon Hint lags somewhat behind. I just saw the item a few meters
before start / finish. As I saw it, I saw you slowing down while I was pulling
the brakes hard. Too late ... booom!. Good work.
When the level-system would had been thought off much better.
WOHD's level function is virtually ever increasing and it takes ages to catch
up -- if you want to. The problem with the level-system is that it has a strong
dependens on memory (on the time past).
Here is a level-system that works and is easy;
- start level is 0 for everyone
- global level up only if players of the highest level (+/- 2) play together for a
certain amount of time, like for about 50 races- local level up depends on position after a race; winning, for example, three
times (kind of a Hysterese) against a higher level player will increase ones
level a certain amount, which may also depend on the players' level ranked in
lower positions, similar with loosing (level decreasing)
Point two takes care of the progress of the community and point three
assures fast level-up and that players of a similar level (+/- 2) are also
similar in strength.
This level-system is implemented in Metal Gear Online and it works quite
well.
Given this level-system it's easy to host a game with a level restriction,
like for example; you can join only if your level lies within the range of
HL-x < HL < HL+x (HL := host's level) were x is given by the host.
They would level up fast. Within one or two days they can reach the level
of the highest player if they win almost every race on lower levels.
Easy.