I am opening this new thread to keep things separated from Reverse engineering of Wipeout 3 SE.

After successfully drawing textured models:

snap0829.png

I found that there's at least 2 new types of polygons : 0x14 and 0x16

But there's also what seems to be a wrongly interpreted header since there are others that have outstanding values.

(been working on COMMON folder)

I'll be back once I made some progress !