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Thread: Reverse engineering of Wipeout

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  1. #11
    Join Date
    Mar 2015
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    57

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    @Xpand : interesting.

    The formula I give (PID) is a general purpose method. This can be used to control systems using a feedback loop (with stability and precision to a certain degree).
    Some specific formulas that model concrete physics models (like the one you give), might, however, work better or be more precise.
    I would not care too much about CPU performance on today computers. This should not be the bottleneck. I would simply choose a method that can be tweaked easily and give the best gameplay. That is the most important aspect to me.

    About the formula you give :
    "K/(A+fabs(height)) " and also " vel^3 " where does this came from ? do you have any reference, paper, wiki page? (for learning) i'm (unlike you) not a physical engineer

    I took a look at Hook formula, but it seems to be not that thing.

    about "dividing the force by mass", it came from F = m a right (pretty basic stuff )?
    Last edited by tigrou; 28th May 2015 at 09:07 PM.

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