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Thread: Ballistic NG - Wipeout fan project

  1. #501
    Join Date
    Mar 2002
    Location
    Washington, USA
    PSN ID
    Hybrid_Divide
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    880

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    Let's cool down, everyone. Let's keep this thread positive and constructive!

    Honestly, Ballistic-NG has me very very psyched. Almost as much as a new official game.

    The fact that this is a community driven affair makes it feel special.

    To that end, I've emailed IGN a few times in the past, trying to draw some attention to WipEout and its Spiritual Successors (they do, sometimes, cover fan games and the like after all), but have had no luck.

    Worth a shot, at any rate.

  2. #502
    Join Date
    May 2007
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    Team WEEEEEEEEEEE HQ
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    mdhay_wz
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    2,774

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    Did you try paying them?

  3. #503
    Join Date
    Mar 2002
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    Hybrid_Divide
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    Quote Originally Posted by mdhay View Post
    Did you try paying them?
    No, silly me. I hadn't even thought of that! lol If I knew for sure that $5 would get some attention turned toward this game, I'd actually consider it.

  4. #504
    Join Date
    Dec 2014
    Location
    Czech Republic
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    108

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    I remember that some time ago there was an initiative of creating a BNG styled icons and avatars for this forum. Is this still a thing? Because that would be great.

  5. #505
    Join Date
    May 2012
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    Adelaide, Australia
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    dreadofmondays
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    I'll look into it.

  6. #506
    Join Date
    May 2012
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    As soon as I can get my hands on a Savings/Checking account, I would totally donate to the cause.

  7. #507
    Join Date
    Dec 2012
    Location
    England
    PSN ID
    bigsnake009
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    298

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    This Saturday is going to be the game's 1 year anniversary! I'm going to try and get a new build out for then, there's not much to do but I've been really busy the past 2 weeks so I'm behind where I want to be. I'll see if I can get what I want to include setup before then though it will probably end up with me releasing it later then Saturday,

  8. #508
    Join Date
    Aug 2014
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    Brazil
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    66

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    Just please...remove that WO1 collision model. That kills it for me. Really. It's not cool to scratch a wall and go full-stop. The hit detection is somewhat wrong.

  9. #509
    Join Date
    Feb 2004
    Location
    Germany
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    sausehuhn
    Posts
    3,304

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    Funnily enough, I just read that the team behind WO2097 also had a hard time getting the collision detection right. They said something about that in the Retrogamer magazine featuring WO2097. Maybe that article helps?

  10. #510
    Join Date
    Feb 2002
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    3,356

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    It's not just a touch and stop, you scrape first, similar to 2097. He's not making the newer games, but trying to create the originals. The originals really rewarded perfect laps, as opposed to cramming the wall and still coming out fast. It looks very close to XL right now, which is perfect.

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