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Thread: Ballistic NG - Wipeout fan project

  1. #31
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    I like how I commented about the ship model you used (ag-sys concept: WipEout Pulse) right before you changed the video so now nobody knows what I was talking about.

  2. #32
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    Ok, so no real WipEout then.
    But why it has to be dystopian/utopian again? Can't it be just a normal world?

    For the story: How about we use Faster Than Angels (of course another version of it) as the story, basically since the 4 original FTA teams are almost like the 4 original wipEout teams:

    Angelus is like Auricom, for the purity, while making profit.
    Crinale is Qirex and Overtel in general, seeking ruthless profit and tries to have the most influence in the league.
    Wyvern being FEISAR with good hangable crafts, but getting bankrupt after some time (like AG Sys in the 2140s).
    Katana (first "version" of Angelus) transforming into another team (Angelus / Auricom), while some employees form a new team (Crinale / Qirex)
    Jennter being a mixture of AG Systems and FEISAR, always inventing new stuff, while having successful and less successful times.

  3. #33
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    GOD DAMNIT YES. Please let Jonny's idea be a thing. I am the co-creator of FTA (Angelus/Katana & Crinale), along with Jonny and Snakenator, and I give you all of my support!

    Although, I think maybe we just might have to change the names of Angelus and Crinale, considering I got the names from 2 rival cars from Ridge Racer. Though, I'm not sure about it.
    Last edited by Ace3000; 7th April 2015 at 06:11 AM.

  4. #34
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    Sure guys I don't see why not, you'll have to educate me on Faster Than Angels first though

    I've also got a new physics test, you'll need a lot better hardware then the previous one because there's hell of a lot more going on in this (geometry, a bunch of lights, volumetric clouds and realtime GI/simulating light bouncing off surfaces).

    Download : https://db.tt/FRQSKC0j

    There's two versions available with this (they're both inside the zip). The 2097 setup and the modern setup, both of them are explained in the readme provided as well as the default controls. Let me know which one you prefer, the 2097 setup should hopefully be more accurate to how the older Wipeout's actually controlled, then the Modern setup is the previous physics test which was basically like Wipeout HD but with no grip and bouncier hovering.

  5. #35
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    Feel free to hit me up with a PM with all your questions, and I shall answer them to the best of my ability!

  6. #36
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    I guess the Angelus/Crinale thingy should be no problem, since this is true own work (majorly).
    BTW I watched G.I. Joe Retaliation and was half the movie like "Oh god, somewhere I know that from" XD
    Man in mask, fake head of state, special units. Either coincidence or Illuminati.

  7. #37
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    I guess it might be okay. I don't know, I don't major in Copyright Law (like most people). XD

  8. #38
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    I'll try to test it tonight! Looking foward to it

  9. #39
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    As I'm watching this thread from beginning I see very promising project there. I would like to add a contribution to this project. I don't know if you saw my Hyperion project (if not, please read this post: http://www.wipeoutzone.com/forum/sho...342#post241342 , at least Jonny know about it) and I would be pleased if at least part of my work could get real in your game. I don't know if I'm able to create a whole new ship to this game, but if I am (I have to know what to create to make it possible to implement into the game) I could take part of this project.
    And I have some names that I already made up.
    Hyperion (name of project mentioned above) - named after Greek titan who was the first to understand the movement the sun and the moon and the other stars (just team who knows his enemies well)
    Nullcer - I have no idea how I made this up
    Sigmos - ditto

  10. #40
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    Quote Originally Posted by Ace3000 View Post
    Feel free to hit me up with a PM with all your questions, and I shall answer them to the best of my ability!
    Only just realized that it's a thread on the forum, gonna go check it all out soon. Can't say the story is my top priority just yet but getting a foothold of something basic is defiantly better then starting with nothing

    Quote Originally Posted by Meg.A.Byte View Post
    As I'm watching this thread from beginning I see very promising project there. I would like to add a contribution to this project. I don't know if you saw my Hyperion project (if not, please read this post: http://www.wipeoutzone.com/forum/sho...342#post241342 , at least Jonny know about it) and I would be pleased if at least part of my work could get real in your game. I don't know if I'm able to create a whole new ship to this game, but if I am (I have to know what to create to make it possible to implement into the game) I could take part of this project.
    And I have some names that I already made up.
    Hyperion (name of project mentioned above) - named after Greek titan who was the first to understand the movement the sun and the moon and the other stars (just team who knows his enemies well)
    Nullcer - I have no idea how I made this up
    Sigmos - ditto
    Man I remember seeing this at college and I had to call everyone over so we could drool at it, that ship is really good and you have a lot of talent! I would love to help you get your work added to the game. In terms of getting it integrated into the game it's very easy and doesn't require any sort of strict setup or workflow to be followed, I like to keep everything simple and open (Unity helps with that a lot). I can send you a PM with around 3-4 very basic guidelines to make it more suitable to the game if you like, but other then that it would be entirely up to you how you would want to make it.

    I'm liking the Team names people have mentioned so far, these will really help a little later down the line, thanks for sharing!

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