Track Concept: Clearwater Canyon
- At sunrise, the lighting is not very bright, so you could reduce unnecessary texture detail to save resources due to their reduced visibility. However, because what little lighting is present has a golden-red color, it would still have a very warm atmosphere.
- Because it's a canyon, you could have A LOT of verticality.
- The fog everywhere would mask render distance issues (even when you increase the render distance, it would just make the fog a little further away), and enable you to have wide, open roads that slowly broke off into multiple splits (hills and banked corners would make it a less jarring transition).
- There could be long, shallow turns all over the track, and tunnels that would use fog effects to fake an HDR-style lighting system; a dark fog inside the tunnel (and when you're entering it) to make it seem a lot darker than it actually is, with the illusion that your ship is producing soft light. As you exit the tunnel (masked by shallow corners and/or soft undulations), the black fog would be replaced with an orange-or-white fog to give the illusion of suddenly going out into bright sunlight, and your eyes needing to adjust. Bonus points if you can add ambient engine-reverberation effects to the tunnel sequence.