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Thread: Ballistic NG - Wipeout fan project

  1. #321
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    Will the high-res textures be released later on as an optional download?

  2. #322
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    I don't see why not, it would break the style of the game a bit when using them but it would be a nice little extra to have. I however don't have the high res textures myself to do that right now though, going to be getting the high res textures once Xpand has finished the last 2 ships.

  3. #323
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    Hurray!

    One more question; how is Speed/Velocity (the latter including direction) being measured in Ballistic NG, KPH or M/S (the latter is the international scientific standard)?

  4. #324
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    2 more entrants to go! So excited to see all the teams ready for action.

    To be honest, I'm not sure why m/s would need to be included in a racing game, despite being the SI unit. KM/H (and possibly a toggle to MPH) is much more relatable in everyday conversation anyway.

    As for the High-Res, as long as it doesn't impact load times too much (not that it should necessarily), it'd be great to have that available.

  5. #325
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    I'm surprised nobody has asked me about my weapon ideas yet. I do feel that some of them could be adapted to Ballistic NG with a bit of work... since mainly they're just reworked versions of the existing weapons in some of the other games.

  6. #326
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    Quote Originally Posted by Thane Corrigan View Post
    2 more entrants to go! So excited to see all the teams ready for action.
    Make that 1 to go
    Omnicom

    http://i.imgur.com/IPHjM5Y.jpg

  7. #327
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    two more wallpapers have appeared
    again these will have been compressed by the forum, full files are coming later
    diavolt_wp.jpgwyvern_wp.jpg

  8. #328
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    Quote Originally Posted by Xpand View Post
    Make that 1 to go
    Omnicom
    Oh goodness, Omnicom. That purple! So tasty.

    Also gotta say, following my suggestion through the Caliburn concepts, your decision to include carbon-fibre elements to some of the other teams is refreshing.
    In-universe, I imagine these teams are aware that a lot of unnecessary metallic parts will be heavy, so they're trying to cut down some of the weight for extra handling, knowing they can rely on the shields to protect those possibly more fragile parts.

  9. #329
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    Quote Originally Posted by Amaroq Dricaldari View Post
    Hurray!

    One more question; how is Speed/Velocity (the latter including direction) being measured in Ballistic NG, KPH or M/S (the latter is the international scientific standard)?
    It's KM/H like most racing games, I might add a MP/H option at some point in the future though.

    Quote Originally Posted by Thane Corrigan View Post
    2 more entrants to go! So excited to see all the teams ready for action.

    To be honest, I'm not sure why m/s would need to be included in a racing game, despite being the SI unit. KM/H (and possibly a toggle to MPH) is much more relatable in everyday conversation anyway.

    As for the High-Res, as long as it doesn't impact load times too much (not that it should necessarily), it'd be great to have that available.
    Yeah it wouldn't affect load times at all, at least enough to actually be noticeable. Loading times will be no longer then the anniversary build, maybe just a bit longer because it has to load lightmapping from an external file.

    I'm looking at another release between Christmas and early January which will feature all of the ships. Once Xpand has finished the last one I just need to balance everything, add a few things to the game and I'll be looking at releasing after that. You'll be able to play on Aciknovae, Luna and 0x001.

  10. #330
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    There. Not sure how you guys like it.
    Attached Images Attached Images
    Last edited by TheXTR09; 5th December 2015 at 11:37 AM. Reason: Uploaded to Imgur for better processing. And also extra picture.

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