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Thread: Ballistic NG - Wipeout fan project

  1. #101
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    Temet79
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    It's not really the shadow of the ship that bugs me.
    ballistic.jpg
    Look at the attachment. The area in the red square should be in the shadow and it's not. And when the ship will go forward, the zone will go in the shadow.
    It's not a big deal, it's just to share a feedback

    EDIT : also, the time in the bottom left is going out of my screen. You think it's something wrong with my screen set up?

  2. #102
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    bigsnake009
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    Ah right, yeah that's because realtime shadows in any game are limited to a certain distance otherwise they will destroy the framereate. I need to build the lightmaps, only problem is that the new system Unity 5 has is stupidly slow because for building static lightmaps it's overcomplicated. I've actually had Unity sat here tonight building them when I've been busy with other things and it's taken 5 hours so far, this is on an 8 core processor running at 4ghz so you can imagine the frustration of this over the older lightmapper which would have done this in around 1/2 hour.

    For the HUD cutoff, it's a scaling issue. I still need to get used to the scaling in Unity's UI tools, I'm looking to have that fixed soon-ish.
    Last edited by bigsnake; 25th April 2015 at 09:37 PM.

  3. #103
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    All right, many thanks for your answers

  4. #104
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    No problem

    I'm currently adding new graphical features and optimizing stuff all over the place, I'll keep this post updated with what's going on.
    Last edited by bigsnake; 27th April 2015 at 02:59 AM.

  5. #105
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    Alpha 0.02
    Download Link: https://www.dropbox.com/s/5d637pbro5...00.02.zip?dl=0

    Alpha 0.02 is a bit of a graphics update to what already exists, I've tried to both make the game look better and make it run better. There are a few physics changes but nothing too much, the modern camera has been made a bit smoother too. For Jabberjaw, if you are not able to run this in the lowest then I will upload a version with only the track, only for this release though because having to build the game twice and upload it twice will be annoying after a while.

  6. #106
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    The last vids look awesome !!!!
    I must try this when I'm back home

    When you'll add weapons, don't go in too much weapons please. W3O had too much of useless weapons for example.
    My feeling :
    - boost
    - shield
    - missile
    - maybe rockets
    - mines
    - as you add counters for BRs and Hyperthrust, why not an item to give an additional BR and another to refuel 50% of Hyperthrust?

    Thanks mate!
    Last edited by Temet; 27th April 2015 at 09:00 AM.

  7. #107
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    Super Weapons?!?!!

  8. #108
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    Post

    Recently ditched Windows on my pc to make the switch to linux.
    Just as a heads-up: the game works well under Wine.

  9. #109
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    Ok, tried new alpha.
    I really need to practice a lot, this is really fast
    I think I have some visual glitch I didn't see on the previous version, and it looks more ressource consuming (1080p is really not playable now).
    Also, I still have the "zoom issue". I don't have the same zoom as there is on your video. That's weird o_O'.
    I like the new musics.
    The sensations are really good!

  10. #110
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    It's running about 20-25 fps or so, better than before, but not great for testing.

    Also, how do I get to the options screen with draw distance,etc?

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