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  1. #29
    Join Date
    Dec 2012
    Location
    England
    PSN ID
    bigsnake009
    Posts
    300

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    Just a quick update: Meg.A.Byte kindly contributed his Hyperion ship model, download a test build with it here!


    Notes
    • Physics have been heavily tweaked to feel like more like Wipeout 3. The hovering is a mix between the older Wipeout's and Wipeout HD, being fairly bouncy but stable. For the handling, most of your turning should come from just turning with slight taps of the airbrakes. Using the airbrakes will quickly swing you out into the walls. The pitching right now remains fairly useless, I'll be focusing on the pitching soon.
    • Added boost thrusters that activate when you start accelerating or hit a speed pad.

    I'm also considering adding barrel rolls into the game, it gives being airborne a purpose. Sideshifting will not make its way in though as those will essentially break the game at this point.

    I'm also back at college after a 2 week break so development will slow down a bit.
    Last edited by bigsnake; 15th April 2015 at 12:30 AM.

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