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Thread: Ballistic NG - Wipeout fan project

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  1. #11
    Join Date
    Jun 2016
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    32

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    I have a theory, I think those freezes occur only when AI flies over a weapon pad and the more AI pilots fly over the weapon pad/pads simultaneously (or close to each other), the more severe freeze is.
    I just made a quick test and I think that's it, disable weapon pads and race against AI, fps is buttery smooth.

    No idea how it works in game, I suspect some rng function but, maybe timer to prevent too many scripts for weapon pick up being run simultaneously could fix it.
    Although after a ship passes weapon pad, pad should be disabled for a while so not sure what script is run then.

    In any case, its also consistent with my previous finding that framerate is better when AI is spread on a track, makes sense they dont run over same weapon pad/pads all at once.
    Last edited by Wanzer; 21st December 2016 at 06:24 PM.

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