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Thread: Ballistic NG - Wipeout fan project

  1. #821
    Join Date
    Dec 2012
    Location
    England
    PSN ID
    bigsnake009
    Posts
    298

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    Thanks for the donation! Glad you're enjoying the game

    A while ago the DLC system the game used for the anniversary pack was broken, not entirely sure why but an update to Unity caused it. To save the hassle the tracks were just implemented into the game normally, you can find them in the others section on the menu.

  2. #822
    Join Date
    Nov 2002
    Location
    Lima, Perú
    Posts
    529

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    Neognosis really nailed the feeling of the old trilogy, great game! and thanks!

    Im sure it will be getting more polished and tweaked as it nears the 1.0 version, but for an 0.8 stage it has the soul of the gameplay there.

    Having it open to modding was great, i have dl all the classic ship mods, thanks to the modders too for those nice ships (finally, i could race the ships that are in the cover of the 3600 league!)

    I have a few questions and suggestions, but i need to catch up reading about the game and the forums before i do that, and i will definitely be playing and following it.

    Donating was an easy decision!.

  3. #823
    Join Date
    Nov 2012
    Location
    Perth, Australia
    Timezone
    GMT + 8
    PSN ID
    Ace3000_42
    Posts
    1,077

    Default

    I unfortunately haven't touched BNG since like 0.7, when a full grid of AIs still caused slideshow mode to happen on my system, which is no real potato, mind you. If that issue has been fixed in 0.8 or 0.8.2, then I may jump back in to it again.
    Last edited by Ace3000; 10th July 2017 at 02:52 PM. Reason: Never mind, seems like it is going 0.9 > 1.0. My bad.

  4. #824
    Join Date
    Nov 2002
    Location
    Lima, Perú
    Posts
    529

    Default

    Seems to run fine, i wanted to comment on that too:

    I stopped playing XL because i got an LCD and the CRT tv was being used by my grandffather, well, quite a few years back, but the lag on old lcd tvs were brutal, specially when you are used to play on a crt fast and twitchy on phantom, and my timing was completely thrown off.

    I always told myself to get another CRT tv but that never happened.

    Now i can play BNG at 144fps on a 144hz monitor (havent tested if its really reaching that number but it seems to flow fast), without input lag problems and its lovely, its something that wasnt possible before even with emulators because of how the games synched with the framerate.

    I also found out a way to set up my razer sabretooth controller (xbox360-pc) to play as close to controllable as i remember my negcon (I know, i know, heresy!!), it involves steering with the analog triggers

  5. #825
    Join Date
    Nov 2012
    Location
    Perth, Australia
    Timezone
    GMT + 8
    PSN ID
    Ace3000_42
    Posts
    1,077

    Default

    It's that my laptop underclocks the CPU for various reasons, yet it won't speed up when I'm playing BNG.

    The very interesting thing is, I'm able to run other games with similar or higher system requirements just fine, meaning that the system can and will speed up the CPU, just for some reason not this game.

  6. #826
    Join Date
    Mar 2006
    Location
    Prison Planet
    Timezone
    GMT + 1
    Posts
    7

    Default

    I'm in awe with the game feel so far.
    For me it's a dream come true so donation/patreon was a no brainer.
    Finally we can get free from the hardware restrictions imposed by consoles and enjoy the openness and unlimited potential our PC's could bring.

    Thanks to the passionate and skillfull members of the community who nailed some of the key the elements the old Wipeouts are praised for.

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