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Thread: Kickstarter

  1. #71
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    eLhabib
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    I see what you're saying, however, I don't think this is what's happening. I believe the early design we saw with crafts looking like futuristic F1 cars was before ex-wipEout devs got involved, and most definitely before tDR came on board. From what they are communicating, they want to create something that feels like good old wipEout in every possible way but the name. That's what their design says, that's what their Kickstarter pitch video says, and that's what I want to put my money into. They know very well which crowd they are attracting, and I think - I hope - they wouldn't call it the spiritual successor to wipEout if they didn't plan on recreating the feel.

  2. #72

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    Registered/delurked to post this: I asked about sideshifting and got a non committal answer back, attachment related.

    sideshift.jpg

    They say on the kickstarter page that they consider 1, 2097 and 3 to be the "pivotal versions" of the Wipeout series, but the prototype looks like the later games with it's join the dots speed pads, FOV change effect and craft physics which seem almost like Pulse in how strongly the craft is glued in position.

    I'll wait until the last day of the kickstarter before I make a decision on whether or not I'll donate; hopefully by then they'll have decided what direction they want to take with the game, otherwise I'll just wait for post release reviews before parting with my money. I'm not going to optimistically throw my money at them while they themselves are still making basic design decisions.

  3. #73
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    Jan 2015
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    Yoshi1996
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    No need to wait. You can bet they are going to continue refining the game well after the Kickstarter is over. One thing is for certian: they are going for a classic WipEout feel. so if that sounds appealing to you, and you enjoyed 1, 2097, and 3, then you'll nodoubt like this.

    Sideshifting will probably not be included honestly, nor will barrel rolling or absorbing. These things where only included in the later games, not the classics.

  4. #74
    Join Date
    Dec 2007
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    Singapore
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    Stardragon88
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    Quote Originally Posted by eLhabib View Post
    Plus, they are labelling this as an AG RACER. Antigravity is NOT quantum levitation.
    Personally I think they're pushing the 'lore' of the game harder than it really has to be. Not that that's a bad thing mind you, but it's really nothing to lose sleep over in my opinion.

    I mean Wipeout was always pretty cryptic about the workings of the ingame universe - you had your teams and things like track names (from which you could infer which countries existed), you had the occasional namedrop here and there like the Belmondo family but it's never really in your face and is something you piece together after playing several games. How exactly the AG tech worked was never spelled out directly - that kind of presentation is fine too, it's science fiction after all.

    As for the craft behavior looking a lot like the kind of quantum levitation using flux pinning we've seen in the real world, I think it's just a coincidence and that they do intend to aim for a more floaty, traditional Wipeout experience. I'd imagine craft physics are probably pretty tricky to get working right from a programming standpoint, they'll get there.
    Last edited by Stardragon88; 18th May 2015 at 05:46 PM.

  5. #75
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    Mar 2008
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    Squallie
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    I haven't been up to date at all on this project and just realised there was a kickstarter.

    Is there any way I can get my hands on the early test versions now or am I too late and have to just pledge for the game on kickstarter and wait for the early access on steam? Pc game on kickstarter will include early access right?

  6. #76
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    Oct 2008
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    osama-bin-haydn
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    These old bones cant wait to get involved

  7. #77
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    Jan 2009
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    TehRedScar
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    Officially backed the digital download pack in the last 48 hours, even just the small updates to the kickstarter page have me pumped. Can't wait for the final product!

  8. #78
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    Jan 2015
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    Yoshi1996
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    Ladies and gents I am pleased to announce that we have just hit the first stretch goal at 75k! Cheers everyone! Not a moment too soon!

  9. #79
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    Awesome news yes

    We are a small community and I feared we wouldn't even reach the initial stretch goal but I'm pleased to see there's still a lot of AG love out there.

    OBH and el in the same thread, I've been transported back to 2009 Glad to see you guys!

  10. #80
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    eLhabib
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