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Thread: HD/Fury ship stats spreadsheet

  1. #11
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    If you hover over those definitions, you'll get a little description pop up
    (For most of them anyway)

    And i think Bigsnake just edited the document when he updated it, meaning the link provided is the revised one

    Cipher

  2. #12
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    Are all the settings related to Speed (Speed Pads, Rolls, etc) time-based?

    And is there any info about the tracks, like number of speed pads, jumps, etc?

    - - - Updated - - -

    Thanks man
    Last edited by EienZero; 2nd November 2015 at 09:32 PM.

  3. #13
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    What do you mean time based?
    Weather they provide a time based boost? For turbos and barrel rolls, maybe, but speed pads is just an acceleration jump as long as you're on it i think

    And amount of speed pads and jumps could easily be done by just having a go on each track or even just watching some videos on youtube

    Cipher

  4. #14
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    I know, but unfortunately I've sold my PS3 a while ago, been thinking about it, I guess Youtube is my only chance now, if I can still find videos for all the tracks

  5. #15
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    Time for shameless self promotion!!
    http://youtube.com/AGCipher

    Haha neeeh, use whatever vid you find, but i'm pretty sure all tracks are in there, it's just a huge list, you might want to stick to the time trial or speed lap playlist, weapons however you'll have to dig through the rest (online phantom races playlist maybe, although it's not up to date, or just search the ootoobz ^^)

    Good luck!

    Cipher

  6. #16
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    Yeah man, good job, gonna check em out, ****! How I miss playing WipeOut! Cool avatar BTW, is that from the 2048?

    So, yeah, I've been doing big improvements in my game lately thanks to Bigsnake's file and renewed inspiration, even though I've been away from actually playing the game for more than a year Although I've decided to not no go for a 100% purist WipeOut version since it would just make sense to play it through a rather short timeline and I want the teams and pilots to evolve, I also want them to be equally balanced and I have found a way to do so and I'm loving the results so far. Also I'll be upgrading the speeds to Supersonic levels (and measured in MPH's) and the biggest and most dare addition to it, will be the crossover with Shadowrun (RPG) characters to give a bit of a F-Zero feeling to it (I grew up playing those games, specially F-Zero, RnR Racing or even Carmageddon left a big imprint on me) I'll be using the WipeoutFury Teams and ship designs as well as respect the game story and timeline though.

    My only concern is that I feel like working on something that no one else but myself is gonna be up to play to, haha, but I don't care, I've been doing it for about 20 years already

  7. #17
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    The avatar is a picture i made with my DSLR (i love playing with light)

    And don't go too ambitious on your project and burn out on it, better to finish something completely and improve it than stopping halfway

    Try joining some development forums if you want your work to get out there ^^
    Good luck with it!

    Cipher

  8. #18
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    Yeah, thanks for the big ups man, I've been doing this for half my life that way, from times where I could work on it day and night non-stop for weeks/months to times where I've kinda gave up out of the "realization of how pointless it was and how my time I've wasted...", but the truth is that if there's something that it just feels natural and makes me feel inspired enough to work on it like there's nothing else in life, is creating/developing stuff like this, I also love and do my own sort of artistic design & DSLR Photography (also out of pure joy and need) and music too... quite "Arcade-ish" but maybe a bit too gutterpunk/raver to ever make it into a videogame, although it would definitely fit better in one that what it did on-stage, haha. Anyways, thanks again buddy.

  9. #19
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    Wait, so the Piranha is crap then?

  10. #20
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    Stats do not determine the bond between ship and pilot =)

    Cipher

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