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Thread: No Barrel Rolls?

  1. #11
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    Ha! . Actually, I am .1 behind Arnaud's record on that one. He had a 1:14.6, and I had a 1:14.7. However, I discovered codes for every ship in the game, and was able to change the handling and speed. I was able to do a 56.9 with a feisar. Here is the link. https://m.youtube.com/watch?v=qBoKqnCPOkk Arnaud helped me test a new set of stats for all the ships to make a really hard challenge. I should actually get back into making that this year, as it was coming out quite good.

    You could also be thinking about the time I figured out how to make autopilot go 2500 kph, and was doing 4.3 second laps on Talon's Reach

  2. #12
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    OK, looks like I was mistaken. I read the never-ending speed thing such a long time ago (I think wipeoutzone was still hosted on ezboard) that maybe I remember it wrong or I just read it wrong. It could have been a wish rather than a fact. It would still be a good idea for FF, though :)

    PS. nice vid I canít remember how well I was performing on Talonís Reach but I know I was far behind Arnaud and you. Tons of memory on this game. I wish FF will be as memorable as WO2097.

  3. #13
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    Sorry, I took this thread away from the topic, back to barrel rolls

  4. #14
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    Quote Originally Posted by JABBERJAW View Post
    In wo3 however, your turbo was connected to your energy bar, so hitting walls took away turbo ability, but scraping walls did not.
    Even more some, wasnít there some kind of (rather uncontrollable) speed boost in WO3 (SE?) when scraping walls? On another note, in WOHDís zone mode your energy bar refilled for not hitting walls for certain times. This was even the case with WOPure, if I remember correctly.

    To sum it up: No barrel rolls please

  5. #15
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    Quote Originally Posted by JABBERJAW View Post
    Sorry, I took this thread away from the topic, back to barrel rolls
    No man, that was cool

  6. #16
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    Quote Originally Posted by JABBERJAW View Post
    Sorry, I took this thread away from the topic, back to barrel rolls
    First, if there was someone to blame it would be me ;) But I wouldnít say itís off-topic anyway. I think everyone who enjoyed barrel rolls (incl. the OP imho) enjoyed the fact that you could get a speed boost under certain circumstances decided by the player (as opposed to Turbo boosts which mostly require you to have luck with pads). In this sense I think youíre totally on-topic.

  7. #17
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    Quote Originally Posted by JABBERJAW View Post
    Not really, no. In wo3 however, your turbo was connected to your energy bar, so hitting walls took away turbo ability, but scraping walls did not.
    I've been playing WipEout 3: SE for a while, and there's a funny physics quirk that when you scrape the wall, it speeds you up so long as you're scraping the wall.

  8. #18
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    Same thing with WO 2097

  9. #19
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    Speed scraping in Wipeout 3 happens more often than woxl, woxl is more seamless. Different versions of wo3 do it differently, and there are certain spots where it happens, it is not everywhere. Confused yet?
    Last edited by JABBERJAW; 10th January 2015 at 12:13 PM.

  10. #20
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    If the FF has the depth of difficulty like WO HD I don't mind not having BR's. I'm a fan oF WO HD because it has a very nice balance between knowing the game the tracks the lines and again reinventing the game by mastering the BR. It's a whole new game. It's also a skill which means that not everybody can perform the same way... I don't mind that, it's always a challenge to go faster and BR's make it happen. They give room for much improvement and adaptation which makes the game very competitive and long lasting!

    I'd say if I don't have BR's i would like a very crazy physics pallet that let's you evolve in so that the boundaries of how fast you can go and how hard it is to do it will be vast and infinite. Not just upgrades or knowing the track! Something that requires a skill development (such as BR's) to give that extra dimension to the game!
    And yes not everybody can be very good at WO. But you can try
    Otherwise there are plenty of racing games that can offer you a nice but static racing experience with nice and down to earth physics! WO is great because it's beyond that.

    I expect FF to be a very difficult game, I really do! With BR's or not but damn difficult, detailed and unforgiving!
    ...but rewarding you with that great chill when you smooth things up and dive in the track!
    And wishing to have our fetish game for the next decade online!
    Cheers!

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