Results 1 to 20 of 37

Thread: What do you want to see in Formula Fusion?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Join Date
    Sep 2009
    Timezone
    GMT + 10
    PSN ID
    Amplificated
    Posts
    1,028

    Default What do you want to see in Formula Fusion?

    Thread title should be pretty explanatory, but to help prompt thoughts feel free to break information down into categories. For example, I'll start (note while I use names like speed lap/zone, I understand they most likely won't be called that if they are included in FF at all, but refer to theoretic analogues):

    Technology-
    Visual:
    * This is supposed to effectively be WipEout yeah? That means speed. I'd like to see uncapped FPS to support 144hz monitors, and FreeSync/GSync support. The only kind of limit to speed I want to see is menu framerates capped to 60.

    * Support for multimonitor and high resolution graphics e.g. 4k, 5k.

    * Can easily be alt-tabbed, e.g. borderless fullscreen.

    Controller support:
    * #1 concern is gamepad support, which generally means Xinput.

    * I'd like to see native DualShock 4 support, too, with mappable "6axis" controls. IMO it's a huge bonus to control pitch in Wipeout HD with the motion controls; I always find myself moving off my desired line by using the joystick or d-pad. While some external apps allow for this, it would probably make it easier for the vast majority to include it natively.

    * Concern #2 is allowing keyboard & mouse users especially map functions to multiple keys, e.g. having accelerate as "B" as well as "X" or "mouse4", and also turning left as "left" as well as "mouse axis X-". I don't know any specific functions that would make the game more playable by having this, but I am still certain some people would make use of such a feature, and it should be so simple a feature to include for such a talented team

    Online:
    * Offline play. Even if you're going to release the game only on Steam, people should have the ability to play the game easily offline and upload their ghosts/records later.

    * Minimum 8 player online multiplayer.

    Gameplay-
    Visual:
    * Mod-able HUD. While the default HUD should be minimalistic and sufficient, past WipEouts have led me to think the devs don't get it 100% right for 100% of players. As long as there's nothing that could allow players to cheat, I think this would be really good.

    * I'm sure you think you'll get it right, but clear and distinct graphics that don't clutter.

    Controls/playing:
    * Without getting into detail which would be 100% ignored anyway, I'll just say I'd like to see an evolution of WipEout HD when it comes to how the game plays and feels. Not in the direction of 2048, obviously. Perhaps something along the lines of more complicated physics e.g. wind dynamics, weather, etc.... Honestly I think making gameplay more sim-like is absolutely the way to go. Weapons are fine and all, but there's so much more to HD/Fury than shooting people that it would just be a waste to focus on such overly retreaded territory yet again. People already have Sonic & All Stars Racing Transformed for weapons based arcade racing, why compete on their own level?

    * Zero lag in navigating menus. Sounds small? It's the most frustrating thing in the world. I can't tell you how annoying it was to have HD/F not let me quit/restart a race/speedlap session half a microsecond faster when I've messed up and need to leave the current session. It is... annoying.

    * Gamemodes:
    Green races! I.e., no weapons but allow players to boost at will. Make it official.

    Speed laps: I really like the aerial ballet possible in HD/Fury, and learning how to perform such manoeuvres is integral to the gameplay for when you want to race. So while I understand it can be seen as unfair on beginners to learn how to best use your boost and learn advanced techniques like "BSB", I think the fun factor wins out. The only reason 2048 had any replayability at all was because the controls are so bad and the handling was made terrible, and that... that, is not cool.

    Zone: I'd like to see it.

    Other:
    * An external track creation program... give everyone an application that allows people to craft their own tracks. Don't even need to allow people to import textures or models or anything... give them a Zone-like Palette and a few decals and that should be enough. Hey... I'd just like to see it. As long as you don't do a StarCraft 2 it should add replayability provided the gameplay makes people want to come back.

    * Menus that, unlike 2048, are actually usable and make sense.

    * Last but certainly far from least... ABSOLUTELY NO PERK UNLOCK CARROT ON A STICK HELL. If you can unlock skins and stuff like CS: GO, that's great. But if you give a player with 100 hours about 10 different ways to make life even more unfair on noobs, that's not cool. If you force players to play the game for 20 hours before they can play the game as it should be played, that's not just not cool, it's incredibly ****ed. Do not do it.

    That's all I can think of for now... As much as I'd appreciate an old-style gameplay mode in the vein of Wipeout 2097/Wipeout 3, it's beyond the scope of what I'd expect of the devs given what I already want regarding gameplay.

    Everyone else?
    Last edited by amplificated; 10th December 2014 at 12:05 PM.

  2. #2
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    4,114

    Default

    All I want is a level playing field for both newcomer and long time racer.
    The biggest problem that happened with the WO franchise was the Barrel Roll, not so much it's existence, but the way it was implemented into the game, and the controller dexterity needed to successfully do it.

    It left a huge chasm between those that can/could do, and those that couldn't always, couldn't a lot, or just got so annoyed with the feature that they gave up playing the game.
    Like the founder of the wipoutzone, Infoxicated, he basically lost all interest once BR's appeared in Wipeout.

    I mean it's a racing game, knowing the track and the best lines were what it was all about prior to PURE.

    And it should be for a AG Formula one type race.

    You don't want what basically is a 'Trick Move' tied to the steering of a racing game.

  3. #3
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

    Default

    Agreed 100%.
    Actually, not only do barrel rolls need to go, I think that the impact of weapons should also be toned down considerably. Weapons should serve as a small bonus advantage in a head-to-head race, but they should NEVER have the power to turn a race around completely. Things like the infamous blue shell from Mario Kart are an offence to people who take racing a perfect line seriously. No weapon should have an effective range further than line of sight.

    One thing I have theorized about since wipEout pure is the option to eliminate boosts as a pickup from the game altogether and instead give players the option to convert every weapon pickup into a small boost, therefor eliminating the need for gimmicks like the barrel roll. So if I pick up a rocket, I can shoot it with button A, convert it to shield energy with button B, or convert it into a small boost with button C. This way, weapon pickup pads become an asset to a fast racing line as well and you can leave them turned on for time trials and speed laps, just disabling the fire button A.

    Oh and one more thing: I know it's flashy and you can put pictures of it on boxes and ads and even Mario Kart does it now, but PLEASE: mag strips? loopings? driving upside down? Adds absolutely NOTHING to the enjoyment of a track and is highly unrealistic and goofy even for an AG racing game. Just leave it be.
    My two cents.
    Formula Fusion is going to be great, I believe in you!

  4. #4
    Join Date
    Mar 2014
    Timezone
    GMT -8
    Posts
    1

    Default

    Eliminator mode. No quakes for online multilayer though.Sometimes too many quakes effeat the synergy of the race. A new international weather sim would be nice also.
    Last edited by genOSHA; 11th December 2014 at 03:46 PM. Reason: spelling

  5. #5
    Join Date
    Mar 2013
    Location
    Germany, North-Rhine Westphalia
    Timezone
    GMT + 1
    PSN ID
    JonnydotB
    Posts
    1,355

    Default

    How about some WipEout references?

  6. #6
    Join Date
    May 2012
    Timezone
    GMT -5
    PSN ID
    SporadikStyles
    Posts
    1

    Default

    3D Vision ready please!

  7. #7
    Join Date
    Jan 2009
    Location
    On the beach, England
    PSN ID
    stinkleroy
    Posts
    904

    Default

    Quote Originally Posted by eLhabib View Post
    Agreed 100%.
    Actually, not only do barrel rolls need to go, I think that the impact of weapons should also be toned down considerably. Weapons should serve as a small bonus advantage in a head-to-head race, but they should NEVER have the power to turn a race around completely. Things like the infamous blue shell from Mario Kart are an offence to people who take racing a perfect line seriously. No weapon should have an effective range further than line of sight.

    One thing I have theorized about since wipEout pure is the option to eliminate boosts as a pickup from the game altogether and instead give players the option to convert every weapon pickup into a small boost, therefor eliminating the need for gimmicks like the barrel roll. So if I pick up a rocket, I can shoot it with button A, convert it to shield energy with button B, or convert it into a small boost with button C. This way, weapon pickup pads become an asset to a fast racing line as well and you can leave them turned on for time trials and speed laps, just disabling the fire button A.

    Oh and one more thing: I know it's flashy and you can put pictures of it on boxes and ads and even Mario Kart does it now, but PLEASE: mag strips? loopings? driving upside down? Adds absolutely NOTHING to the enjoyment of a track and is highly unrealistic and goofy even for an AG racing game. Just leave it be.
    My two cents.
    Formula Fusion is going to be great, I believe in you!
    This ^^

  8. #8
    Join Date
    Mar 2002
    Location
    Central Scotland
    PSN ID
    stin_wz
    Posts
    3,777

    Default

    Ditto!!! Till I eventually read it properly!

    stevie

  9. #9
    Join Date
    Jan 2009
    Location
    On the beach, England
    PSN ID
    stinkleroy
    Posts
    904

    Default

    Lol Stevie

  10. #10
    Join Date
    Feb 2004
    Location
    Germany
    Timezone
    GMT + 1
    PSN ID
    sausehuhn
    Posts
    3,329

    Default

    Since WO3 I haven't seen any game that was capable of reproducing that 'classic' floatiness/bounce from the first three games. That interplay of the craft's pivot (which is not in the center!), its momentum (that causes the ship to still be pushed forward when entering a curve and adds additional vertical and horizontal movement) and the camera (mainly following the track but also changing its position relative to the ship when it's turning). In retrospective, it seems to be a rather complex combination of several factors. Given the technological capabilities we got today, it seems even more ironic that there hasn't been anything similar for more than 15 years.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •