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Thread: What do you want to see in Formula Fusion?

  1. #31
    Join Date
    Oct 2006
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    Sydney Australia
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    blackwiggle
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    Quote Originally Posted by yawnstretch View Post
    Watch from 1.00 to 1.12
    http://youtu.be/lz_f5aMr6ok

    Something that's gradually been disappearing is the hovering/floating detail in all futuristic racers. I don't mean bottoming out completely, I mean that the craft moves vertically as well as left and right depending on its momentum. It adds a realistic feeling to the game and makes it more fun.

    Its probably harder to program cool physics like that with bumps on the track etc. but it makes it more like sega rally and less boring. (To me anyway).

    I would ask the game makers to at least try it and see if it makes gameplay any better.
    I'm guessing you play in near or far view when playing WO.
    I've always played every WO in cockpit mode, the Fury craft definitely have that floaty bounce of the older WO craft, maybe it's just not as noticeable when playing in near or far view.
    Having a totally immersive experience has always been first and foremost in my love of WO, but playing in that mode can have it's cons, bounce, like a few other things in the more recent WO's, namely BR's and transparent glassy tracks, can really play havoc on your perceived orientation, ultimately effecting your racing ability....not so bad when in racebox doing SL's or TT's, but when playing online against really good pilots you can often find yourself at a disadvantage...this is especially true when when being hunted down by a pack, who if like the vast majority of pilots fly in near or far view, can all see each other and counteract ramming etc, but being in cockpit mode you only have your HUD's proximity alert until other craft are right up beside you, by then it's too late and you can often find yourself getting overridden and rammed out of the way.

    I would agree that I find the craft of both HD & Fury tend to have less rear end drift, compared to say WO3's version of Quirex or Icarus, and a lot less than the craft of WO Fusion...Tigron etc....the tightening up seemed to start happening with Pure, got a bit tighter with Pulse, stayed pretty much the same with HD, got a bit looser with Fury...and I don't know about 2048 as I've never played it [Sony, where's the patch to allow this to be played on a PSTV]

    I'm not really sure asking for more bounce is actually going to applicable to Formula Fusion, as unlike WO games, craft handling will be left somewhat up to the pilot as the availability of craft upgrades are unlocked.
    I suppose it will depend on what degree of effect these upgrades [or combinations of ] will have .... I can see a source of endless testing and discussion with these parameters.

  2. #32
    Join Date
    Jan 2015
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    Alberta, Canada
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    Yoshi1996
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    Quote Originally Posted by blackwiggle View Post
    I don't know about 2048 as I've never played it
    2048 is a bit more floaty compared to HD Fury. infact, in A+ class with the far camera (my favorite camera) it almost feels like 2097 but with a wider track.

  3. #33
    Join Date
    Jan 2009
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    On the beach, England
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    stinkleroy
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    Quote Originally Posted by eLhabib View Post
    Agreed 100%.
    Actually, not only do barrel rolls need to go, I think that the impact of weapons should also be toned down considerably. Weapons should serve as a small bonus advantage in a head-to-head race, but they should NEVER have the power to turn a race around completely. Things like the infamous blue shell from Mario Kart are an offence to people who take racing a perfect line seriously. No weapon should have an effective range further than line of sight.

    One thing I have theorized about since wipEout pure is the option to eliminate boosts as a pickup from the game altogether and instead give players the option to convert every weapon pickup into a small boost, therefor eliminating the need for gimmicks like the barrel roll. So if I pick up a rocket, I can shoot it with button A, convert it to shield energy with button B, or convert it into a small boost with button C. This way, weapon pickup pads become an asset to a fast racing line as well and you can leave them turned on for time trials and speed laps, just disabling the fire button A.

    Oh and one more thing: I know it's flashy and you can put pictures of it on boxes and ads and even Mario Kart does it now, but PLEASE: mag strips? loopings? driving upside down? Adds absolutely NOTHING to the enjoyment of a track and is highly unrealistic and goofy even for an AG racing game. Just leave it be.
    My two cents.
    Formula Fusion is going to be great, I believe in you!
    This ^^

  4. #34
    Join Date
    Mar 2002
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    Central Scotland
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    stin_wz, PS3 , Vita and PS4
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    Ditto!!! Till I eventually read it properly!

    stevie

  5. #35
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    stinkleroy
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    Lol Stevie

  6. #36
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    Jul 2015
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    New Zealand
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    turnersinnz
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    Hi, I'm new here on WipeoutZone, but I'd love to see a custom craft designer where you could download other craft, in-game skin editor and possibly an upgrade tree?

  7. #37
    Join Date
    Dec 2004
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    Wenatchee, Washington, United States
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    VHX1138: PSP, PS3, PS4
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    PlayStation VR seems to be making a big splash recently.. Something to consider.. I also miss the brutal weather affects of earlier Wipeouts and hope such things can be implemented again..

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